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Community
General Tabletop Discussion
D&D Older Editions
Psionics 3.5: Errata and Issues to nerf?
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<blockquote data-quote="Particle_Man" data-source="post: 1556765" data-attributes="member: 892"><p>Probably the best way to look at augmentable powers is to "Reverse engineer" them into 3.0 speak. Create Astral Construct is a 1st level power that is augmentable if you put more points into it. But in 3.0 it was 9 different powers, each at a different level. So think of Create Astral Construct with 5 points in it as equivalent to Astral Construct III in 3.0. Assume that a pc that learns the power really learns 9 powers.</p><p></p><p>Similarly with Energy Stun and Energy Missle. When a pc learns the power, they really learn 8 powers (more at higher levels, I guess), each costing 2 points more than before (actually I guess it would be more like 16 powers, since you have a 2.5 lvl version, a 3rd lvl version, a 3.5 lvl version, etc. Now it does scale infinitely, so you actually learn an infinite series of powers, but you are still restricted by point limits.</p><p></p><p>Ok, now that you have that, you can compare a power augmented with a certain amount of points to a spell of the equivalent level (or close to it, at least).</p><p></p><p>Hope that helps.</p><p></p><p>Hey, does a minor globe of invulnerability stop things like Energy stun and energy missle even if they have been augmented a lot?</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1556765, member: 892"] Probably the best way to look at augmentable powers is to "Reverse engineer" them into 3.0 speak. Create Astral Construct is a 1st level power that is augmentable if you put more points into it. But in 3.0 it was 9 different powers, each at a different level. So think of Create Astral Construct with 5 points in it as equivalent to Astral Construct III in 3.0. Assume that a pc that learns the power really learns 9 powers. Similarly with Energy Stun and Energy Missle. When a pc learns the power, they really learn 8 powers (more at higher levels, I guess), each costing 2 points more than before (actually I guess it would be more like 16 powers, since you have a 2.5 lvl version, a 3rd lvl version, a 3.5 lvl version, etc. Now it does scale infinitely, so you actually learn an infinite series of powers, but you are still restricted by point limits. Ok, now that you have that, you can compare a power augmented with a certain amount of points to a spell of the equivalent level (or close to it, at least). Hope that helps. Hey, does a minor globe of invulnerability stop things like Energy stun and energy missle even if they have been augmented a lot? [/QUOTE]
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