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Psionics Coming Soon To D&D?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 7671692" data-attributes="member: 31506"><p>Psion needs to be its own class. Moreover, it needs to NOT use spells, otherwise you may as well not even bother. Its the lazy boring route, not mechanically diverse enough to really warrant the time it takes to refluff the sorceror. Hopefully they learned from the lukewarm reception the artificer got that 3 little subclass features isnt enough room to cram a class into. </p><p></p><p>Go back to how they ran in 2nd edition, with disciplines, devotions and sciences to create a tight thematic character that should ultimately play like a superhero. If you're going to model it on an existing class, the warlock chassis is a start, with short rest use of sciences, at will minor devotions and attack/defense modes and instead of invocations let them pick abilities that modify their devotions in wider capacities.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 7671692, member: 31506"] Psion needs to be its own class. Moreover, it needs to NOT use spells, otherwise you may as well not even bother. Its the lazy boring route, not mechanically diverse enough to really warrant the time it takes to refluff the sorceror. Hopefully they learned from the lukewarm reception the artificer got that 3 little subclass features isnt enough room to cram a class into. Go back to how they ran in 2nd edition, with disciplines, devotions and sciences to create a tight thematic character that should ultimately play like a superhero. If you're going to model it on an existing class, the warlock chassis is a start, with short rest use of sciences, at will minor devotions and attack/defense modes and instead of invocations let them pick abilities that modify their devotions in wider capacities. [/QUOTE]
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Psionics Coming Soon To D&D?
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