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Psionics Coming Soon To D&D?
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<blockquote data-quote="Fabio Andrea Rossi" data-source="post: 7671975" data-attributes="member: 67378"><p>While this is true, in my experience psionics are a matter of hate or love by players and DMs: unless the gap is huge, and in that case I would agree with you, I don't think there will be a nobody-everybody want to play situation. Someone will love the concept, someone will hate it (and will probably prefer not to have psionics at the table no matter what).</p><p></p><p>(not answering to you directly anymore): The point to me is differentiating enough how psionics work in a mechanics and fluff. Both are needed as one should influence the other. Of course the "magic reskin" model can work...if what I want is psionics as in "another kind of magic".</p><p></p><p>To me, I could bear with some unbalance (in 5E more than ever, as we already have some, even if surprisingly limited) if it brings to the table something new and different.</p><p></p><p>Also, psionics need not to be binary: I liked one of the proposals to integrate it in a D&D world present in some old book, probably 2E, where psionics are a small minority in a world where magic users would feel menaced by them (due to mechanical diversity, fluff influencing crunch...or the other way around) and thus psionics are either secret societies or vagabond freaks.</p></blockquote><p></p>
[QUOTE="Fabio Andrea Rossi, post: 7671975, member: 67378"] While this is true, in my experience psionics are a matter of hate or love by players and DMs: unless the gap is huge, and in that case I would agree with you, I don't think there will be a nobody-everybody want to play situation. Someone will love the concept, someone will hate it (and will probably prefer not to have psionics at the table no matter what). (not answering to you directly anymore): The point to me is differentiating enough how psionics work in a mechanics and fluff. Both are needed as one should influence the other. Of course the "magic reskin" model can work...if what I want is psionics as in "another kind of magic". To me, I could bear with some unbalance (in 5E more than ever, as we already have some, even if surprisingly limited) if it brings to the table something new and different. Also, psionics need not to be binary: I liked one of the proposals to integrate it in a D&D world present in some old book, probably 2E, where psionics are a small minority in a world where magic users would feel menaced by them (due to mechanical diversity, fluff influencing crunch...or the other way around) and thus psionics are either secret societies or vagabond freaks. [/QUOTE]
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