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General Tabletop Discussion
*Dungeons & Dragons
Psionics Coming Soon To D&D?
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<blockquote data-quote="SkidAce" data-source="post: 7671895" data-attributes="member: 7706"><p>Its hard to explain, but everyone has/had a different experience with Psionics. As I said upthread, I realize my view is a minority.</p><p></p><p>In my campaign, Psionics could cut through a magical protection. The psionicist could levitate in a null magic zone. A psionic imbued spear did not register as magic.</p><p></p><p>The old transportation portals needed psionic power to activate, and also didnt register as magic.</p><p></p><p></p><p>----</p><p></p><p>And we already use a sorcerer base for other magic archetypes...pyros...cloistered healing orders....mystics.</p><p></p><p>Would prefer not to use the sorcerer chassis again. Will homebrew and modify if need be, but the systems used before in D&D history allowed me to distinguish clearly between the two things, magic and psionics.</p><p></p><p>---</p><p></p><p>You may be inclined to reply and tell me that they are the same thing historically, etc.</p><p></p><p>But remember, just because you understand it one way, doesn't mean others didn't or don't see/play it another way.</p><p></p><p>I typed this up because even though my campaign's view (circa 1986) is not likely shared by many, it seems that psionics for some reason causes the forums here to be more dismissive of other view points than usual. </p><p></p><p>"Use the sorcerer and refluff spells" won't work (very well) for us.</p><p></p><p>Thanks for listening...and remember there are many roads to the same destination....fun games.</p></blockquote><p></p>
[QUOTE="SkidAce, post: 7671895, member: 7706"] Its hard to explain, but everyone has/had a different experience with Psionics. As I said upthread, I realize my view is a minority. In my campaign, Psionics could cut through a magical protection. The psionicist could levitate in a null magic zone. A psionic imbued spear did not register as magic. The old transportation portals needed psionic power to activate, and also didnt register as magic. ---- And we already use a sorcerer base for other magic archetypes...pyros...cloistered healing orders....mystics. Would prefer not to use the sorcerer chassis again. Will homebrew and modify if need be, but the systems used before in D&D history allowed me to distinguish clearly between the two things, magic and psionics. --- You may be inclined to reply and tell me that they are the same thing historically, etc. But remember, just because you understand it one way, doesn't mean others didn't or don't see/play it another way. I typed this up because even though my campaign's view (circa 1986) is not likely shared by many, it seems that psionics for some reason causes the forums here to be more dismissive of other view points than usual. "Use the sorcerer and refluff spells" won't work (very well) for us. Thanks for listening...and remember there are many roads to the same destination....fun games. [/QUOTE]
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