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General Tabletop Discussion
*Pathfinder & Starfinder
Psionics: Balance and Integration
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<blockquote data-quote="Thanee" data-source="post: 2149852" data-attributes="member: 478"><p>Some powers/feats, which should be considered (some have been named already):</p><p></p><p>Energy Missile & Energy Stun --> 1:1 DC increase must be changed to 1:2, of course; also EM should be augmentable for additional targets and not have those automatically.</p><p></p><p>Energy Powers in general --> Might be reasonable to make the character choose one type of energy when learning the power, they allow a bit too much in terms of flexibility.</p><p></p><p>Dispel Psionics --> Should be completely non-augmentable and a Greater version added instead; both should be 100% equal to the arcane/divine variant.</p><p></p><p>Psionic Dominate --> It is way too easy to dominate a non-person. Should not be possible at all prior to 15th level.</p><p></p><p>Schism --> Well... there was a reason why they changed Haste.</p><p></p><p>Metamorphic Transfer --> I'd just ban it and use Assume Supernatural Ability from SS instead.</p><p></p><p>Overchannel --> Not sure, what to do with this one; it's cool from a flavor perspective, but the way the whole system works, allowing to manifest powers of a level higher than what you can cast normally on a regular basis seems pretty tough (though, the same can be said about Metamagic Rods, which are kinda broken, too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). The Wilder at least has some non-neglectible disadvantages to compensate for that power.</p><p></p><p>Quicken Psionics --> While Metapsionics do work a bit different to Metamagics, it still seems wrong to allow the spontaneously manifesting Psions to use this (spontaneously), but not the spontaneous spellcasters; this could, of course, also be changed on the spellcaster side with some house rule.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2149852, member: 478"] Some powers/feats, which should be considered (some have been named already): Energy Missile & Energy Stun --> 1:1 DC increase must be changed to 1:2, of course; also EM should be augmentable for additional targets and not have those automatically. Energy Powers in general --> Might be reasonable to make the character choose one type of energy when learning the power, they allow a bit too much in terms of flexibility. Dispel Psionics --> Should be completely non-augmentable and a Greater version added instead; both should be 100% equal to the arcane/divine variant. Psionic Dominate --> It is way too easy to dominate a non-person. Should not be possible at all prior to 15th level. Schism --> Well... there was a reason why they changed Haste. Metamorphic Transfer --> I'd just ban it and use Assume Supernatural Ability from SS instead. Overchannel --> Not sure, what to do with this one; it's cool from a flavor perspective, but the way the whole system works, allowing to manifest powers of a level higher than what you can cast normally on a regular basis seems pretty tough (though, the same can be said about Metamagic Rods, which are kinda broken, too ;)). The Wilder at least has some non-neglectible disadvantages to compensate for that power. Quicken Psionics --> While Metapsionics do work a bit different to Metamagics, it still seems wrong to allow the spontaneously manifesting Psions to use this (spontaneously), but not the spontaneous spellcasters; this could, of course, also be changed on the spellcaster side with some house rule. Bye Thanee [/QUOTE]
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