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Psionics and Chi Exploits
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<blockquote data-quote="Angusto" data-source="post: 6881362" data-attributes="member: 6679018"><p>It was mainly about combining with universal exploits actually but here are a couple purely psionic combinations that got brought up: Pyrokinetic Blast and Electrokinetic Blast to create an attack that does both lightning and fire damage, Psychic Healing and Biofeedback to create a power that heals and adds SOAK, Blink and any Ergokinesis move to "dodge" and attack.</p><p></p><p></p><p></p><p>We'll ignore Chi for now then. The characters are mainly Psionic or Magic users anyway but there were a couple Martial Artist career exploits taken. One specific thing that was asked along the lines of the above Psionic combining was combining Blink and Godfist to avoid something and then perform a knockback punch.</p><p></p><p></p><p></p><p>Alright, so unless you have them as part of a Signature Move, you can only use one Psionic exploit or combination of exploits a round since all exploits are treated the same? Also, along this line of questioning, the rules seem to drift back and forth from saying a round or a turn. Is a turn supposed to mean a round? Or is it actually a turn, as in if another player grants you an action (say with Commanding trait) can you use an exploit again?</p></blockquote><p></p>
[QUOTE="Angusto, post: 6881362, member: 6679018"] It was mainly about combining with universal exploits actually but here are a couple purely psionic combinations that got brought up: Pyrokinetic Blast and Electrokinetic Blast to create an attack that does both lightning and fire damage, Psychic Healing and Biofeedback to create a power that heals and adds SOAK, Blink and any Ergokinesis move to "dodge" and attack. We'll ignore Chi for now then. The characters are mainly Psionic or Magic users anyway but there were a couple Martial Artist career exploits taken. One specific thing that was asked along the lines of the above Psionic combining was combining Blink and Godfist to avoid something and then perform a knockback punch. Alright, so unless you have them as part of a Signature Move, you can only use one Psionic exploit or combination of exploits a round since all exploits are treated the same? Also, along this line of questioning, the rules seem to drift back and forth from saying a round or a turn. Is a turn supposed to mean a round? Or is it actually a turn, as in if another player grants you an action (say with Commanding trait) can you use an exploit again? [/QUOTE]
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