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General Tabletop Discussion
*Pathfinder & Starfinder
Psionics Balanced?
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<blockquote data-quote="Nifft" data-source="post: 3805117" data-attributes="member: 6562"><p>In my experience as a player and as a DM, 3.5e Psionics (those from the XPH, not the old 3.0e PsiHB, and ignoring the nerfs from the Complete Psionic) are <strong>very well balanced</strong>. Better than spellcasting. Why? Designers had fewer sacred cows to protect.</p><p></p><p>There are no 1st level powers as good as <em>magic missile</em>. There are no 3rd level powers as good as <em>haste</em>, particularly not as cast by a 5th level character.</p><p></p><p>Psions are better at: early summoning*, direct damage via energy**, personal buffs, flexibility.</p><p></p><p>Magic is better at: extended summoning, turning money into power, party buffs, game breakers.</p><p></p><p>Cheers, -- N</p><p></p><p>*) Astral constructs have more HP and do more damage, but that's all. Their spell-like abilities are also just damage. Even if confined to the SRD, a Wizard's Outsiders can generate a variety of effects, including healing. Later, Wizards get access to the various <em>planar binding</em> spells, and in the end game <em>gate</em>. The Psion has no answer to these.</p><p></p><p>**) Wizards get Force damage via <em>magic missile</em> early and untyped damage via <em>horrid wilting</em> later. It's hard to overstate the strength of <em>horrid wilting</em> targeting only your foes. Psions can take a feat to get similar (but more restricted) targeting via <em>energy missile</em>, but the damage type is always energy. Don't bring up <em>concussion blast</em>, it's painfully expensive for what it does.</p></blockquote><p></p>
[QUOTE="Nifft, post: 3805117, member: 6562"] In my experience as a player and as a DM, 3.5e Psionics (those from the XPH, not the old 3.0e PsiHB, and ignoring the nerfs from the Complete Psionic) are [b]very well balanced[/b]. Better than spellcasting. Why? Designers had fewer sacred cows to protect. There are no 1st level powers as good as [i]magic missile[/i]. There are no 3rd level powers as good as [i]haste[/i], particularly not as cast by a 5th level character. Psions are better at: early summoning*, direct damage via energy**, personal buffs, flexibility. Magic is better at: extended summoning, turning money into power, party buffs, game breakers. Cheers, -- N *) Astral constructs have more HP and do more damage, but that's all. Their spell-like abilities are also just damage. Even if confined to the SRD, a Wizard's Outsiders can generate a variety of effects, including healing. Later, Wizards get access to the various [i]planar binding[/i] spells, and in the end game [i]gate[/i]. The Psion has no answer to these. **) Wizards get Force damage via [i]magic missile[/i] early and untyped damage via [i]horrid wilting[/i] later. It's hard to overstate the strength of [i]horrid wilting[/i] targeting only your foes. Psions can take a feat to get similar (but more restricted) targeting via [i]energy missile[/i], but the damage type is always energy. Don't bring up [i]concussion blast[/i], it's painfully expensive for what it does. [/QUOTE]
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