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General Tabletop Discussion
*TTRPGs General
Psionics and magic
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<blockquote data-quote="Dragonblade" data-source="post: 2435607" data-attributes="member: 2804"><p>Psionics are completely balanced with magic as long as you use the rule that magic affects psionics and psionics affect magic. I highly recommend the XPH and allow it in my game with no modifications or house rules. In some ways, I even think psionics are underpowered compared to magic.</p><p></p><p>I utterly disagree with everyone who thinks psionics are unbalanced. I have never had a problem with them. Just remember one important rule:</p><p></p><p>No more power points can be spent on any one power than your manifester level. Period.</p><p></p><p>This is the key that most people overlook. They let their psion players blow tons of points on boosting, empowering, and quickening their powers, when technically they aren't allowed to do that.</p><p></p><p>I had the opportunity to play a psion in a recent game I'm joining, and decided to play a cleric instead since a psion would have been too weak.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 2435607, member: 2804"] Psionics are completely balanced with magic as long as you use the rule that magic affects psionics and psionics affect magic. I highly recommend the XPH and allow it in my game with no modifications or house rules. In some ways, I even think psionics are underpowered compared to magic. I utterly disagree with everyone who thinks psionics are unbalanced. I have never had a problem with them. Just remember one important rule: No more power points can be spent on any one power than your manifester level. Period. This is the key that most people overlook. They let their psion players blow tons of points on boosting, empowering, and quickening their powers, when technically they aren't allowed to do that. I had the opportunity to play a psion in a recent game I'm joining, and decided to play a cleric instead since a psion would have been too weak. [/QUOTE]
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