Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Psionics: Balance and Integration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mr. Kaze" data-source="post: 2148398" data-attributes="member: 8848"><p>So I love most things about the 3.5 Psionics but it's mostly because I don't think there's enough of a distinction between Arcane & Divine magic. So if you simply call Psionics "Arcane", they work out a bit better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>That said, there's two major balance weaknesses for damage-dealing psions:</p><p></p><p>1) Crystal Shard. 1st level power, scales at 1d6 per point. This isn't unreasonable. What is unreasonable is that it's a ranged touch attack that doesn't allow SR. At 10th level, a Psion with an 11 int and a high dex can be scary-effective fighter for a few rounds -- <em>even against magic-immune golems</em>. Comparatively, Magic Missile has to go through SR and can be negated by Shield, while Acid Arrow is a second level spell that only does 2d4 damage in a single round (though it goes for a few rounds) and is subject to acid resistance. Frankly, I think this is more indicative of WotC screwing up the definition of Spell Resistance and Spell Immunity than anything...</p><p></p><p>2) All of the Energy Spells allow the caster to swap out energy types on the fly -- which is a real snub to sorcerors who get stuck with "Fire" when they choose "Fireball" (unless they take some optional feats to get around it which they don't really have to spare). I would suggest that this can be somewhat balanced by making the psion choose a primary energy when they take their first Energy spell and then they can gain the ability to use other energy forms by taking an "Expanded Energy Mastery" feat per additional energy form or somesuch. (Your NPC wizards and clerics will appreciate this as their "Energy Resistance" spells may be useful for more than the first round of combat, too.)</p><p></p><p>I've got plenty of other opinions on what I've read, but those two items are what I've actually seen in-game.</p><p></p><p>Cheers,</p><p>::Kaze()</p></blockquote><p></p>
[QUOTE="Mr. Kaze, post: 2148398, member: 8848"] So I love most things about the 3.5 Psionics but it's mostly because I don't think there's enough of a distinction between Arcane & Divine magic. So if you simply call Psionics "Arcane", they work out a bit better. ;) That said, there's two major balance weaknesses for damage-dealing psions: 1) Crystal Shard. 1st level power, scales at 1d6 per point. This isn't unreasonable. What is unreasonable is that it's a ranged touch attack that doesn't allow SR. At 10th level, a Psion with an 11 int and a high dex can be scary-effective fighter for a few rounds -- [i]even against magic-immune golems[/i]. Comparatively, Magic Missile has to go through SR and can be negated by Shield, while Acid Arrow is a second level spell that only does 2d4 damage in a single round (though it goes for a few rounds) and is subject to acid resistance. Frankly, I think this is more indicative of WotC screwing up the definition of Spell Resistance and Spell Immunity than anything... 2) All of the Energy Spells allow the caster to swap out energy types on the fly -- which is a real snub to sorcerors who get stuck with "Fire" when they choose "Fireball" (unless they take some optional feats to get around it which they don't really have to spare). I would suggest that this can be somewhat balanced by making the psion choose a primary energy when they take their first Energy spell and then they can gain the ability to use other energy forms by taking an "Expanded Energy Mastery" feat per additional energy form or somesuch. (Your NPC wizards and clerics will appreciate this as their "Energy Resistance" spells may be useful for more than the first round of combat, too.) I've got plenty of other opinions on what I've read, but those two items are what I've actually seen in-game. Cheers, ::Kaze() [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Psionics: Balance and Integration
Top