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Psionics and magic
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<blockquote data-quote="Staffan" data-source="post: 2435571" data-attributes="member: 907"><p>My house rules about psionic/magic transparency:</p><ul> <li data-xf-list-type="ul">Abilities that affect the foundation of other powers and spells work the same regardless of whether the other effect is psionic or magic in nature. Examples: <em>dispel magic/psionics, globe of invulnerability</em>.</li> <li data-xf-list-type="ul">Abilities that let you manipulate/use psionics or magic are usually specific to that type. Examples: Use magic/psionic device, item creation feats.</li> <li data-xf-list-type="ul">Abilities that provide information about magic or psionics tend to only give very basic information about the other type, unless specifically geared toward giving more information. Example: <em>detect magic</em> will tell you that there's a psionic effect on an item, but it won't tell you the discipline. One exception is <em>identify</em> (both psionic and magic) - it works equally well regardless of whether the item identified is magic or psionic. There are versions of powers/spells that are designed to provide more information, these tend to be one or two levels higher than the base power (e.g. <em>detect psionics</em> as a spell would be 2nd level)</li> <li data-xf-list-type="ul">Things that are based on effects rather than the force of magic/psionics itself work normally. Example: A <em>resist energy (fire)</em> works equally well regardless of whether you're hit by a <em>fireball or an <em>energy cone (fire)</em>.<br /> [*]The lore concerning magic and psionics are very different. Thus, Psicraft and Spellcraft remain different skills, as do Knowledge (Psionics) and Knowledge (Arcana). Use Psionic Device is also a different skill than Use Magic Device, as explained above.</em></li> </ul></blockquote><p></p>
[QUOTE="Staffan, post: 2435571, member: 907"] My house rules about psionic/magic transparency: [list][*]Abilities that affect the foundation of other powers and spells work the same regardless of whether the other effect is psionic or magic in nature. Examples: [i]dispel magic/psionics, globe of invulnerability[/i]. [*]Abilities that let you manipulate/use psionics or magic are usually specific to that type. Examples: Use magic/psionic device, item creation feats. [*]Abilities that provide information about magic or psionics tend to only give very basic information about the other type, unless specifically geared toward giving more information. Example: [i]detect magic[/i] will tell you that there's a psionic effect on an item, but it won't tell you the discipline. One exception is [i]identify[/i] (both psionic and magic) - it works equally well regardless of whether the item identified is magic or psionic. There are versions of powers/spells that are designed to provide more information, these tend to be one or two levels higher than the base power (e.g. [i]detect psionics[/i] as a spell would be 2nd level) [*]Things that are based on effects rather than the force of magic/psionics itself work normally. Example: A [i]resist energy (fire)[/i] works equally well regardless of whether you're hit by a [i]fireball or an [i]energy cone (fire)[/i]. [*]The lore concerning magic and psionics are very different. Thus, Psicraft and Spellcraft remain different skills, as do Knowledge (Psionics) and Knowledge (Arcana). Use Psionic Device is also a different skill than Use Magic Device, as explained above.[/i][/list][i][/i] [/QUOTE]
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