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*Pathfinder & Starfinder
Psionics Balanced?
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<blockquote data-quote="Bacris" data-source="post: 3805834" data-attributes="member: 42502"><p>My experience is that a majority (note, I am not saying all) of psionic balance problems are a result a combination of the following:</p><p></p><p>#1 Players not understanding the system and using it incorrectly</p><p>#2 DMs not understanding the system</p><p>#3 Players intentionally taking advantage of #2</p><p>#4 Using non-standard encounter levels without taking the balance factor for psionics into account</p><p></p><p>Again, this is not to say psionics is perfect - I will never say that, and I devote hours upon hours of my time to supporting the 3.5 psionics system to the exclusion of the rest of 3.5. But, the problem items are fairly few and far between, especially compared to Core 3.5 (and especially when compared to 3.5 splatbooks). </p><p></p><p>If you're a DM that uses the 3.5 ruleset as written, without any rule adjudication for problem items, such as polymorph, wildshape, rope trick, elven cleric archers, and the like, then psionics shouldn't introduce anything you haven't already encountered in some form with the other systems. If you're a DM that does have houserules for the problem rules in 3.5, then why should psionics be any different? Why is it OK to houserule grappling, or divine metamagic, or wildshape, or rope trick, but psionics out of the box has to be able to balance on a knifepoint?</p><p></p><p>In my opinion, if you consider things from this perspective, it's not only at an acceptable level, it's better balanced than core - at least that's been my experience in 3 1/2 years of using the Expanded Psionics Handbook in my games. Your mileage my vary.</p></blockquote><p></p>
[QUOTE="Bacris, post: 3805834, member: 42502"] My experience is that a majority (note, I am not saying all) of psionic balance problems are a result a combination of the following: #1 Players not understanding the system and using it incorrectly #2 DMs not understanding the system #3 Players intentionally taking advantage of #2 #4 Using non-standard encounter levels without taking the balance factor for psionics into account Again, this is not to say psionics is perfect - I will never say that, and I devote hours upon hours of my time to supporting the 3.5 psionics system to the exclusion of the rest of 3.5. But, the problem items are fairly few and far between, especially compared to Core 3.5 (and especially when compared to 3.5 splatbooks). If you're a DM that uses the 3.5 ruleset as written, without any rule adjudication for problem items, such as polymorph, wildshape, rope trick, elven cleric archers, and the like, then psionics shouldn't introduce anything you haven't already encountered in some form with the other systems. If you're a DM that does have houserules for the problem rules in 3.5, then why should psionics be any different? Why is it OK to houserule grappling, or divine metamagic, or wildshape, or rope trick, but psionics out of the box has to be able to balance on a knifepoint? In my opinion, if you consider things from this perspective, it's not only at an acceptable level, it's better balanced than core - at least that's been my experience in 3 1/2 years of using the Expanded Psionics Handbook in my games. Your mileage my vary. [/QUOTE]
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