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Psionics and magic
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<blockquote data-quote="Graf" data-source="post: 2435329" data-attributes="member: 3087"><p>Psionics are fine as written. (Not that I think that you Thanalee has no point, but they won't "break your game").</p><p>Generally a psionic power (with a handful of exceptions) is less powerful than a comparable spell of the same level. </p><p>I personally wouldn't make the effort of working up zillions of tichy little changes (no offence intended, I think that thinking about the balance issues on a minute level are valuble and important and the people who have been posting them are doing a service to the community. But I don't think the system is out of kilter, certainly not to the degree that it needs line-item-veto type changes).</p><p></p><p>The <strong>major</strong>problem (and I'm a lover of psionics as a DM and as a player) is that some people who play psionics play fast and loose with the rules. I've seen it once or twice and heard about it a few more times but the basic problem is that, unlike Magic, most DMs aren't familiar with the rules set and players are tempted to suggest an incorrect-but-advantageous-to-them interpretation of the rules.</p><p></p><p>In my experience this rarely has a large impact on the game. Most players who do this try to make their powers useful every round and just blow through their power points.</p><p>People who lock down the rules in their heads and focus on making good tactical decisions (and the flagrant cheaters) are invariably more effective than people who waste time trying to fudge the rules.</p><p></p><p>If you are concerned then just read over the psionic characters known powers before the game starts. And don't be afraid to ask a few questions when the psion does something (like "Ok, what level power is that?" "Ok, how many points are you spending base? and how many extra?"). Feel free to take 30 seconds during the game and skim over the power they are using if it seems like its too powerful for second level.</p><p></p><p>[Edit= I'm weak on combat feats and so at the begining of every attack my players just list what feats they are using and how that impacts the action before the role. Just have people do the same thing with psionics until you get the hang of it.]</p><p></p><p>Just my opinion.</p></blockquote><p></p>
[QUOTE="Graf, post: 2435329, member: 3087"] Psionics are fine as written. (Not that I think that you Thanalee has no point, but they won't "break your game"). Generally a psionic power (with a handful of exceptions) is less powerful than a comparable spell of the same level. I personally wouldn't make the effort of working up zillions of tichy little changes (no offence intended, I think that thinking about the balance issues on a minute level are valuble and important and the people who have been posting them are doing a service to the community. But I don't think the system is out of kilter, certainly not to the degree that it needs line-item-veto type changes). The [b]major[/b]problem (and I'm a lover of psionics as a DM and as a player) is that some people who play psionics play fast and loose with the rules. I've seen it once or twice and heard about it a few more times but the basic problem is that, unlike Magic, most DMs aren't familiar with the rules set and players are tempted to suggest an incorrect-but-advantageous-to-them interpretation of the rules. In my experience this rarely has a large impact on the game. Most players who do this try to make their powers useful every round and just blow through their power points. People who lock down the rules in their heads and focus on making good tactical decisions (and the flagrant cheaters) are invariably more effective than people who waste time trying to fudge the rules. If you are concerned then just read over the psionic characters known powers before the game starts. And don't be afraid to ask a few questions when the psion does something (like "Ok, what level power is that?" "Ok, how many points are you spending base? and how many extra?"). Feel free to take 30 seconds during the game and skim over the power they are using if it seems like its too powerful for second level. [Edit= I'm weak on combat feats and so at the begining of every attack my players just list what feats they are using and how that impacts the action before the role. Just have people do the same thing with psionics until you get the hang of it.] Just my opinion. [/QUOTE]
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