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General Tabletop Discussion
*Pathfinder & Starfinder
Psionics: Balance and Integration
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<blockquote data-quote="Thanee" data-source="post: 2150702" data-attributes="member: 478"><p>That can very well be. There are many factors influencing the effectiveness of the powers. Many of those are also highly campaign-specific.</p><p></p><p>In general psionics (or all rules for that matter) can or cannot be unbalanced (under- or overpowered in relation to an "average" rule) in any given campaign.</p><p></p><p>There certainly are some rules out there, which are more often unbalanced than not. Identifying those can only be a good thing and what I at least am speaking about are examples of rule pieces, which in my opinion are fairly likely to be unbalanced in any given campaign.</p><p></p><p>Specific examples from specific campaigns really do very little to "prove" anything, but give some small hints at least (so they are far from useless, even though many people here on the board seem to overvalue the usefulness of such specific examples, especially without having any knowledge of the accompanying campaign framework; this is also often a cause for the opposite, where people take specific examples as a base to argue, that a rule is broken, which then often was a result of a completely independant factor).</p><p></p><p>Anyways... it worked fine in your campaign, which is great, but it still *could* cause problems in a majority of the campaigns. That's what I meant (didn't really explain that in detail, admittedly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), when I listed it up there, that it *could* cause problems (not that it inevitably will do so) and so should be monitored with a bit of suspicion in mind at least. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2150702, member: 478"] That can very well be. There are many factors influencing the effectiveness of the powers. Many of those are also highly campaign-specific. In general psionics (or all rules for that matter) can or cannot be unbalanced (under- or overpowered in relation to an "average" rule) in any given campaign. There certainly are some rules out there, which are more often unbalanced than not. Identifying those can only be a good thing and what I at least am speaking about are examples of rule pieces, which in my opinion are fairly likely to be unbalanced in any given campaign. Specific examples from specific campaigns really do very little to "prove" anything, but give some small hints at least (so they are far from useless, even though many people here on the board seem to overvalue the usefulness of such specific examples, especially without having any knowledge of the accompanying campaign framework; this is also often a cause for the opposite, where people take specific examples as a base to argue, that a rule is broken, which then often was a result of a completely independant factor). Anyways... it worked fine in your campaign, which is great, but it still *could* cause problems in a majority of the campaigns. That's what I meant (didn't really explain that in detail, admittedly ;)), when I listed it up there, that it *could* cause problems (not that it inevitably will do so) and so should be monitored with a bit of suspicion in mind at least. :) Bye Thanee [/QUOTE]
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