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Community
General Tabletop Discussion
D&D Older Editions
Psionics 3.5: Errata and Issues to nerf?
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<blockquote data-quote="The Souljourner" data-source="post: 1562760" data-attributes="member: 1622"><p>A few things - arcane casters getting good armor (not armor bonuses... armor) is not so easy if you don't allow cheese to creep in from other sources. Twilight and halfweight and all that crap... Using core rules and the XPH, mithril shields and studded leather are all you can get with no armor check penalty. None of this halfweight twilight mithral fullplate bull. It's stuff like those rules that make DMs not want to allow non-core rules into their games. I wouldn't mind Psions getting the same kind of failure rate that arcane casters get. It does seem like quite a bonus to be able to just wear whatever armor you want, especially if you take a single level of psychic warrior or something. </p><p></p><p>As for the busted augmentation powers, I'm with Plane Sailing, there's no way they intended those powers to have a much higher DC than any other power or spell. It's obviously a typo, and one that I'm sure will get fixed in the very first errata.</p><p></p><p>And it sounds to me like Thanee thinks augmentation is too powerful, but I totally disagree. It's the way psionics were designed and I think it's a very good design. Most arcane spells scale for free, but don't get higher DCs. Psionics scale by paying extra, but get higher DCs and some other benefits. I think that's a fair trade, especially given the spontaneous nature of psionics. Also, people who have used 3.5 psionics have commented that it's very easy to run yourself out of power points by using a ton of augmented powers. Sure, you can cast 5 level 3 (or effectively level 3) powers in a fight, but then you'll have nothing for the rest of the day. </p><p></p><p>As for spontaneous quickened casting, I really don't have a problem with it. In fact, I have house ruled in the past that spontaneous casters can quicken, and I'll do it in the future. 4 levels is a crapload extra for no tangible benefit to the spell itself. I've very rarely seen it used except at very high levels (like 16+), and that's *including* allowing spontaneous casters to using it.</p><p></p><p>While I think the Kineticist may be a little overpowered compared to a specialist wizard... I think it's only a little, and the huge amount of versatility that you give up probably makes up for it in the end. I'll have to play one and get back to you.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1562760, member: 1622"] A few things - arcane casters getting good armor (not armor bonuses... armor) is not so easy if you don't allow cheese to creep in from other sources. Twilight and halfweight and all that crap... Using core rules and the XPH, mithril shields and studded leather are all you can get with no armor check penalty. None of this halfweight twilight mithral fullplate bull. It's stuff like those rules that make DMs not want to allow non-core rules into their games. I wouldn't mind Psions getting the same kind of failure rate that arcane casters get. It does seem like quite a bonus to be able to just wear whatever armor you want, especially if you take a single level of psychic warrior or something. As for the busted augmentation powers, I'm with Plane Sailing, there's no way they intended those powers to have a much higher DC than any other power or spell. It's obviously a typo, and one that I'm sure will get fixed in the very first errata. And it sounds to me like Thanee thinks augmentation is too powerful, but I totally disagree. It's the way psionics were designed and I think it's a very good design. Most arcane spells scale for free, but don't get higher DCs. Psionics scale by paying extra, but get higher DCs and some other benefits. I think that's a fair trade, especially given the spontaneous nature of psionics. Also, people who have used 3.5 psionics have commented that it's very easy to run yourself out of power points by using a ton of augmented powers. Sure, you can cast 5 level 3 (or effectively level 3) powers in a fight, but then you'll have nothing for the rest of the day. As for spontaneous quickened casting, I really don't have a problem with it. In fact, I have house ruled in the past that spontaneous casters can quicken, and I'll do it in the future. 4 levels is a crapload extra for no tangible benefit to the spell itself. I've very rarely seen it used except at very high levels (like 16+), and that's *including* allowing spontaneous casters to using it. While I think the Kineticist may be a little overpowered compared to a specialist wizard... I think it's only a little, and the huge amount of versatility that you give up probably makes up for it in the end. I'll have to play one and get back to you. -The Souljourner [/QUOTE]
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