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General Tabletop Discussion
*Pathfinder & Starfinder
Psionics: Balance and Integration
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<blockquote data-quote="KarinsDad" data-source="post: 2169716" data-attributes="member: 2011"><p>Actually, she used to have +1 Studded Leather, but she gave it to another PC (who died, so it actually went to his "family") once her Inertial Armor duration got up to a reasonable level.</p><p></p><p>The Barbarian used to complain about having to lug it around for her night time use before then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Actually, that are fairly similar.</p><p></p><p>At low level, the Cha damage is so insignificant that you usually have to cast it 4 or more times to take out an opponent. At the earliest it can be acquired third level with max 15 PP for most psions, you can cast it 5 times max. That's an average of 12.5 points of Charisma if all 5 saves are failed and that take 5 rounds. Hardly an enviable attack except against Sorcerers, Bards, and Warmages.</p><p></p><p>On the other hand, a Cleric could back up 5 foot from an opponent, cast Hold Person, and then back 5 foot and coup de grace him. This is successful if only 3 saves are missed and the opponent could also be attacked by other allies of the Cleric while helpless.</p><p></p><p>So yes, you can acutally take out an opponent with Ego Whip, but you really won't be doing this before 7th level unless you Empower it at 5th level. And, you'll still be casting it at least 2 times and usually 3 times before it works. That's a lot of rounds to focus on one opponent where you get absolutely ZERO result until the last round for most opponents.</p><p></p><p>The thing about Ray of Enfeeblement is that although it is only a penalty, if you can get your opponent down to a really low Strength in a single round, they will often fall over prone due the weight of their own equipment (or at least be put in encumberance) and if not, still become a significantly less capable combatant. That is not as good as helpless, but it is pretty darn nice. And, you can do this at an earlier level and with a single spell and in a single round than with Ego Whip.</p><p></p><p>Sure, at real high level, Ego Whip is better. But the duration is irrelevant. Either you win the combat or you do not most times.</p><p></p><p></p><p></p><p>Except that Sorcerers and Warlocks have a similar flexibilty and still will not run out of scaled spells by the end of the day past mid level.</p><p></p><p>A little more flexibility versus auto-scaled spells sounds balanced to me.</p><p></p><p></p><p></p><p>You made the claim, back it up with some numbers.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2169716, member: 2011"] Actually, she used to have +1 Studded Leather, but she gave it to another PC (who died, so it actually went to his "family") once her Inertial Armor duration got up to a reasonable level. The Barbarian used to complain about having to lug it around for her night time use before then. ;) Actually, that are fairly similar. At low level, the Cha damage is so insignificant that you usually have to cast it 4 or more times to take out an opponent. At the earliest it can be acquired third level with max 15 PP for most psions, you can cast it 5 times max. That's an average of 12.5 points of Charisma if all 5 saves are failed and that take 5 rounds. Hardly an enviable attack except against Sorcerers, Bards, and Warmages. On the other hand, a Cleric could back up 5 foot from an opponent, cast Hold Person, and then back 5 foot and coup de grace him. This is successful if only 3 saves are missed and the opponent could also be attacked by other allies of the Cleric while helpless. So yes, you can acutally take out an opponent with Ego Whip, but you really won't be doing this before 7th level unless you Empower it at 5th level. And, you'll still be casting it at least 2 times and usually 3 times before it works. That's a lot of rounds to focus on one opponent where you get absolutely ZERO result until the last round for most opponents. The thing about Ray of Enfeeblement is that although it is only a penalty, if you can get your opponent down to a really low Strength in a single round, they will often fall over prone due the weight of their own equipment (or at least be put in encumberance) and if not, still become a significantly less capable combatant. That is not as good as helpless, but it is pretty darn nice. And, you can do this at an earlier level and with a single spell and in a single round than with Ego Whip. Sure, at real high level, Ego Whip is better. But the duration is irrelevant. Either you win the combat or you do not most times. Except that Sorcerers and Warlocks have a similar flexibilty and still will not run out of scaled spells by the end of the day past mid level. A little more flexibility versus auto-scaled spells sounds balanced to me. You made the claim, back it up with some numbers. [/QUOTE]
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