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General Tabletop Discussion
D&D Older Editions
Psionics 3.5: Errata and Issues to nerf?
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<blockquote data-quote="Scion" data-source="post: 1556248" data-attributes="member: 5777"><p>at one hour per level, 0 feats. Two castings tends to last most/all of the day.</p><p></p><p>and 0% spell failure, take a look at the shields again.</p><p></p><p></p><p></p><p>sure, but who cares? The actual difference is not exactly incredible. The mage can cast a slightly higher level spell for a good amount of ac. At that point the mage is 'still' way ahead, armor is not that great for casters anyway. Sure it is nice, but not really even a boon.</p><p></p><p>Yes, costs less. by the very arguements I used in my last post. Especially considering the cost of that armor check penalty to a lot of builds out there. The long list of skills it hurts is definately a pain.</p><p></p><p>However, the mage build I gave has no armor check penalty, no arcane spell failure, and he can still have the armor enhancements that he wants.</p><p></p><p></p><p></p><p>Yep, definately a non-issue. There have been a lot of threads asking why arcane casters even have the penalty. Taking it away doesnt really provide them with any major bonus, sometimes not even a minor one. As they still have to worry about carrying capacity and armor check penalty, while a few simple items/spells can do the job just as well. Being nonproficient sucks.</p><p></p><p></p><p></p><p>Maybe you have some other evidence that says this, bring it up. The armor definately is a non-issue. Divine types can already wear armor anyway, other types can too but they have armor check penalties, and those are pretty extreme sometimes.</p><p></p><p>So, by the core, arcane casters can have armor with 0% spell failure and have no armor check penalty. But it doesnt matter, as they arent proficient they are hit elsewhere, and usually dont have a lot of str so that is another cut off point.</p></blockquote><p></p>
[QUOTE="Scion, post: 1556248, member: 5777"] at one hour per level, 0 feats. Two castings tends to last most/all of the day. and 0% spell failure, take a look at the shields again. sure, but who cares? The actual difference is not exactly incredible. The mage can cast a slightly higher level spell for a good amount of ac. At that point the mage is 'still' way ahead, armor is not that great for casters anyway. Sure it is nice, but not really even a boon. Yes, costs less. by the very arguements I used in my last post. Especially considering the cost of that armor check penalty to a lot of builds out there. The long list of skills it hurts is definately a pain. However, the mage build I gave has no armor check penalty, no arcane spell failure, and he can still have the armor enhancements that he wants. Yep, definately a non-issue. There have been a lot of threads asking why arcane casters even have the penalty. Taking it away doesnt really provide them with any major bonus, sometimes not even a minor one. As they still have to worry about carrying capacity and armor check penalty, while a few simple items/spells can do the job just as well. Being nonproficient sucks. Maybe you have some other evidence that says this, bring it up. The armor definately is a non-issue. Divine types can already wear armor anyway, other types can too but they have armor check penalties, and those are pretty extreme sometimes. So, by the core, arcane casters can have armor with 0% spell failure and have no armor check penalty. But it doesnt matter, as they arent proficient they are hit elsewhere, and usually dont have a lot of str so that is another cut off point. [/QUOTE]
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Psionics 3.5: Errata and Issues to nerf?
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