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General Tabletop Discussion
*TTRPGs General
Psionics compared to regular classes?
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<blockquote data-quote="Bacris" data-source="post: 3497665" data-attributes="member: 42502"><p>First of all, we need to discuss which version is being used.</p><p></p><p>3.0 was very much out of balance. The rules were wonky and there were quite a few rules that could easily be exploited.</p><p></p><p>3.5 went a long way to balancing psionics. I won't say they're perfect - they still have room to tweak - but they're much, much better than in 3.0.</p><p></p><p>Their damage really isn't that far off from wizards / sorcerors, the problem is that psions do damage easier than wizards / sorcerors. If a wizard spends as many resources as a psion, the damage is comparable, with the general wizard slightly behind and the specialist wizard slightly ahead. However, the wizard / sorceror definitely beat the psion in save or die spells. Most of the psion's save or dies are mind-affecting, ruling out a large portion of the enemy base.</p><p></p><p>The psywar is very well balanced - doesn't have the BAB or hit die of the fighter, but gains the versatility of manifesting and psionic feats. The psywar relies on buffs, which makes him dispel-bait, but can do ok even without buffs.</p><p></p><p>The wilder is the definition of one-trick pony, but with his average bab, d6 hit die, and other abilities, he can manage to survive when push comes to shove. </p><p></p><p>As for running out of points - I agree - up until about 10th level, you have to seriously ration power points. If you only have one encounter per day and the PCs are allowed to abuse that, so the psion can always spend all his power points, yes, it will appear to be a problem.</p><p></p><p>All in all, after about 8 campaigns of 3.5 psionics, I've found them very well balanced comparitively <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Bacris, post: 3497665, member: 42502"] First of all, we need to discuss which version is being used. 3.0 was very much out of balance. The rules were wonky and there were quite a few rules that could easily be exploited. 3.5 went a long way to balancing psionics. I won't say they're perfect - they still have room to tweak - but they're much, much better than in 3.0. Their damage really isn't that far off from wizards / sorcerors, the problem is that psions do damage easier than wizards / sorcerors. If a wizard spends as many resources as a psion, the damage is comparable, with the general wizard slightly behind and the specialist wizard slightly ahead. However, the wizard / sorceror definitely beat the psion in save or die spells. Most of the psion's save or dies are mind-affecting, ruling out a large portion of the enemy base. The psywar is very well balanced - doesn't have the BAB or hit die of the fighter, but gains the versatility of manifesting and psionic feats. The psywar relies on buffs, which makes him dispel-bait, but can do ok even without buffs. The wilder is the definition of one-trick pony, but with his average bab, d6 hit die, and other abilities, he can manage to survive when push comes to shove. As for running out of points - I agree - up until about 10th level, you have to seriously ration power points. If you only have one encounter per day and the PCs are allowed to abuse that, so the psion can always spend all his power points, yes, it will appear to be a problem. All in all, after about 8 campaigns of 3.5 psionics, I've found them very well balanced comparitively :) [/QUOTE]
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