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Psionics Conversion / Adapation
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<blockquote data-quote="Destil" data-source="post: 4378707" data-attributes="member: 1980"><p><strong>Psychic Warrior</strong></p><p></p><p><span style="font-size: 18px">Psychic Warrior</span></p><p></p><p><strong>Role:</strong> Defender</p><p><strong>Power Source: </strong>Psionic</p><p><strong>Key Abilities: </strong>Strength, Charisma, Intelligence</p><p></p><p><strong>Armor: </strong>Cloth, leather, hide, chainmail, scale, light shield</p><p><strong>Weapon: </strong>Simple melee, military melee, simple ranged</p><p><strong>Implements: </strong>Psionic focus, charka stone, mindfeeder weapon</p><p><strong>Defenses: </strong>+1 Fortitude, +1 Will</p><p></p><p>HP at 1st: 15+ Con</p><p>HP per level: 6</p><p>Healing Surges/day: 8 + Con</p><p></p><p><strong>Trained Skills: </strong>Psionics(Int) + 3 of your choice from - Acrobatics(Dex), Athletics(Str), Diplomacy(Cha), Endurance(Con), History (Int), Intimidate(Cha)</p><p></p><p><strong>Build Options: </strong>Kinetic Stalwart, Mindbane</p><p></p><p><strong>Class Features: </strong>Mindthrust, Psychic Combat Mode</p><p></p><p><strong>Implements:</strong> A psychic warrior gains no special benefit from using any particular implement. Those psychic warriors who find themselves leaning towards melee touch powers may prefer charka stone implanted into the hand, while those who focus on defense may prefer a hear-implanted stone instead. Because a mindfeeder weapon can function both as a weapon and an implement, and is highly desirable for any psychic warrior.</p><p></p><p><u>Mindthrust</u></p><p><strong>At-Will</strong> ✦ Psionic, Psychic, Charm</p><p>Minor Action Close burst 5</p><p><strong>Target: </strong> One creature in burst</p><p><strong>Effect: </strong> You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. The first time it makes an attack that doesn't include you as a target each turn you pull it 1 square, this is a reaction that requires no action on your part.</p><p>To engage the target, you must either attack it, or end your turn within five squares of it. If neither of these events have occurred at end of your turn the marked condition ends and you can’t use mind thrust on your next turn.</p><p>You can use mindthrust once per turn.</p><p></p><p><strong>Psychic Combat Mode</strong> - Choose one psychic combat mode and gain its benefits.</p><p></p><p> Psychic Static: Creatures marked by you within a number of squares equal to 3 + half your charisma modifier suffer a -1 penalty to all attack rolls. Creatures within this range are also considered to be engaged by you in combat for Mindthrust.</p><p></p><p> Psychokenetics: When you pull a target with mindthrust you pull an additional number of squares equal to half your strength modifier. Your mindthrust power gains the force keyword.</p><p></p><p><span style="font-size: 15px">Kinetic Stalwart</span></p><p>The psychic warrior who wishes to dominate melee comb<strong>At Will</strong> find a number of suitable talents. Choose strength for your highest ability score, intelegence for your second highest and charisma for your third. Choose powers that work with your weapon to gain the most from your strength.</p><p>Suggested Psychic Combat Mode: Psychokenetics</p><p>Suggested Feat: Weapon Focus (human bonus: Toughness)</p><p>Suggested Skills: Psionics, Athletics, Endurance, Acrobatics.</p><p>Suggested At Will powers: Psychic Weapon, Mindslice</p><p>Suggested Encounter power: Inertial Strike</p><p>Suggested Daily power: Breath of Corruption</p><p></p><p><span style="font-size: 15px">Mindbane</span></p><p>Psychic warriors in this build have a number of ranged and melee powers that allow them to use their mind as a deadly weapon. Choose charisma as your highest score, intelligence as your second highest score and strength third. Focus on charisma based powers that allow you to force opponents into melee combat and deal with them there.</p><p>Suggested Psychic Combat Mode: Psychic Static</p><p>Suggested Feat: Mindmire (human bonus: Combat Reflexes)</p><p>Suggested Skills: Psionics, Diplomacy, Intimidate, Acrobatics.</p><p>Suggested At Will powers: Ego Whip, Intuitive Strike</p><p>suggested Encounter power: Telempathic Dread</p><p>suggested Daily power: Mindskew</p><p></p><p></p><p><span style="font-size: 12px">1st level At Will Attack Talents</span></p><p><u>Combat Compulsion</u></p><p>You implant an overwhelming desire for close combat into a foe's mind.</p><p><strong>At Will</strong> ✦ Psionic, Psychic, Implement</p><p><strong>Standard Action</strong> Close burst 5</p><p><strong>Target: </strong> One creature in burst</p><p><strong>Attack: </strong>Charisma vs. Will</p><p><strong>Hit: </strong>1d8 + Charisma modifier psychic damage. If you marked the target pull it one square.</p><p>Increase damage to 2d8 + Charisma modifier at 21st level.</p><p></p><p><u>Ego Whip</u></p><p>You batter a foe with your will, inhibiting their mobility.</p><p><strong>At Will</strong> ✦ Psionic, Psychic, Implement</p><p><strong>Standard Action</strong> Ranged 10</p><p><strong>Target: </strong> One creature</p><p><strong>Attack: </strong>Charisma vs. Reflex</p><p><strong>Hit: </strong>1d6 + Charisma modifier psychic damage. If the target attempts to move before your next action you pull the target a number of squares equal to your Intelligence modifier as an immediate reaction.</p><p>Increase damage to 2d6 + Charisma modifier at 21st level.</p><p></p><p><u>Intuitive Strike</u></p><p>You let your subconscious direct your arm, focusing your consciousness on defense instead.</p><p><strong>At Will</strong> ✦ Psionic, Weapon</p><p><strong>Standard Action</strong> Melee Weapon</p><p><strong>Target: </strong> One creature</p><p><strong>Attack: </strong>Charisma vs. AC</p><p><strong>Hit: </strong>1[W] + Charisma damage, and you gain a +2 power bonus to AC until the start of your next turn.</p><p>Increase damage to 2[W] + Charisma modifier at 21st level.</p><p></p><p><u>Psychic Weapon</u></p><p>You sheath your weapon in a field of baleful psychic power.</p><p><strong>At Will</strong> ✦ Psionic, Psychic, Weapon</p><p><strong>Standard Action</strong> Melee Weapon</p><p><strong>Target: </strong> One creature</p><p><strong>Attack: </strong>Strength vs. AC</p><p><strong>Hit: </strong>1[W] + Strength modifier psychic damage. If you marked the target you gain a bonus to damage equal to your Intelligence modifier.</p><p>Increase damage to 2[W] + Strength modifier at 21st level.</p><p></p><p><u>Mindslice</u></p><p>You assault the mind and the body with a single well-placed strike.</p><p><strong>At Will</strong> ✦ Psionic, Charm, Weapon</p><p><strong>Standard Action</strong> Melee Weapon</p><p><strong>Target: </strong> One creature</p><p><strong>Attack: </strong>Strength vs. AC</p><p><strong>Hit: </strong>1[W]+ Strength modifier damage and you mark the target until the end of your next turn.</p><p>Increase damage to 2[W] + Strength modifier at 21st level.</p><p></p><p><u>Kinetic Eddie</u></p><p>A burst of force leaves the area around you surging with unbalanced inertial forces.</p><p><strong>At Will</strong> ✦ Psionic, Force</p><p><strong>Standard Action</strong> Close Burst 1</p><p><strong>Target: </strong> One creature in burst</p><p><strong>Attack: </strong>Strength vs. Reflex</p><p><strong>Hit: </strong>1d8 + Strength modifier force damage. At the beginning of your next turn you deal force damage equal to your Strength modifier to an enemy adjacent to you.</p><p>You deal to two adjacent creatures at the start of your next turn at 11th level.</p><p>Target becomes two creatures in the burst and increase damage to 2d8 + Strength modifier at 21st level.</p><p></p><p><span style="font-size: 12px">Level 1 Encounter Talents</span></p><p><u>Inertial Strike</u></p><p>Your weapon hits with the force of a falling boulder.</p><p><strong>Encounter</strong> ✦ Psionic, Force, Weapon</p><p><strong>Standard Action</strong> Melee Weapon</p><p><strong>Target: </strong> One creature</p><p><strong>Attack: </strong>Strength vs. AC</p><p><strong>Hit: </strong>1[W] + Strength modifier + half your Intelligence modifier force damage and you slide the target two squares.</p><p></p><p><u>Telempathic Dread</u></p><p>Your masterful stroke leaves a foe's ego vulnerable to a psychic follow-up.</p><p><strong>Encounter</strong> ✦ Psionic, Psychic, Weapon</p><p><strong>Standard Action</strong> Melee</p><p><strong>Target: </strong> One creature</p><p><strong>Attack: </strong>Charisma vs. AC</p><p><strong>Hit: </strong>2[W] + Charisma modifier damage, and the target takes a penalty to attacks equal to your Intelligences modifier until the end of your next turn.</p><p></p><p><u>Focused Strike</u></p><p>Through mental discipline you channel out all distractions and concentrate on one foe.</p><p><strong>Encounter</strong> ✦ Psionic, Weapon</p><p><strong>Standard Action</strong> Melee Weapon</p><p><strong>Target: </strong> One creature</p><p><strong>Attack: </strong>Charisma vs. AC</p><p><strong>Hit: </strong>2[W] + Charisma modifier damage, and you gain a +2 power bonus to AC against attacks made by the target until the end of your next turn.</p><p></p><p><u>Electrokinetics</u></p><p>You draw a path of least resistance through a foe with your mind, allowing ambient static to converge into an arcing bolt.</p><p><strong>Encounter</strong> ✦ Psionic, Lightning, Implement</p><p><strong>Standard Action</strong> Ranged 10</p><p><strong>Target: </strong> One creature</p><p><strong>Attack: </strong>Strength vs. Reflex</p><p><strong>Hit: </strong>2d6 + Strength modifier lightning damage and an adjacent creature takes lightning damage equal to your Intelligence modifier.</p><p></p><p><span style="font-size: 12px">Level 1 Daily Talents</span></p><p><u>Breath of Corruption</u></p><p>You emulate the breath of a green dragon, vomiting a cloud of vile toxin.</p><p><strong>Daily</strong> ✦ Psionic, Implement, Poison</p><p><strong>Standard Action</strong> Close blast 2</p><p><strong>Target: </strong> Each creature in blast</p><p><strong>Attack: </strong>Strength vs. Fortitude</p><p><strong>Hit: </strong>1d10 + Strength modifier damage and the target is slowed until the end of your next turn.</p><p><strong>Miss: </strong>Half damage and the target is not slowed.</p><p></p><p><u>Lingering Doubts</u></p><p>The body is but an open path the the mind, where you deal your real damage.</p><p><strong>Daily</strong> ✦ Psionic, Psychic, Weapon</p><p><strong>Standard Action</strong> Melee Weapon</p><p><strong>Target: </strong> One creature</p><p><strong>Attack: </strong>Charisma vs. AC</p><p><strong>Hit: </strong>2[W] + Charisma modifier psychic damage, and your allies gain combat advantage against the target until the beginning of your next turn. For the remainder of the <strong>Encounter</strong> each time you successfully attack the target they grant your allies gain combat advantage until the beginning of your next turn.</p><p><strong>Miss: </strong>Half damage.</p><p></p><p><u>Mindskew</u></p><p>You painfully slant the perceived reality of a group of creatures.</p><p><strong>Daily</strong> ✦ Psionic, Psychic, Implement</p><p><strong>Standard Action</strong> Area burst 1 within 10 squares</p><p><strong>Target: </strong> Each creature in burst</p><p><strong>Attack: </strong>Charisma vs. Will</p><p><strong>Hit: </strong>1d10 + Charisma modifier psychic damage and you slide the target a number of squares equal to your Intelligence modifier.</p><p><strong>Miss: </strong>Half damage and you slide the target 1 square.</p><p></p><p><u>Psychic Crush</u></p><p>Your attack, charged with psionic power, erodes your foe's defense.</p><p><strong>Daily</strong> Psionic, Psychic, Weapon</p><p><strong>Standard Action</strong> Melee Weapon</p><p><strong>Target: </strong> One Creature</p><p><strong>Attack: </strong>Strength vs AC</p><p><strong>Hit: </strong>3[w] + Strength modifier psychic damage and you mark the target until the end of your next turn.</p><p><strong>Miss: </strong>Half damage and no marking.</p><p></p><p><span style="font-size: 12px">Level 2 Utility Talents</span></p><p><u>Thought Shield</u></p><p>You deflect a mental attack.</p><p><strong>Encounter</strong> ✦ Psychic</p><p><strong>Immediate Interrupt</strong> Personal</p><p><strong>Trigger: </strong> An attack overcomes your will defense</p><p><strong>Effect: </strong> You gain a +2 power bonus to will defense against the triggering attack.</p><p></p><p><u>Verve</u></p><p>You reinforce your bodies natural resilience to damage.</p><p><strong>Encounter</strong> ✦ Psionic</p><p><strong>Minor Action</strong> Personal</p><p><strong>Effect: </strong> You gain temporary hit points equal to your strength modifier.</p><p></p><p><u>Missive</u></p><p>You transmit a mental message to the target.</p><p><strong>Encounter</strong> ✦ Psionic, Psychic</p><p><strong>Free Action</strong> Close burst 10</p><p><strong>Target: </strong> One creature in burst</p><p><strong>Eddect:</strong> You telepathically speak ten or fewer syllable directly to target's mind. This power does not confer any translation effects; a target that does not know your language 'hears' meaningless noise.</p><p></p><p><u>Inertial Damper</u></p><p>You deaden the force behind an attempt to move you.</p><p><strong>Encounter</strong> ✦ Psionic</p><p><strong>Immediate Reaction</strong> Personal</p><p><strong>Trigger: </strong> You are pulled, pushed or slid.</p><p><strong>Effect: </strong> Reduce the distance of the pull, push or slide by one square.</p><p></p><p><span style="font-size: 12px">Level 3 Encounter Talents</span></p><p><u>Overbearing Will</u></p><p>Your titanic mental assault causes a foe to stagger about aimlessly.</p><p><strong>Encounter</strong> ✦ Psionic, Implement</p><p><strong>Standard Action</strong> Ranged 10</p><p><strong>Target: </strong> One creature</p><p><strong>Attack: </strong>Charisma vs. Will</p><p><strong>Hit: </strong>2d6 + Charisma modifier psychic damage, and shift the target a number of squares equal to your Intelligence modifier. The target moves as if in difficult terrain until the end of your next turn.</p><p></p><p><u>Moment of Insight</u></p><p>A quick glimpse into the future gives you the edge over your opponent.</p><p><strong>Encounter</strong> ✦ Psionic, Weapon</p><p><strong>Standard Action</strong> Melee Weapon</p><p><strong>Target: </strong> One creature</p><p><strong>Attack: </strong>Charisma vs. AC</p><p><strong>Effect: </strong> You gain a +2 bonus to attacks against the target until the start of your next turn.</p><p><strong>Hit: </strong>2[W] + Charisma modifier damage. If the target leaves a square adjecent to you before the start of your next turn you can shift into a square they leave as an immediate reaction.</p><p></p><p><u>Inertial Lunge</u></p><p>You charge into an enemy keep going right on through.</p><p><strong>Encounter</strong> ✦ Psionic, Weapon, Force</p><p><strong>Standard Action</strong> Melee Weapon</p><p><strong>Target: </strong> One creature</p><p><strong>Attack: </strong>Strength vs. AC</p><p><strong>Special: </strong>You must charge when you use this power.</p><p><strong>Hit: </strong>2[W] + Strength modifier force damage, and you push the target 3 squares. If you have any movement left from your charge you may continue moving after the attack.</p><p></p><p><span style="font-size: 12px">Level 5 Daily Talents</span></p><p><u>Momentum Transfer</u></p><p>With one arcing sweep of your weapon you draw an ally to safety while sending an opponent sailing.</p><p><strong>Daily</strong> ✦ Psionic, Weapon, Force</p><p><strong>Standard Action</strong> Melee</p><p><strong>Target: </strong> One creature and one ally</p><p><strong>Attack: </strong>Strength vs. AC</p><p><strong>Hit: </strong>2[W] + Strength force damage. You push the target three squares and pull am ally within 5 squares three squares.</p><p><strong>Miss: </strong>Half damage. You push the target one square and pull an ally within 5 squares one square.</p><p></p><p><u>Audiokinetics</u></p><p>For a moment the din of battle is all but silent for you, while your foes are exposed to a raging torrent of noise.</p><p><strong>Daily</strong> ✦ Psionic, Thunder, Implement</p><p><strong>Standard Action</strong> Area burst 1 within 10 squares</p><p><strong>Target: </strong> Each creature in burst</p><p><strong>Attack: </strong>Strength vs. Reflex</p><p><strong>Hit: </strong>2d6 + Strength modifier thunder damage.</p><p><strong>Miss: </strong>Half damage and you can't make a secondary attack against this target.</p><p> Secondary <strong>Target: </strong> A single creature you hit</p><p> Secondary <strong>Attack: </strong>Strength vs. Fortitude</p><p> <strong>Hit: </strong>The target is dazed until the end of your next turn.</p><p></p><p><u>Combat Prowess</u></p><p>You read your opponents every move telepathically.</p><p><strong>Daily</strong> ✦ Psionic, Psychic, Weapon</p><p><strong>Standard Action</strong> Melee Weapon</p><p><strong>Target: </strong> One Creature</p><p><strong>Attack: </strong>Charisma vs. AC</p><p><strong>Hit: </strong>3[w] + Charisma modifier damage and until the end of the <strong>Encounter</strong> you gain a +2 power bonus to attacks against the target.</p><p><strong>Miss: </strong>Half damage and until the end of the <strong>Encounter</strong> you gain a +1 power bonus to attacks against the target.</p><p></p><p><span style="font-size: 12px">Level 6 Utility Talents</span></p><p><u>Energy Induction</u></p><p>You infuse your body with baleful energy.</p><p><strong>Daily</strong> ✦ Psionic</p><p><strong>Minor Action</strong> Personal</p><p><strong>Effect: </strong> Choose a damage type: cold, fire, force, lightning, radiant, psychic or thunder. You can make energized touch attacks with the choosen damage type until the end of the <strong>Encounter</strong>.</p><p></p><p><u>Energized Touch</u></p><p><strong>At Will</strong> ✦ Psionic</p><p><strong>Standard Action</strong> Melee Touch</p><p><strong>Target: </strong> One creature</p><p><strong>Attack: </strong>Strength+2 vs. AC</p><p><strong>Hit: </strong>1d8 + Strength modifier damage of the chosen type.</p><p><strong>Special: </strong>This power gains the keyword of the chosen damage type.</p><p>Increases damage to 2d8 + Strength modifier at 21st level.</p><p></p><p><u>Deflection Field</u></p><p>You create a shell of kinetic force that causes ranged attack to vier off course.</p><p><strong>Daily</strong> ✦ Psionic, Force</p><p><strong>Minor Action</strong> Ranged 5</p><p><strong>Target: </strong> You or an ally</p><p><strong>Effect: </strong> The target gains a +2 power bonus to AC against ranged attacks until the end of the <strong>Encounter</strong>.</p><p></p><p><u>Biofeedback</u></p><p>Your augmented metabolism heals horrid wounds in moments.</p><p><strong>Daily</strong> ✦ Psionic, Healing</p><p><strong>Standard Action</strong> Personal</p><p><strong>Effect: </strong> You gain regeneration equal to your strength modifier until the end of the <strong>Encounter</strong>.</p><p></p><p><u>Hematic Adaptation</u></p><p>You adjust your blood flow and heart rate to compensate for your wounds.</p><p><strong>Encounter</strong> ✦ Psionic, Healing</p><p><strong>Minor Action</strong> Personal</p><p><strong>Special: </strong>You must be bloodied when you use this power. It lasts until you or no longer bloodied or the end of the <strong>Encounter</strong>.</p><p><strong>Effect: </strong> You gain a +1 bonus to fortitude defense and AC.</p><p></p><p><span style="font-size: 12px">Level 7 Encounter Talents</span></p><p><u>Death Urge</u></p><p>Your foes are draw to your ready weapon like moths to the flame.</p><p><strong>Encounter</strong> ✦ Psionic, Implement, Psychic, Charm</p><p><strong>Standard Action</strong> Area burst 1 within 5 squares</p><p><strong>Target: </strong> Each creature in burst</p><p><strong>Attack: </strong>Charisma vs. Will</p><p><strong>Hit: </strong>1d8 + Charisma modifier psychic damage, and pull the target 3 squares. Until the end of your next turn you gain a +2 power bonus to opperunity attacks against the target.</p><p></p><p><u>Concussion </u></p><p>You batter an opponent's mind and body with a single jolt of mental engery.</p><p><strong>Encounter</strong> ✦ Psionic, Implement, Force</p><p><strong>Standard Action</strong> Ranged 10</p><p><strong>Target: </strong> One or two adjacent creatures</p><p><strong>Attack: </strong>Charisma vs. Reflex</p><p><strong>Hit: </strong>2d6 + Charisma modifier force and psychic damage and you mark the target until the end of your next turn.</p><p></p><p><u>Siphon Speed</u></p><p>You transfer an opponent's inertia to yourself.</p><p><strong>Encounter</strong> ✦ Psionic, Weapon, Force</p><p><strong>Standard Action</strong> Melee</p><p><strong>Target: </strong> One creature</p><p><strong>Attack: </strong>Strength vs Reflex</p><p><strong>Hit: </strong>2[W] + Strength modifier force damage and the target is immobilized until the end of your next turn. You can shift a number of squares equal to your Intelligence modifier.</p><p></p><p><span style="font-size: 12px">Level 9 Daily Talents</span></p><p><u>Deep Impact</u></p><p>Your weapon passes through armor, unavoidably rending the flesh beneath.</p><p><strong>Daily</strong> ✦ Psionic, Weapon</p><p><strong>Standard Action</strong> Melee Weapon</p><p><strong>Target: </strong> One creature</p><p><strong>Attack: </strong>Strength vs. Reflex</p><p><strong>Hit: </strong>3[W] + Strength modifier damage and the target takes takes 5 ongoing damage (save ends).</p><p><strong>Miss: </strong>Half damage, no ongoing damage.</p><p></p><p><u>Breath of Ruin</u></p><p>You emulate the breath of green dragon, spewing a steaming stream of acid.</p><p><strong>Daily</strong> ✦ Psionic, Implement, Acid</p><p><strong>Standard Action</strong> Close blast 2</p><p><strong>Target: </strong> All creatures in blast</p><p><strong>Attack: </strong>Strength vs. Fortitude</p><p><strong>Hit: </strong>2d6 + Strength modifier damage. The target takes 5 ongoing acid damage and a -2 penalty to AC (save ends both).</p><p><strong>Miss: </strong>Half damage, no ongoing damage or AC penalty.</p><p></p><p><u>Telekinetic Draw</u></p><p>You see your opponent sailing towards you in your mind's eye, and it is so.</p><p><strong>Daily</strong> ✦ Psionic, Force, Implement</p><p><strong>Standard Action</strong> Range 10</p><p><strong>Target: </strong> A creature or object</p><p><strong>Attack: </strong>Charisma vs Reflex</p><p><strong>Hit: </strong>3d8 + your charisma modifier force damage and you pull the target 1 + your Intelligence modifier squares.</p><p><strong>Miss: </strong>Half damage, you do not pull the target.</p><p><strong>Sustain Minor:</strong> When you spend a minor action to sustain this power make a secondary attack against the same target.</p><p> <strong>Secondary Attack: </strong>Charisma vs Reflex</p><p> <strong>Hit: </strong>You pull the target 1 square and deal 1d8 + Charisma modifier force damage.</p><p> <strong>Miss: </strong>No effect and you can not sustain the power further.</p><p></p><p><span style="font-size: 12px">Level 10 Utility Powers</span></p><p><u>Equal Reaction</u></p><p>Answer force with force.</p><p><strong>Daily</strong> ✦ Psionic, Force</p><p><strong>Immediate Reaction</strong> Ranged 10</p><p><strong>Trigger: </strong> You are pushed, pulled or slid by a creature in range</p><p><strong>Effect: </strong> Slide the creature a number of squares equal to your Intelligence modifier.</p><p></p><p><u>Entropic Dissipation</u></p><p>You draw the kinetic energy from an attack into the air about your ally, causing it to shimmer with heat.</p><p><strong>Encounter</strong> ✦ Psionic, Fire</p><p><strong>Immediate Reaction</strong> Ranged 5</p><p><strong>Trigger: </strong> An ally is damaged by a nonarea, nonburst attack.</p><p><strong>Effect: </strong> Reduce the damage from the attack by an amount equal 5 plus half your strength modifier. The target gains concealment until the start of their next turn.</p><p></p><p><u>Body Equilibrium</u></p><p>You reach an equilibrium with whatever unsold or wavering surface you attempt to cross.</p><p><strong>Daily</strong> ✦ Psionic</p><p><strong>Minor Action</strong> Personal</p><p><strong>Effect: </strong> Until the end of your next turn you can move across non surfaces that would normally not support you such as water, quicksand or even a spider's web. You automatically pass acrobatics checks to balance and do not grant combat advantage while on such surfaces, but you can not run. This power ends immediately after you take a <strong>Standard Action</strong> or at the end of your next turn.</p><p>Sustain Minor: When you spend a minor action you sustain the power until the end of your next turn.</p><p></p><p><u>Coercive Thought</u></p><p>You cloud an opponents already poor judgment even further.</p><p><strong>Encounter</strong> ✦ Psionic, Psychic, Charm</p><p><strong>Free Action</strong> Personal</p><p><strong>Effect: </strong> Use this as you use a psychic power that pushes, pulls or slides a creature. Add half your charisma modifier to the number of squares you push, pull or slide one target.</p><p></p><p><span style="font-size: 12px">Level 13 Attack Talents</span></p><p>Cyrokinetics[/u]</p><p>You negate the heat in an area with a thought.</p><p><strong>Encounter</strong> ✦ Psionic, Cold, Implement</p><p><strong>Standard Action</strong> Area 1 burst within 10 squares</p><p><strong>Target: </strong> Each creature in burst</p><p><strong>Attack: </strong>Strength vs Fortitude</p><p><strong>Hit: </strong>3d6 + Strength cold damage and the target is slowed until the end of your next turn.</p><p></p><p><u>Reverberating Shockwave</u></p><p>You release an uneven wave of force, using your targets allies to shape and focus the blast.</p><p><strong>Encounter</strong> ✦ Psionic, Force, Weapon</p><p><strong>Standard Action</strong> Close burst 1</p><p><strong>Target: </strong> Each creature in a burst</p><p><strong>Attack: </strong>Strength vs. Reflex</p><p><strong>Hit: </strong>1d8 + Strength force damage.</p><p><strong>Effect: </strong> Make a secondary attack.</p><p> Secondary <strong>Target: </strong> One creature within melee reach</p><p> <strong>Attack: </strong>Strength vs AC</p><p> <strong>Hit: </strong>2[W] + Strength force damage and slide the target a number of squares equal to one plus the number of targets you hit with the primary attack. If hit with both attacks the secondary target also knocked prone.</p><p></p><p><u>Precognitive Strike</u></p><p>Your insight into the future allows you to strike before harm comes to an ally.</p><p><strong>Encounter</strong> ✦ Psionic, Psychic, Weapon</p><p><strong>Immediate Interrup</strong>t Melee Weapon</p><p><strong>Trigger: </strong> An opponent within reach makes an attack against an ally.</p><p><strong>Target: </strong> The attacker</p><p><strong>Attack: </strong>Strength vs. AC</p><p><strong>Hit: </strong>2[W] + Charisma modifier psychic damage.</p><p></p><p><u>Touch of the Vampire</u></p><p>Your touch drains a foe's life.</p><p><strong>Encounter</strong> ✦ Psionic, Psychic, Necrotic, Healing</p><p><strong>Standard Action</strong> Melee Touch</p><p><strong>Target: </strong> One creature</p><p><strong>Attack: </strong>Strength vs. Will</p><p><strong>Hit: </strong>2d8 + Strength modifier psychic and necrotic damage and you gain 2d8 temporary hit points.</p><p></p><p><span style="font-size: 12px">Level 15 Daily Attack Talents</span></p><p><u>Mindfire</u></p><p>You let out a piercing psychic scream, bringing mental agony to all around you.</p><p><strong>Encounter</strong> ✦ Psionic, Psychic, Implement</p><p><strong>Standard Action</strong> Close blast 3</p><p><strong>Target: </strong> Each enemy in blast</p><p><strong>Attack: </strong>Charisma vs. Will</p><p><strong>Hit: </strong>2d8 + Charisma modifier psychic damage and 5 ongoing psychic damage (save ends).</p><p><strong>Miss: </strong>Half damage and 3 ongoing psychic damage (save ends).</p><p><strong>Effect: </strong> Creatures suffering ongoing damage from this power are marked by you.</p><p></p><p><u>Breath of Destruction</u></p><p>You emulate the breath of blue dragon, sparking current leaping across your foes.</p><p><strong>Daily</strong> ✦ Psionic, Implement, Lightning</p><p><strong>Standard Action</strong> Ranged</p><p><strong>Target: </strong> One creature within 5 squares</p><p><strong>Second Target: </strong> One creature within 3 squares of the first target</p><p><strong>Third Target: </strong> One creature within 2 squares of the second target</p><p><strong>Attack: </strong>Strength vs. Reflex</p><p><strong>Hit: </strong>2d10 + Strength modifier lightning damage.</p><p><strong>Miss: </strong>Half damage</p><p></p><p><u>Adamant Grip</u></p><p>As you grasp your foe and squeeze your muscles harden like metal.</p><p><strong>Daily</strong> ✦ Psionic, Implement</p><p><strong>Standard Action</strong> Melee Touch</p><p><strong>Target: </strong> One creature or object</p><p><strong>Attack: </strong>Strength vs. Reflex</p><p><strong>Hit: </strong>3d8 + Strength modifier damage and the target is grabbed.</p><p><strong>Miss: </strong>You deal half damage and the target is slowed until the end of your next turn.</p><p><strong>Effect: </strong> As long as you maintain the hold you add your Strength modifier to your fortitude defense if the target tries to escape and to any rolls made to move the target.</p><p><strong>Sustain Minor:</strong> When you spend a minor action to sustain the grab or a <strong>Standard Action</strong> to move the target you deal 1d8 + Strength modifier damage.</p><p></p><p><u>Telempathic Rage</u></p><p>You project an wave of undeniable rage causing your opponents to charge you recklessly.</p><p><strong>Daily</strong> ✦ Psionic, Psychic, Charm, Weapon</p><p><strong>Standard Action</strong> Close Burst 5</p><p><strong>Target: </strong> One, two or three creatures within a burst</p><p><strong>Effect: </strong> Until the end of the <strong>Encounter</strong> the target gains a +2 bonus to damage and suffers a -1 penalty to attacks.</p><p><strong>Attack: </strong>Charisma vs. Will</p><p><strong>Hit: </strong>1d6 + Charisma modifier psychic damage. Pull the target into an adjacent square and they make a basic attack against you as a immediate reaction. Then you make a secondary attack.</p><p> <strong>Secondary Target: </strong> Each primary target within your reach.</p><p> <strong>Secondary Attack: </strong>Charisma+2 vs. AC</p><p> <strong>Hit: </strong>2[W] + Charisma damage.</p><p></p><p><span style="font-size: 12px">Level 16 Utility Talents</span></p><p><u>Body Adjustment</u></p><p>Your wounds heal in moments.</p><p><strong>Daily</strong> ✦ Psionic, Healing</p><p><strong>Minor Action</strong> Personal</p><p><strong>Effect: </strong> Gain HP equal to your healing surge value and make a saving throw with a +2 power bonus.</p><p></p><p><u>Combat Precognition</u></p><p>You preemptively dodge an attack.</p><p><strong>Daily</strong> ✦ Psionic</p><p><strong>Immediate Interrupt</strong> Personal</p><p><strong>Trigger: </strong> An attack hits you</p><p><strong>Effect: </strong> You gain a +3 power bonus to defense until the beginning of your next turn.</p><p></p><p><u>Dissociative Though</u></p><p>You share a garbled thought with your opponents, throwing off their ability to concentrate on your allies.</p><p><strong>Encounter</strong> ✦ Psionic, Psychic</p><p><strong>Standrd Action</strong> Close burst 10</p><p><strong>Target: </strong> All enemies you can see in burst</p><p><strong>Effect: </strong> Allies within range are no longer marked by the targets. If any marks were in effect choose one: you are now marked instead. All creatures with marks you removed or moved take psychic damage equal to your charisma modifier.</p><p></p><p><u>Energy Adaptation</u></p><p>Your body takes to energy like a duck to water.</p><p><strong>Encounter</strong> ✦ Psionic</p><p><strong>Minor Action</strong> Personal</p><p><strong>Special: </strong>You must spend a healing surge to use this power.</p><p><strong>Effect: </strong> Choose one of the following types of damage: cold, fire, force, lightning, radiant, psychic or thunder damage. Until the end of the <strong>Encounter</strong> you gain resistance to this energy type equal to your strength modifier.</p><p></p><p><span style="font-size: 12px">Level 17 Encounter Attack Talents</span></p><p><u>Telekinetic Smash</u></p><p>Your blow sends a foe flying.</p><p><strong>Encounter</strong> ✦ Psionic, Implement, Force</p><p><strong>Standard Action</strong> Melee or Ranged Weapon</p><p><strong>Attack: </strong>Strength vs. Reflex</p><p><strong>Hit: </strong>3[W] + Strength modifier force damage. The target is slid a number of squares equal to your Intelligence modifier + 1 and knocked prone.</p><p><strong>Special: </strong>You must wield a heavy thrown weapon to use this power with a ranged attack, and you can only push the target.</p><p></p><p><u>Mindwipe</u></p><p>You erase the presence of your companions from an opponent's mind.</p><p><strong>Encounter</strong> Psionic, Psychic</p><p><strong>Standard Action</strong> Ranged 10</p><p><strong>Attack: </strong>Charisma vs. Will</p><p><strong>Hit: </strong>2d8 + Charisma psychic damage and your allies within three squares are invisible to the target until the end of your next turn.</p><p></p><p><u>Acumen Flurry</u></p><p>Through a combination or precognitive sight and minor psychic suggestions implanted through your attacks you leave your foes in position to hinder each other's attacks.</p><p><strong>Encounter</strong> ✦ Psionic, Psychic, Weapon</p><p><strong>Standard Action</strong> Close burst 1</p><p><strong>Target: </strong> Every enemy in burst you can see</p><p><strong>Attack: </strong>Charisma vs. AC</p><p><strong>Hit: </strong>1[W] + Charisma psychic damage. Until the end of your next round the target's adjacent allies suffer a -2 penalty to attacks.</p><p></p><p><span style="font-size: 12px">Level 19 Daily Attack Talents</span></p><p><u>Pyrokenetics</u></p><p>You mentally fan the fires about your foes.</p><p><strong>Daily</strong> ✦ Psionic, Fire, Implement</p><p><strong>Standard Action</strong> Ranged 10</p><p><strong>Target: </strong> One or two creatures</p><p><strong>Attack: </strong>Strength vs. Reflex</p><p><strong>Special: </strong>If you attack only one creature with this power you gain a +2 bonus to the attack roll.</p><p><strong>Hit: </strong>5d6 + your strength modifier fire damage and the target takes ongoing fire damage 5.</p><p><strong>Miss: </strong>Half damage, no ongoing damage.</p><p><strong>Sustain Minor: For the rest of the <strong>Encounter</strong> you can make one secondary attack each round as a minor action.</strong></p><p><strong> <strong>Secondary Target: </strong> One creature within range suffering ongoing fire damage.</strong></p><p><strong> <strong>Secondary Attack: </strong>Strength vs. Reflex</strong></p><p><strong> <strong>Hit: </strong>The target takes 2d8 + your strength modifier fire damage and suffers a -2 penalty to their next save against the ongoing damage.</strong></p><p><strong> <strong>Miss: </strong>No damage.</strong></p><p><strong></strong></p><p><strong><u>Sever the Tie</u></strong></p><p><strong>You cut the connection between the nether plains and a small patch of the material plane, leaving nothing to counteract the natural ambient radiant energy.</strong></p><p><strong><strong>Daily</strong> ✦ Psionic, Radiant, Implement</strong></p><p><strong><strong>Standard Action</strong> Area 2 burst within 10 squares</strong></p><p><strong><strong>Target: </strong> Each creature in a burst</strong></p><p><strong><strong>Attack: </strong>Strength vs. Fortitude</strong></p><p><strong><strong>Hit: </strong>4d6 + your strength modifier radiant damage.</strong></p><p><strong><strong>Miss: </strong>Half damage.</strong></p><p><strong><strong>Effect: </strong> Undead targets are weakened (save ends).</strong></p><p><strong></strong></p><p><strong><u>Psychic Pulse</u></strong></p><p><strong>Your weapon resonates with a powerful mental pulse that scars your foes body and mind.</strong></p><p><strong><strong>Daily</strong> ✦ Psionic, Weapon, Psychic</strong></p><p><strong><strong>Standard Action</strong> Melee Weapon</strong></p><p><strong><strong>Target: </strong> One creature</strong></p><p><strong><strong>Attack: </strong>Strength vs. Will</strong></p><p><strong><strong>Hit: </strong>2[W] + Strength modifier psychic damage and you mark the target until the end of your next turn. For the rest of the <strong>Encounter</strong> if the target is adjacent to you at the start of your turn they take 1d6 + Strength modifier psychic damage and is marked until the start of your next turn.</strong></p><p><strong><strong>Miss: </strong>Half damage. Until the end of the <strong>Encounter</strong> if the target is adjacent to you at the start of your turn it takes 1d6 + your strength modifier psychic damage.</strong></p><p><strong></strong></p><p><strong><u>Cerebral Cascade</u></strong></p><p><strong>Your mental influence leaps from foe to foe like a virus.</strong></p><p><strong><strong>Daily</strong> ✦ Psionic, Psychic, Weapon</strong></p><p><strong><strong>Standard Action</strong> Melee Weapon</strong></p><p><strong><strong>Target: </strong> One creature</strong></p><p><strong><strong>Attack: </strong>Charisma vs. AC</strong></p><p><strong><strong>Effect: </strong> Any creature suffering ongoing psychic damage from this power is marked by you.</strong></p><p><strong><strong>Hit: </strong>3[W] + Charisma modifier psychic damage and 5 ongoing psychic damage (save ends).</strong></p><p><strong><strong>Miss: </strong>Half damage and 5 ongoing psychic damage (save ends).</strong></p><p><strong><strong>Sustain Minor:</strong> You can make a secondary attack as a minor action.</strong></p><p><strong> <strong>Secondary Target: </strong> Each enemy adjacent to a creature suffering ongoing damage from this power.</strong></p><p><strong> <strong>Secondary Attack: </strong>Charisma vs. Will</strong></p><p><strong> <strong>Hit: </strong>1d8 + your charisma modifier psychic damage, and 5 ongoing psychic damage (save ends).</strong></p><p><strong> <strong>Miss: </strong>No effect.</strong></p><p><strong></strong></p><p><strong><u>Veil of Aversion</u></strong></p><p><strong><strong>Daily</strong> ✦ Psionic, Psychic, Charm, Conjuration, Implement</strong></p><p><strong><strong>Standard Action</strong> Area Wall 5 within 10 squares</strong></p><p><strong><strong>Effect: </strong> You create a thin, shimmering veil of psychic energy up to two squares high until the end of the <strong>Encounter</strong>. This wall provides concealment and any creature that enters or begins their turn in a square adjacent to it is dealt 2d6 + Charisma psychic damage. As an immediate reaction you can make a Charisma vs. will attack in response to a creature's attempt to move through the wall: on success the target is overcome with a powerful compulsion and must spend their remaining movement to flee in the opposite direction.</strong></p><p><strong></strong></p><p><strong><span style="font-size: 12px">Level 22 Utility Talents</span></strong></p><p><strong><u>Catfall</u></strong></p><p><strong>Your body reacts easily to a fall.</strong></p><p><strong><strong>Encounter</strong> ✦ Psionic</strong></p><p><strong><strong>Immediate Reaction</strong> Personal</strong></p><p><strong><strong>Trigger: </strong> You become prone or take falling damage.</strong></p><p><strong><strong>Effect: </strong> Negate the prone condition, you can make an acrobatics check to reduce falling damage (even if untrained) with a +10 power bonus.</strong></p><p><strong></strong></p><p><strong><u>Towers of Iron Will</u></strong></p><p><strong>You erect a bastion of psychic defense.</strong></p><p><strong><strong>Daily</strong> ✦ Psionic, Psychic, Zone</strong></p><p><strong><strong>Immediate Interrupt</strong> Close Burst 3</strong></p><p><strong><strong>Trigger: </strong> An attack targets you or an ally within range.</strong></p><p><strong><strong>Effect: </strong> You and all allies within the zone gain a +2 power bonus to will defense resist psychic 5. The zone lasts until the end of the <strong>Encounter</strong>.</strong></p><p><strong></strong></p><p><strong><u>Instant Revitalization</u></strong></p><p><strong>Enhanced natural healing allows you to you recover before the effect takes hold</strong></p><p><strong><strong>Daily</strong> ✦ Psionic, Healing</strong></p><p><strong><strong>Immediate Reaction</strong> Personal</strong></p><p><strong><strong>Trigger: </strong> You are affected by an effect a saving throw can end.</strong></p><p><strong><strong>Effect: </strong> Make a saving throw with a +2 bonus. On success you negate the effect entirely.</strong></p><p><strong></strong></p><p><strong><span style="font-size: 12px">Level 23 Encounter Talents</span></strong></p><p><strong><u>Thermal Transfer</u></strong></p><p><strong>You transfer heat across the field, freezing one group of foes while charing another.</strong></p><p><strong><strong>Encounter</strong> ✦ Psionic, Implement, Cold, Fire</strong></p><p><strong><strong>Standard Action</strong> Two Area Burst 1s within 10 squares</strong></p><p><strong><strong>Effect: </strong> One burst deals fire damage, the other deals cold damage. A creature in both bursts is not targeted.</strong></p><p><strong><strong>Target: </strong> Each creature in exactly one burst</strong></p><p><strong><strong>Attack: </strong>Strength vs. Reflex</strong></p><p><strong><strong>Hit: </strong>4d6 + Strength modifier fire or cold damage.</strong></p><p><strong> </strong></p><p><strong><u>Psychic Drain</u></strong></p><p><strong>Your touch saps the mind, enhancing your own.</strong></p><p><strong><strong>Encounter</strong> ✦ Psionic, Psychic, Healing, Implement</strong></p><p><strong><strong>Standard Action</strong> Melee Touch</strong></p><p><strong><strong>Target: </strong> One creature</strong></p><p><strong><strong>Attack: </strong>Charisma vs. Will</strong></p><p><strong><strong>Hit: </strong>3d10 + Charisma modifier psychic damage and the target is dazed. You gain 1d10 + Charisma modifier temporary hit points.</strong></p><p><strong></strong></p><p><strong><u>Incandescent Arc</u></strong></p><p><strong>As you strike you channel a stroke of electricity along your weapon.</strong></p><p><strong><strong>Encounter</strong> ✦ Psionic, Electricity, Weapon</strong></p><p><strong><strong>Standard Action</strong> Melee Weapon</strong></p><p><strong><strong>Target: </strong> One creature</strong></p><p><strong><strong>Attack: </strong>Strength vs. AC</strong></p><p><strong><strong>Hit: </strong>2[W] + Strength electricity damage and the target is stunned until the end of your next turn. Make a secondary attack.</strong></p><p><strong> <strong>Secondary Target: </strong> Each enemy adjacent to the primary target </strong></p><p><strong> <strong>Attack: </strong>Strength vs. AC</strong></p><p><strong> <strong>Hit: </strong>1d6 + Intelligence modifier electricity damage and the target dazed until the end of your next turn.</strong></p><p><strong></strong></p><p><strong><u>Mindbreaker</u></strong></p><p><strong>You land a solid hit that leaves an opponent reeling mentally and physically.</strong></p><p><strong><strong>Encounter</strong> ✦ Psionic, Psychic</strong></p><p><strong><strong>Standard Action</strong> Melee Weapon</strong></p><p><strong><strong>Target: </strong> One creature</strong></p><p><strong><strong>Attack: </strong>Charisma vs. AC</strong></p><p><strong><strong>Hit: </strong>4[W] + Charisma modifier psychic damage. The target takes a penalty to attacks equal to your Intelligence modifier until the end of your next turn.</strong></p><p><strong></strong></p><p><strong><span style="font-size: 12px">Level 25 Daily Talents</span></strong></p><p><strong><u>Ultrablast</u></strong></p><p><strong>Your psychic scream pierces your foes ears as well as their minds.</strong></p><p><strong><strong>Daily</strong> ✦ Psionic, Implement, Psychic, Thunder</strong></p><p><strong><strong>Standard Action</strong> Close Blast 2</strong></p><p><strong><strong>Target: </strong> Each creature in blast</strong></p><p><strong><strong>Effect: </strong> Choose to make a Strength or Charisma attack, then make a secondary attack using the other score.</strong></p><p><strong>Strength</strong></p><p><strong> <strong>Attack: </strong>Strength vs Fortitude</strong></p><p><strong> <strong>Hit: </strong>5d6 + Strength modifier thunder damage and the target is dazed (save ends).</strong></p><p><strong> <strong>Miss: </strong>Half damage, no daze.</strong></p><p><strong>Charisma</strong></p><p><strong> <strong>Attack: </strong>Charisma vs Will</strong></p><p><strong> <strong>Hit: </strong>5d6 + Charisma modifier psychic damage, and the target takes ongoing psychic damage 5 and is marked by you (save ends both).</strong></p><p><strong> <strong>Miss: </strong>Half Damage, no ongoing damage</strong></p><p><strong> <strong>Secondary Area</strong> Close Burst 2</strong></p><p><strong> <strong>Secondary Targets:</strong> Each creature in burst</strong></p><p><strong> Charisma</strong></p><p><strong> <strong>Attack: </strong>Charisma vs Will</strong></p><p><strong> <strong>Hit: </strong>Charisma modifier psychic damage, you mark the target until the end of your next turn.</strong></p><p><strong> <strong>Miss: </strong>No effect.</strong></p><p><strong> Strength</strong></p><p><strong> <strong>Attack: </strong>Strength vs Fortitude</strong></p><p><strong> <strong>Hit: </strong>Strength modifier thunder damage, and the target is slowed until the end of your next turn.</strong></p><p><strong> <strong>Miss: </strong>No effect.</strong></p><p><strong></strong></p><p><strong><u>Telempathic Sympathy</u></strong></p><p><strong>You mentally coerce your opponents to aid you and your allies.</strong></p><p><strong><strong>Daily</strong> ✦ Psionic, Psychic, Implement, Charm</strong></p><p><strong><strong>Standard Action</strong> Close Blast 5</strong></p><p><strong><strong>Target: </strong> Each enemy in blast</strong></p><p><strong><strong>Attack: </strong>Charisma vs. Will</strong></p><p><strong><strong>Hit: </strong>3d8 + Charisma modifier psychic damage. The target provides cover to you and your allies against all attacks for the rest of the <strong>Encounter</strong> (save ends).</strong></p><p><strong><strong>Sustain Standard:</strong> Make a Charisma vs. Will attack against one target that is still affected by this power. If successful you choose the target's action on their next turn: they move up speed and make an aid another attempt as you see fit. The target automatically makes their saving throw at the end of this turn.</strong></p><p><strong></strong></p><p><strong><u>Catasai</u></strong></p><p><strong>You project a field of mental static that makes effective concentration nearly impossible.</strong></p><p><strong><strong>Daily</strong> ✦ Psionic, Psychic, Zone</strong></p><p><strong><strong>Standard Action</strong> Close burst 2</strong></p><p><strong><strong>Effect: </strong> Creatures within the zone can only make basic attacks. Creatures that that begin their turn within the zone are dazed.</strong></p><p><strong><strong>Sustain Standard:</strong> When you spend a <strong>Standard Action</strong> to sustain this power you can also make a basic attack as a free action.</strong></p><p><strong></strong></p><p><strong><u>Interrupt Intellect</u></strong></p><p><strong>Your touch completely shatters the intricate connections between your foe's mind and body and leaves them in shambles, beyond repair.</strong></p><p><strong><strong>Daily</strong> ✦ Psionic, Psychic</strong></p><p><strong><strong>Standard Action</strong> Melee Touch</strong></p><p><strong><strong>Attack: </strong>Strength vs. Fort</strong></p><p><strong><strong>Hit: </strong>2d10 + Strength psychic damage, and the target is stunned until the end of your next turn.</strong></p><p><strong><strong>Miss: </strong>Half damage, The target is dazed until the end of your next turn.</strong></p><p><strong><strong>Effect: </strong> Until the end of the <strong>Encounter</strong> you can make a secondary attack as a minor action each round against the target.</strong></p><p><strong> <strong>Secondary Attack: </strong>Strength vs. Fortitude</strong></p><p><strong> <strong>Hit: </strong>1d10 psychic damage. The target is dazed until the end of your next turn.</strong></p><p><strong></strong></p><p><strong><span style="font-size: 12px">Level 27 Encounter Talents</span></strong></p><p><strong><u>Gravity Well</u></strong></p><p><strong>You draw your opponents in, then strike them each in turn.</strong></p><p><strong><strong>Encounter</strong> ✦ Psionic, Force, Weapon</strong></p><p><strong><strong>Standard Action</strong> Close burst 2</strong></p><p><strong><strong>Target: </strong> Each enemy in burst</strong></p><p><strong><strong>Attack: </strong>Strength vs. Reflex</strong></p><p><strong><strong>Hit: </strong>2d8 + strength force damage and you pull the target 1 square</strong></p><p><strong> <strong>Secondary Target: </strong> Each enemy in close 1 burst you can see</strong></p><p><strong> <strong>Attack: </strong>Strength vs. AC</strong></p><p><strong> <strong>Hit: </strong>1[W] + your strength modifier force damage. A target hit by both attacks is knocked prone.</strong></p><p><strong></strong></p><p><strong><u>Energy Oscillation</u></strong></p><p><strong>You convert harmless potential energy about you into a useful form.</strong></p><p><strong><strong>Encounter</strong> ✦ Psionic, Weapon</strong></p><p><strong><strong>Standard Action</strong> Melee Weapon</strong></p><p><strong><strong>Target: </strong> One creature</strong></p><p><strong><strong>Attack: </strong>Strength vs. AC</strong></p><p><strong><strong>Effect: </strong> Choose one of the following damage types: cold, fire, force, lightning, radiant, psychic or thunder. This power deals the chosen type of damage and gains the chosen keyword.</strong></p><p><strong><strong>Hit: </strong>4[W] + Strength modifier damage.</strong></p><p><strong></strong></p><p><strong><u>Fatal Instinct</u></strong></p><p><strong>If only they knew how wrong they were...</strong></p><p><strong><strong>Encounter</strong> ✦ Psionic, Psychic</strong></p><p><strong><strong>Standard Action</strong> Area Burst 2 within 10 squares</strong></p><p><strong><strong>Target: </strong> Each creature in a burst</strong></p><p><strong><strong>Attack: </strong>Charisma vs. Will</strong></p><p><strong><strong>Hit: </strong>4d6 + Charisma modifier psychic damage, and you pull the target 3 + Intelegence modifier squares. Until the end of your next turn the target grants you combat advantage and has vunurability 5 to your attacks.</strong></p><p><strong></strong></p><p><strong><u>Prognostic Shock</u></strong></p><p><strong>You share a glimpse of the future with your allies even as your opponent somehow finds themselves in the path of a kinetic energy bolt that they believed 'missed'.</strong></p><p><strong><strong>Encounter</strong> ✦ Psionic, Force</strong></p><p><strong><strong>Immediate Interrupt</strong> Ranged 10</strong></p><p><strong><strong>Trigger: </strong> An ally within range is hit by an attack.</strong></p><p><strong><strong>Attack: </strong>Charisma +2 vs. Reflex</strong></p><p><strong><strong>Hit: </strong>2d8 + Charisma modifier force damage and the triggering attack takes a -2 penalty.</strong></p><p><strong><strong>Effect: </strong> All allies within range gain a +1 power bonus to defenses until the start of your next turn.</strong></p><p><strong></strong></p><p><strong><span style="font-size: 12px">Level 29 <strong>Daily</strong> Powers</span></strong></p><p><strong><u>Breath of Devastation</u></strong></p><p><strong>You emulate the breath of a white dragon, projecting a wave of numbing cold from your mouth.</strong></p><p><strong><strong>Daily</strong> ✦ Psionic, Implement, Cold</strong></p><p><strong><strong>Standard Action</strong> Close Blast 3</strong></p><p><strong><strong>Target: </strong> Each creature in blast</strong></p><p><strong><strong>Attack: </strong>Strength vs. Reflex</strong></p><p><strong><strong>Hit: </strong>5d6 + Strength modifier damage and the target is slowed and weakened (save ends both).</strong></p><p><strong><strong>Miss: </strong>Half damage, the target is slowed (save ends).</strong></p><p><strong></strong></p><p><strong><u>Mental Gale</u></strong></p><p><strong>Your weapon is followed by a silent but powerful psychic assault.</strong></p><p><strong><strong>Daily</strong> ✦ Psionic, Weapon, Psychic</strong></p><p><strong><strong>Standard Action</strong> Melee Weapon</strong></p><p><strong><strong>Target: </strong> One Creature</strong></p><p><strong><strong>Attack: </strong>Charisma vs. AC</strong></p><p><strong><strong>Hit: </strong>4[W] + Charisma modifier damage, make a secondary attack.</strong></p><p><strong><strong>Miss: </strong>Half damage.</strong></p><p><strong> <strong>Secondary Target: </strong> The primary target and each adjacent enemy.</strong></p><p><strong> <strong>Secondary Attack: </strong>Charisma vs. Will</strong></p><p><strong> <strong>Hit: </strong>1d10 + Charisma modifier psychic damage and the target is marked by you until the end of your next turn. If the primary target is hit by both attacks they are marked until the end of the <strong>Encounter</strong> (save ends).</strong></p><p><strong></strong></p><p><strong><u>Deceleration Strike</u></strong></p><p><strong>Your attack traps the target in a lattice of unopposeable force.</strong></p><p><strong><strong>Daily</strong> ✦ Psionic, Weapon, Force</strong></p><p><strong><strong>Standard Action</strong> Melee Weapon</strong></p><p><strong><strong>Target: </strong> One Creature</strong></p><p><strong><strong>Attack: </strong>Strength vs. AC</strong></p><p><strong><strong>Hit: </strong>6[W] + Strength modifier force damage and the target is immobilized (save ends).</strong></p><p><strong><strong>Miss: </strong>Half damage and the target is slowed (save ends).</strong></p><p><strong><strong>Effect: </strong> Saves against this power are made at a -2 penalty.</strong></p><p><strong></strong></p><p><strong><u>Veil of Apathy</u></strong></p><p><strong><strong>Daily</strong> ✦ Psionic, Psychic, Charm, Conjuration, Implement</strong></p><p><strong><strong>Standard Action</strong> Area Wall 5 within 10 squares</strong></p><p><strong><strong>Effect: </strong> You create a thin, shimmering veil of psychic energy up to two squares high that last for the rest of the <strong>Encounter</strong>. The wall provides concealment and any creature that enters or begins their turn in a square adjacent to it is dealt 2d10 + Charisma psychic damage and dazed. Any creature that attempts to move through the wall must make an immediate saving throw, on failure they stop and take no further actions this turn.</strong></p><p><strong></strong></p><p><strong><span style="font-size: 18px">Paragon Paths</span></strong></p><p><strong><span style="font-size: 15px">Warrior Savant</span></strong></p><p><strong><strong>Savant's Action (11th level):</strong> When you spend an action point to take an extra action you gain a +4 bonus to attacks until the end of your turn.</strong></p><p><strong></strong></p><p><strong><strong>Feedback Loop (11th level):</strong> When a marked creature deals fire, cold, lightning, force, thunder, psychic or radiant damage to you your next attack against that creature gains a bonus to damage equal to your Intelligence modifier plus half your level and deals damage of the same type in addition to any other damage type.</strong></p><p><strong></strong></p><p><strong><strong>Power Distilization (level 16):</strong> When you take an extended rest choose one of the following: fire, cold, lightning, force, thunder, psychic or radiant. You gain a +2 bonus to damage for powers with the choosen keyword. Your at will powers and basic attacks deal the chosen type in addition to any other damage type and gains the chosen keyword. This effect remains until you choose a new energy type during a later extended rest.</strong></p><p><strong></strong></p><p><strong><u>Biocurrent</u> Warrior Savant 11 Encounter</strong></p><p><strong>An arc of bio-electrical energy forms between you and your foes.</strong></p><p><strong><strong>Encounter</strong> ✦ Psionic, Implement, Lightning</strong></p><p><strong><strong>Standard Action</strong> Close Burst 5</strong></p><p><strong><strong>Target:</strong> A number of creatures up to your Intelligence modifier</strong></p><p><strong><strong>Attack:</strong> Strength vs. Reflex</strong></p><p><strong><strong>Hit:</strong> 1d6 + Strength modifier lightning damage.</strong></p><p><strong><strong>Sustain Minor:</strong> When you spend a minor action to sustain this power make a new attack against each target you hit last turn.</strong></p><p><strong> <strong>Hit:</strong> 1d6 + Strength modifier lightning damage.</strong></p><p><strong></strong></p><p><strong><u>Energy Conversion</u> Warrior Savant 12 Utility</strong></p><p><strong>You convert harmful energy into whatever form is most advantagious.</strong></p><p><strong><strong>Daily</strong> ✦ Psionic</strong></p><p><strong><strong>Standard Action</strong> Close burst 5</strong></p><p><strong><strong>Target:</strong> You and all allies in burst</strong></p><p><strong><strong>Effect:</strong> Choose one of the following: fire, cold, lightning, force, thunder, psychic or radiant. The target's attacks deal the choosen damage type in addition to any other damage type and gain the choosen keyword. The target gains resistance 5 against each damage type listed (not just the choosen type).</strong></p><p><strong></strong></p><p><strong><u>Breath of Annihilation</u> Warrior Savant 20 Daily</strong></p><p><strong>You emulate the breath of a red dragon, letting loose a sheet of white fire that burns away your foes defenses.</strong></p><p><strong><strong>Daily</strong> ✦ Psionic, Implement, Fire</strong></p><p><strong><strong>Standard Action </strong> Close Blast 3</strong></p><p><strong><strong>Target:</strong> Each creature in blast</strong></p><p><strong><strong>Attack:</strong> Strength vs. Reflex</strong></p><p><strong><strong>Hit:</strong> 3d12 + Strength fire damage, and make a secondary attack.</strong></p><p><strong><strong>Miss:</strong> Half damage.</strong></p><p><strong> <strong>Secondary Attack:</strong> Strength vs. Fortitude</strong></p><p><strong> <strong>Hit:</strong> The target's lowest resistance is reduced by 5 + your Intelegence modifier points (save ends).</strong></p><p><strong></strong></p><p><strong><span style="font-size: 15px">Enlightened Master</span></strong></p><p><strong>Your mind and your body function as two independent forces.</strong></p><p><strong></strong></p><p><strong><strong>Enlightened Action (11th):</strong> When you spend an action point to gain an additional standard action you gain a move action as well.</strong></p><p><strong></strong></p><p><strong><strong>Dualistic Focus (11th):</strong> When you use a power with the weapon keyword and a power with the implement keyword in the same turn the second power gains a +4 bonus to damage and you gain a +1 bonus to all defenses until the end of your next turn.</strong></p><p><strong></strong></p><p><strong><strong>Subliminal Stance (11th):</strong> You can use powers with a ranged or area effect without provoking an attack of opportunity.</strong></p><p><strong></strong></p><p><strong><strong>Autohypnosis(16th):</strong> You are immune to being dazed.</strong></p><p><strong></strong></p><p><strong><u>Detached Strike</u> ✦ Enlightened Master 12 Encounter</strong></p><p><strong>Your swing is surprisingly good give that your attention appears to lie elsewhere.</strong></p><p><strong><strong>Encounter</strong> Psionic, Psychic, Weapon</strong></p><p><strong><strong>Minor Action</strong> Melee Weapon</strong></p><p><strong><strong>Target:</strong> One Creature</strong></p><p><strong><strong>Attack:</strong> Charisma vs. AC</strong></p><p><strong><strong>Hit:</strong> 1[W] + Charisma modifier damage and the target is marked until the end of your next turn.</strong></p><p><strong><strong>Special:</strong> You can not use this power during a turn you use another power with the weapon keyword.</strong></p><p><strong></strong></p><p><strong><u>Dualistic Defense</u> Enlightened Master 12 Utility</strong></p><p><strong><strong>Encounter </strong>✦ Psionic, Psychic</strong></p><p><strong><strong>Free Action</strong> Personal</strong></p><p><strong><strong>Effect:</strong> You make two saving throws against each effect you make a save against this turn.</strong></p><p><strong></strong></p><p><strong><u>Mental Shockwave</u> Enlightened Master 20 Daily</strong></p><p><strong>Your psychic attack comes without interuption to your physical combat.</strong></p><p><strong><strong>Daily</strong> ✦ Psionic, Psychic, Impelement</strong></p><p><strong><strong>Minor Action</strong> Ranged 10</strong></p><p><strong><strong>Target:</strong> One Creature</strong></p><p><strong><strong>Attack:</strong> Charisma vs. Will</strong></p><p><strong><strong>Hit:</strong> 1d6 + Charisma modifier psychic damage. The target is dazed, marked and moves as if in difficult terrain until the end of the encounter (one save ends all three).</strong></p><p><strong><strong>Miss:</strong> Half damage and the target is dazed until the end of your next turn.</strong></p><p><strong><strong>Special:</strong> You can not use this power during a turn you use another power with the impelement keyword.</strong></p></blockquote><p></p>
[QUOTE="Destil, post: 4378707, member: 1980"] [b]Psychic Warrior[/b] [SIZE="5"]Psychic Warrior[/SIZE] [b]Role:[/b] Defender [b]Power Source: [/b]Psionic [b]Key Abilities: [/b]Strength, Charisma, Intelligence [b]Armor: [/b]Cloth, leather, hide, chainmail, scale, light shield [b]Weapon: [/b]Simple melee, military melee, simple ranged [b]Implements: [/b]Psionic focus, charka stone, mindfeeder weapon [b]Defenses: [/b]+1 Fortitude, +1 Will HP at 1st: 15+ Con HP per level: 6 Healing Surges/day: 8 + Con [b]Trained Skills: [/b]Psionics(Int) + 3 of your choice from - Acrobatics(Dex), Athletics(Str), Diplomacy(Cha), Endurance(Con), History (Int), Intimidate(Cha) [b]Build Options: [/b]Kinetic Stalwart, Mindbane [b]Class Features: [/b]Mindthrust, Psychic Combat Mode [b]Implements:[/b] A psychic warrior gains no special benefit from using any particular implement. Those psychic warriors who find themselves leaning towards melee touch powers may prefer charka stone implanted into the hand, while those who focus on defense may prefer a hear-implanted stone instead. Because a mindfeeder weapon can function both as a weapon and an implement, and is highly desirable for any psychic warrior. [u]Mindthrust[/u] [b]At-Will[/b] ✦ Psionic, Psychic, Charm Minor Action Close burst 5 [b]Target: [/b] One creature in burst [b]Effect: [/b] You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. The first time it makes an attack that doesn't include you as a target each turn you pull it 1 square, this is a reaction that requires no action on your part. To engage the target, you must either attack it, or end your turn within five squares of it. If neither of these events have occurred at end of your turn the marked condition ends and you can’t use mind thrust on your next turn. You can use mindthrust once per turn. [b]Psychic Combat Mode[/b] - Choose one psychic combat mode and gain its benefits. Psychic Static: Creatures marked by you within a number of squares equal to 3 + half your charisma modifier suffer a -1 penalty to all attack rolls. Creatures within this range are also considered to be engaged by you in combat for Mindthrust. Psychokenetics: When you pull a target with mindthrust you pull an additional number of squares equal to half your strength modifier. Your mindthrust power gains the force keyword. [SIZE="4"]Kinetic Stalwart[/SIZE] The psychic warrior who wishes to dominate melee comb[b]At Will[/b] find a number of suitable talents. Choose strength for your highest ability score, intelegence for your second highest and charisma for your third. Choose powers that work with your weapon to gain the most from your strength. Suggested Psychic Combat Mode: Psychokenetics Suggested Feat: Weapon Focus (human bonus: Toughness) Suggested Skills: Psionics, Athletics, Endurance, Acrobatics. Suggested At Will powers: Psychic Weapon, Mindslice Suggested Encounter power: Inertial Strike Suggested Daily power: Breath of Corruption [SIZE="4"]Mindbane[/SIZE] Psychic warriors in this build have a number of ranged and melee powers that allow them to use their mind as a deadly weapon. Choose charisma as your highest score, intelligence as your second highest score and strength third. Focus on charisma based powers that allow you to force opponents into melee combat and deal with them there. Suggested Psychic Combat Mode: Psychic Static Suggested Feat: Mindmire (human bonus: Combat Reflexes) Suggested Skills: Psionics, Diplomacy, Intimidate, Acrobatics. Suggested At Will powers: Ego Whip, Intuitive Strike suggested Encounter power: Telempathic Dread suggested Daily power: Mindskew [SIZE="3"]1st level At Will Attack Talents[/SIZE] [u]Combat Compulsion[/u] You implant an overwhelming desire for close combat into a foe's mind. [b]At Will[/b] ✦ Psionic, Psychic, Implement [b]Standard Action[/b] Close burst 5 [b]Target: [/b] One creature in burst [b]Attack: [/b]Charisma vs. Will [b]Hit: [/b]1d8 + Charisma modifier psychic damage. If you marked the target pull it one square. Increase damage to 2d8 + Charisma modifier at 21st level. [u]Ego Whip[/u] You batter a foe with your will, inhibiting their mobility. [b]At Will[/b] ✦ Psionic, Psychic, Implement [b]Standard Action[/b] Ranged 10 [b]Target: [/b] One creature [b]Attack: [/b]Charisma vs. Reflex [b]Hit: [/b]1d6 + Charisma modifier psychic damage. If the target attempts to move before your next action you pull the target a number of squares equal to your Intelligence modifier as an immediate reaction. Increase damage to 2d6 + Charisma modifier at 21st level. [u]Intuitive Strike[/u] You let your subconscious direct your arm, focusing your consciousness on defense instead. [b]At Will[/b] ✦ Psionic, Weapon [b]Standard Action[/b] Melee Weapon [b]Target: [/b] One creature [b]Attack: [/b]Charisma vs. AC [b]Hit: [/b]1[W] + Charisma damage, and you gain a +2 power bonus to AC until the start of your next turn. Increase damage to 2[W] + Charisma modifier at 21st level. [u]Psychic Weapon[/u] You sheath your weapon in a field of baleful psychic power. [b]At Will[/b] ✦ Psionic, Psychic, Weapon [b]Standard Action[/b] Melee Weapon [b]Target: [/b] One creature [b]Attack: [/b]Strength vs. AC [b]Hit: [/b]1[W] + Strength modifier psychic damage. If you marked the target you gain a bonus to damage equal to your Intelligence modifier. Increase damage to 2[W] + Strength modifier at 21st level. [u]Mindslice[/u] You assault the mind and the body with a single well-placed strike. [b]At Will[/b] ✦ Psionic, Charm, Weapon [b]Standard Action[/b] Melee Weapon [b]Target: [/b] One creature [b]Attack: [/b]Strength vs. AC [b]Hit: [/b]1[W]+ Strength modifier damage and you mark the target until the end of your next turn. Increase damage to 2[W] + Strength modifier at 21st level. [u]Kinetic Eddie[/u] A burst of force leaves the area around you surging with unbalanced inertial forces. [b]At Will[/b] ✦ Psionic, Force [b]Standard Action[/b] Close Burst 1 [b]Target: [/b] One creature in burst [b]Attack: [/b]Strength vs. Reflex [b]Hit: [/b]1d8 + Strength modifier force damage. At the beginning of your next turn you deal force damage equal to your Strength modifier to an enemy adjacent to you. You deal to two adjacent creatures at the start of your next turn at 11th level. Target becomes two creatures in the burst and increase damage to 2d8 + Strength modifier at 21st level. [SIZE="3"]Level 1 Encounter Talents[/SIZE] [u]Inertial Strike[/u] Your weapon hits with the force of a falling boulder. [b]Encounter[/b] ✦ Psionic, Force, Weapon [b]Standard Action[/b] Melee Weapon [b]Target: [/b] One creature [b]Attack: [/b]Strength vs. AC [b]Hit: [/b]1[W] + Strength modifier + half your Intelligence modifier force damage and you slide the target two squares. [u]Telempathic Dread[/u] Your masterful stroke leaves a foe's ego vulnerable to a psychic follow-up. [b]Encounter[/b] ✦ Psionic, Psychic, Weapon [b]Standard Action[/b] Melee [b]Target: [/b] One creature [b]Attack: [/b]Charisma vs. AC [b]Hit: [/b]2[W] + Charisma modifier damage, and the target takes a penalty to attacks equal to your Intelligences modifier until the end of your next turn. [u]Focused Strike[/u] Through mental discipline you channel out all distractions and concentrate on one foe. [b]Encounter[/b] ✦ Psionic, Weapon [b]Standard Action[/b] Melee Weapon [b]Target: [/b] One creature [b]Attack: [/b]Charisma vs. AC [b]Hit: [/b]2[W] + Charisma modifier damage, and you gain a +2 power bonus to AC against attacks made by the target until the end of your next turn. [u]Electrokinetics[/u] You draw a path of least resistance through a foe with your mind, allowing ambient static to converge into an arcing bolt. [b]Encounter[/b] ✦ Psionic, Lightning, Implement [b]Standard Action[/b] Ranged 10 [b]Target: [/b] One creature [b]Attack: [/b]Strength vs. Reflex [b]Hit: [/b]2d6 + Strength modifier lightning damage and an adjacent creature takes lightning damage equal to your Intelligence modifier. [SIZE="3"]Level 1 Daily Talents[/SIZE] [u]Breath of Corruption[/u] You emulate the breath of a green dragon, vomiting a cloud of vile toxin. [b]Daily[/b] ✦ Psionic, Implement, Poison [b]Standard Action[/b] Close blast 2 [b]Target: [/b] Each creature in blast [b]Attack: [/b]Strength vs. Fortitude [b]Hit: [/b]1d10 + Strength modifier damage and the target is slowed until the end of your next turn. [b]Miss: [/b]Half damage and the target is not slowed. [u]Lingering Doubts[/u] The body is but an open path the the mind, where you deal your real damage. [b]Daily[/b] ✦ Psionic, Psychic, Weapon [b]Standard Action[/b] Melee Weapon [b]Target: [/b] One creature [b]Attack: [/b]Charisma vs. AC [b]Hit: [/b]2[W] + Charisma modifier psychic damage, and your allies gain combat advantage against the target until the beginning of your next turn. For the remainder of the [b]Encounter[/b] each time you successfully attack the target they grant your allies gain combat advantage until the beginning of your next turn. [b]Miss: [/b]Half damage. [u]Mindskew[/u] You painfully slant the perceived reality of a group of creatures. [b]Daily[/b] ✦ Psionic, Psychic, Implement [b]Standard Action[/b] Area burst 1 within 10 squares [b]Target: [/b] Each creature in burst [b]Attack: [/b]Charisma vs. Will [b]Hit: [/b]1d10 + Charisma modifier psychic damage and you slide the target a number of squares equal to your Intelligence modifier. [b]Miss: [/b]Half damage and you slide the target 1 square. [u]Psychic Crush[/u] Your attack, charged with psionic power, erodes your foe's defense. [b]Daily[/b] Psionic, Psychic, Weapon [b]Standard Action[/b] Melee Weapon [b]Target: [/b] One Creature [b]Attack: [/b]Strength vs AC [b]Hit: [/b]3[w] + Strength modifier psychic damage and you mark the target until the end of your next turn. [b]Miss: [/b]Half damage and no marking. [SIZE="3"]Level 2 Utility Talents[/SIZE] [u]Thought Shield[/u] You deflect a mental attack. [b]Encounter[/b] ✦ Psychic [b]Immediate Interrupt[/b] Personal [b]Trigger: [/b] An attack overcomes your will defense [b]Effect: [/b] You gain a +2 power bonus to will defense against the triggering attack. [u]Verve[/u] You reinforce your bodies natural resilience to damage. [b]Encounter[/b] ✦ Psionic [b]Minor Action[/b] Personal [b]Effect: [/b] You gain temporary hit points equal to your strength modifier. [u]Missive[/u] You transmit a mental message to the target. [b]Encounter[/b] ✦ Psionic, Psychic [b]Free Action[/b] Close burst 10 [b]Target: [/b] One creature in burst [b]Eddect:[/b] You telepathically speak ten or fewer syllable directly to target's mind. This power does not confer any translation effects; a target that does not know your language 'hears' meaningless noise. [u]Inertial Damper[/u] You deaden the force behind an attempt to move you. [b]Encounter[/b] ✦ Psionic [b]Immediate Reaction[/b] Personal [b]Trigger: [/b] You are pulled, pushed or slid. [b]Effect: [/b] Reduce the distance of the pull, push or slide by one square. [SIZE="3"]Level 3 Encounter Talents[/SIZE] [u]Overbearing Will[/u] Your titanic mental assault causes a foe to stagger about aimlessly. [b]Encounter[/b] ✦ Psionic, Implement [b]Standard Action[/b] Ranged 10 [b]Target: [/b] One creature [b]Attack: [/b]Charisma vs. Will [b]Hit: [/b]2d6 + Charisma modifier psychic damage, and shift the target a number of squares equal to your Intelligence modifier. The target moves as if in difficult terrain until the end of your next turn. [u]Moment of Insight[/u] A quick glimpse into the future gives you the edge over your opponent. [b]Encounter[/b] ✦ Psionic, Weapon [b]Standard Action[/b] Melee Weapon [b]Target: [/b] One creature [b]Attack: [/b]Charisma vs. AC [b]Effect: [/b] You gain a +2 bonus to attacks against the target until the start of your next turn. [b]Hit: [/b]2[W] + Charisma modifier damage. If the target leaves a square adjecent to you before the start of your next turn you can shift into a square they leave as an immediate reaction. [u]Inertial Lunge[/u] You charge into an enemy keep going right on through. [b]Encounter[/b] ✦ Psionic, Weapon, Force [b]Standard Action[/b] Melee Weapon [b]Target: [/b] One creature [b]Attack: [/b]Strength vs. AC [b]Special: [/b]You must charge when you use this power. [b]Hit: [/b]2[W] + Strength modifier force damage, and you push the target 3 squares. If you have any movement left from your charge you may continue moving after the attack. [SIZE="3"]Level 5 Daily Talents[/SIZE] [u]Momentum Transfer[/u] With one arcing sweep of your weapon you draw an ally to safety while sending an opponent sailing. [b]Daily[/b] ✦ Psionic, Weapon, Force [b]Standard Action[/b] Melee [b]Target: [/b] One creature and one ally [b]Attack: [/b]Strength vs. AC [b]Hit: [/b]2[W] + Strength force damage. You push the target three squares and pull am ally within 5 squares three squares. [b]Miss: [/b]Half damage. You push the target one square and pull an ally within 5 squares one square. [u]Audiokinetics[/u] For a moment the din of battle is all but silent for you, while your foes are exposed to a raging torrent of noise. [b]Daily[/b] ✦ Psionic, Thunder, Implement [b]Standard Action[/b] Area burst 1 within 10 squares [b]Target: [/b] Each creature in burst [b]Attack: [/b]Strength vs. Reflex [b]Hit: [/b]2d6 + Strength modifier thunder damage. [b]Miss: [/b]Half damage and you can't make a secondary attack against this target. Secondary [b]Target: [/b] A single creature you hit Secondary [b]Attack: [/b]Strength vs. Fortitude [b]Hit: [/b]The target is dazed until the end of your next turn. [u]Combat Prowess[/u] You read your opponents every move telepathically. [b]Daily[/b] ✦ Psionic, Psychic, Weapon [b]Standard Action[/b] Melee Weapon [b]Target: [/b] One Creature [b]Attack: [/b]Charisma vs. AC [b]Hit: [/b]3[w] + Charisma modifier damage and until the end of the [b]Encounter[/b] you gain a +2 power bonus to attacks against the target. [b]Miss: [/b]Half damage and until the end of the [b]Encounter[/b] you gain a +1 power bonus to attacks against the target. [SIZE="3"]Level 6 Utility Talents[/SIZE] [u]Energy Induction[/u] You infuse your body with baleful energy. [b]Daily[/b] ✦ Psionic [b]Minor Action[/b] Personal [b]Effect: [/b] Choose a damage type: cold, fire, force, lightning, radiant, psychic or thunder. You can make energized touch attacks with the choosen damage type until the end of the [b]Encounter[/b]. [u]Energized Touch[/u] [b]At Will[/b] ✦ Psionic [b]Standard Action[/b] Melee Touch [b]Target: [/b] One creature [b]Attack: [/b]Strength+2 vs. AC [b]Hit: [/b]1d8 + Strength modifier damage of the chosen type. [b]Special: [/b]This power gains the keyword of the chosen damage type. Increases damage to 2d8 + Strength modifier at 21st level. [u]Deflection Field[/u] You create a shell of kinetic force that causes ranged attack to vier off course. [b]Daily[/b] ✦ Psionic, Force [b]Minor Action[/b] Ranged 5 [b]Target: [/b] You or an ally [b]Effect: [/b] The target gains a +2 power bonus to AC against ranged attacks until the end of the [b]Encounter[/b]. [u]Biofeedback[/u] Your augmented metabolism heals horrid wounds in moments. [b]Daily[/b] ✦ Psionic, Healing [b]Standard Action[/b] Personal [b]Effect: [/b] You gain regeneration equal to your strength modifier until the end of the [b]Encounter[/b]. [u]Hematic Adaptation[/u] You adjust your blood flow and heart rate to compensate for your wounds. [b]Encounter[/b] ✦ Psionic, Healing [b]Minor Action[/b] Personal [b]Special: [/b]You must be bloodied when you use this power. It lasts until you or no longer bloodied or the end of the [b]Encounter[/b]. [b]Effect: [/b] You gain a +1 bonus to fortitude defense and AC. [SIZE="3"]Level 7 Encounter Talents[/SIZE] [u]Death Urge[/u] Your foes are draw to your ready weapon like moths to the flame. [b]Encounter[/b] ✦ Psionic, Implement, Psychic, Charm [b]Standard Action[/b] Area burst 1 within 5 squares [b]Target: [/b] Each creature in burst [b]Attack: [/b]Charisma vs. Will [b]Hit: [/b]1d8 + Charisma modifier psychic damage, and pull the target 3 squares. Until the end of your next turn you gain a +2 power bonus to opperunity attacks against the target. [u]Concussion [/u] You batter an opponent's mind and body with a single jolt of mental engery. [b]Encounter[/b] ✦ Psionic, Implement, Force [b]Standard Action[/b] Ranged 10 [b]Target: [/b] One or two adjacent creatures [b]Attack: [/b]Charisma vs. Reflex [b]Hit: [/b]2d6 + Charisma modifier force and psychic damage and you mark the target until the end of your next turn. [u]Siphon Speed[/u] You transfer an opponent's inertia to yourself. [b]Encounter[/b] ✦ Psionic, Weapon, Force [b]Standard Action[/b] Melee [b]Target: [/b] One creature [b]Attack: [/b]Strength vs Reflex [b]Hit: [/b]2[W] + Strength modifier force damage and the target is immobilized until the end of your next turn. You can shift a number of squares equal to your Intelligence modifier. [SIZE="3"]Level 9 Daily Talents[/SIZE] [u]Deep Impact[/u] Your weapon passes through armor, unavoidably rending the flesh beneath. [b]Daily[/b] ✦ Psionic, Weapon [b]Standard Action[/b] Melee Weapon [b]Target: [/b] One creature [b]Attack: [/b]Strength vs. Reflex [b]Hit: [/b]3[W] + Strength modifier damage and the target takes takes 5 ongoing damage (save ends). [b]Miss: [/b]Half damage, no ongoing damage. [u]Breath of Ruin[/u] You emulate the breath of green dragon, spewing a steaming stream of acid. [b]Daily[/b] ✦ Psionic, Implement, Acid [b]Standard Action[/b] Close blast 2 [b]Target: [/b] All creatures in blast [b]Attack: [/b]Strength vs. Fortitude [b]Hit: [/b]2d6 + Strength modifier damage. The target takes 5 ongoing acid damage and a -2 penalty to AC (save ends both). [b]Miss: [/b]Half damage, no ongoing damage or AC penalty. [u]Telekinetic Draw[/u] You see your opponent sailing towards you in your mind's eye, and it is so. [b]Daily[/b] ✦ Psionic, Force, Implement [b]Standard Action[/b] Range 10 [b]Target: [/b] A creature or object [b]Attack: [/b]Charisma vs Reflex [b]Hit: [/b]3d8 + your charisma modifier force damage and you pull the target 1 + your Intelligence modifier squares. [b]Miss: [/b]Half damage, you do not pull the target. [b]Sustain Minor:[/b] When you spend a minor action to sustain this power make a secondary attack against the same target. [b]Secondary Attack: [/b]Charisma vs Reflex [b]Hit: [/b]You pull the target 1 square and deal 1d8 + Charisma modifier force damage. [b]Miss: [/b]No effect and you can not sustain the power further. [SIZE="3"]Level 10 Utility Powers[/SIZE] [u]Equal Reaction[/u] Answer force with force. [b]Daily[/b] ✦ Psionic, Force [b]Immediate Reaction[/b] Ranged 10 [b]Trigger: [/b] You are pushed, pulled or slid by a creature in range [b]Effect: [/b] Slide the creature a number of squares equal to your Intelligence modifier. [u]Entropic Dissipation[/u] You draw the kinetic energy from an attack into the air about your ally, causing it to shimmer with heat. [b]Encounter[/b] ✦ Psionic, Fire [b]Immediate Reaction[/b] Ranged 5 [b]Trigger: [/b] An ally is damaged by a nonarea, nonburst attack. [b]Effect: [/b] Reduce the damage from the attack by an amount equal 5 plus half your strength modifier. The target gains concealment until the start of their next turn. [u]Body Equilibrium[/u] You reach an equilibrium with whatever unsold or wavering surface you attempt to cross. [b]Daily[/b] ✦ Psionic [b]Minor Action[/b] Personal [b]Effect: [/b] Until the end of your next turn you can move across non surfaces that would normally not support you such as water, quicksand or even a spider's web. You automatically pass acrobatics checks to balance and do not grant combat advantage while on such surfaces, but you can not run. This power ends immediately after you take a [b]Standard Action[/b] or at the end of your next turn. Sustain Minor: When you spend a minor action you sustain the power until the end of your next turn. [u]Coercive Thought[/u] You cloud an opponents already poor judgment even further. [b]Encounter[/b] ✦ Psionic, Psychic, Charm [b]Free Action[/b] Personal [b]Effect: [/b] Use this as you use a psychic power that pushes, pulls or slides a creature. Add half your charisma modifier to the number of squares you push, pull or slide one target. [SIZE="3"]Level 13 Attack Talents[/SIZE] Cyrokinetics[/u] You negate the heat in an area with a thought. [b]Encounter[/b] ✦ Psionic, Cold, Implement [b]Standard Action[/b] Area 1 burst within 10 squares [b]Target: [/b] Each creature in burst [b]Attack: [/b]Strength vs Fortitude [b]Hit: [/b]3d6 + Strength cold damage and the target is slowed until the end of your next turn. [u]Reverberating Shockwave[/u] You release an uneven wave of force, using your targets allies to shape and focus the blast. [b]Encounter[/b] ✦ Psionic, Force, Weapon [b]Standard Action[/b] Close burst 1 [b]Target: [/b] Each creature in a burst [b]Attack: [/b]Strength vs. Reflex [b]Hit: [/b]1d8 + Strength force damage. [b]Effect: [/b] Make a secondary attack. Secondary [b]Target: [/b] One creature within melee reach [b]Attack: [/b]Strength vs AC [b]Hit: [/b]2[W] + Strength force damage and slide the target a number of squares equal to one plus the number of targets you hit with the primary attack. If hit with both attacks the secondary target also knocked prone. [u]Precognitive Strike[/u] Your insight into the future allows you to strike before harm comes to an ally. [b]Encounter[/b] ✦ Psionic, Psychic, Weapon [b]Immediate Interrup[/b]t Melee Weapon [b]Trigger: [/b] An opponent within reach makes an attack against an ally. [b]Target: [/b] The attacker [b]Attack: [/b]Strength vs. AC [b]Hit: [/b]2[W] + Charisma modifier psychic damage. [u]Touch of the Vampire[/u] Your touch drains a foe's life. [b]Encounter[/b] ✦ Psionic, Psychic, Necrotic, Healing [b]Standard Action[/b] Melee Touch [b]Target: [/b] One creature [b]Attack: [/b]Strength vs. Will [b]Hit: [/b]2d8 + Strength modifier psychic and necrotic damage and you gain 2d8 temporary hit points. [SIZE="3"]Level 15 Daily Attack Talents[/SIZE] [u]Mindfire[/u] You let out a piercing psychic scream, bringing mental agony to all around you. [b]Encounter[/b] ✦ Psionic, Psychic, Implement [b]Standard Action[/b] Close blast 3 [b]Target: [/b] Each enemy in blast [b]Attack: [/b]Charisma vs. Will [b]Hit: [/b]2d8 + Charisma modifier psychic damage and 5 ongoing psychic damage (save ends). [b]Miss: [/b]Half damage and 3 ongoing psychic damage (save ends). [b]Effect: [/b] Creatures suffering ongoing damage from this power are marked by you. [u]Breath of Destruction[/u] You emulate the breath of blue dragon, sparking current leaping across your foes. [b]Daily[/b] ✦ Psionic, Implement, Lightning [b]Standard Action[/b] Ranged [b]Target: [/b] One creature within 5 squares [b]Second Target: [/b] One creature within 3 squares of the first target [b]Third Target: [/b] One creature within 2 squares of the second target [b]Attack: [/b]Strength vs. Reflex [b]Hit: [/b]2d10 + Strength modifier lightning damage. [b]Miss: [/b]Half damage [u]Adamant Grip[/u] As you grasp your foe and squeeze your muscles harden like metal. [b]Daily[/b] ✦ Psionic, Implement [b]Standard Action[/b] Melee Touch [b]Target: [/b] One creature or object [b]Attack: [/b]Strength vs. Reflex [b]Hit: [/b]3d8 + Strength modifier damage and the target is grabbed. [b]Miss: [/b]You deal half damage and the target is slowed until the end of your next turn. [b]Effect: [/b] As long as you maintain the hold you add your Strength modifier to your fortitude defense if the target tries to escape and to any rolls made to move the target. [b]Sustain Minor:[/b] When you spend a minor action to sustain the grab or a [b]Standard Action[/b] to move the target you deal 1d8 + Strength modifier damage. [u]Telempathic Rage[/u] You project an wave of undeniable rage causing your opponents to charge you recklessly. [b]Daily[/b] ✦ Psionic, Psychic, Charm, Weapon [b]Standard Action[/b] Close Burst 5 [b]Target: [/b] One, two or three creatures within a burst [b]Effect: [/b] Until the end of the [b]Encounter[/b] the target gains a +2 bonus to damage and suffers a -1 penalty to attacks. [b]Attack: [/b]Charisma vs. Will [b]Hit: [/b]1d6 + Charisma modifier psychic damage. Pull the target into an adjacent square and they make a basic attack against you as a immediate reaction. Then you make a secondary attack. [b]Secondary Target: [/b] Each primary target within your reach. [b]Secondary Attack: [/b]Charisma+2 vs. AC [b]Hit: [/b]2[W] + Charisma damage. [SIZE="3"]Level 16 Utility Talents[/SIZE] [u]Body Adjustment[/u] Your wounds heal in moments. [b]Daily[/b] ✦ Psionic, Healing [b]Minor Action[/b] Personal [b]Effect: [/b] Gain HP equal to your healing surge value and make a saving throw with a +2 power bonus. [u]Combat Precognition[/u] You preemptively dodge an attack. [b]Daily[/b] ✦ Psionic [b]Immediate Interrupt[/b] Personal [b]Trigger: [/b] An attack hits you [b]Effect: [/b] You gain a +3 power bonus to defense until the beginning of your next turn. [u]Dissociative Though[/u] You share a garbled thought with your opponents, throwing off their ability to concentrate on your allies. [b]Encounter[/b] ✦ Psionic, Psychic [b]Standrd Action[/b] Close burst 10 [b]Target: [/b] All enemies you can see in burst [b]Effect: [/b] Allies within range are no longer marked by the targets. If any marks were in effect choose one: you are now marked instead. All creatures with marks you removed or moved take psychic damage equal to your charisma modifier. [u]Energy Adaptation[/u] Your body takes to energy like a duck to water. [b]Encounter[/b] ✦ Psionic [b]Minor Action[/b] Personal [b]Special: [/b]You must spend a healing surge to use this power. [b]Effect: [/b] Choose one of the following types of damage: cold, fire, force, lightning, radiant, psychic or thunder damage. Until the end of the [b]Encounter[/b] you gain resistance to this energy type equal to your strength modifier. [SIZE="3"]Level 17 Encounter Attack Talents[/SIZE] [u]Telekinetic Smash[/u] Your blow sends a foe flying. [b]Encounter[/b] ✦ Psionic, Implement, Force [b]Standard Action[/b] Melee or Ranged Weapon [b]Attack: [/b]Strength vs. Reflex [b]Hit: [/b]3[W] + Strength modifier force damage. The target is slid a number of squares equal to your Intelligence modifier + 1 and knocked prone. [b]Special: [/b]You must wield a heavy thrown weapon to use this power with a ranged attack, and you can only push the target. [u]Mindwipe[/u] You erase the presence of your companions from an opponent's mind. [b]Encounter[/b] Psionic, Psychic [b]Standard Action[/b] Ranged 10 [b]Attack: [/b]Charisma vs. Will [b]Hit: [/b]2d8 + Charisma psychic damage and your allies within three squares are invisible to the target until the end of your next turn. [u]Acumen Flurry[/u] Through a combination or precognitive sight and minor psychic suggestions implanted through your attacks you leave your foes in position to hinder each other's attacks. [b]Encounter[/b] ✦ Psionic, Psychic, Weapon [b]Standard Action[/b] Close burst 1 [b]Target: [/b] Every enemy in burst you can see [b]Attack: [/b]Charisma vs. AC [b]Hit: [/b]1[W] + Charisma psychic damage. Until the end of your next round the target's adjacent allies suffer a -2 penalty to attacks. [SIZE="3"]Level 19 Daily Attack Talents[/SIZE] [u]Pyrokenetics[/u] You mentally fan the fires about your foes. [b]Daily[/b] ✦ Psionic, Fire, Implement [b]Standard Action[/b] Ranged 10 [b]Target: [/b] One or two creatures [b]Attack: [/b]Strength vs. Reflex [b]Special: [/b]If you attack only one creature with this power you gain a +2 bonus to the attack roll. [b]Hit: [/b]5d6 + your strength modifier fire damage and the target takes ongoing fire damage 5. [b]Miss: [/b]Half damage, no ongoing damage. [b]Sustain Minor: For the rest of the [b]Encounter[/b] you can make one secondary attack each round as a minor action. [b]Secondary Target: [/b] One creature within range suffering ongoing fire damage. [b]Secondary Attack: [/b]Strength vs. Reflex [b]Hit: [/b]The target takes 2d8 + your strength modifier fire damage and suffers a -2 penalty to their next save against the ongoing damage. [b]Miss: [/b]No damage. [u]Sever the Tie[/u] You cut the connection between the nether plains and a small patch of the material plane, leaving nothing to counteract the natural ambient radiant energy. [b]Daily[/b] ✦ Psionic, Radiant, Implement [b]Standard Action[/b] Area 2 burst within 10 squares [b]Target: [/b] Each creature in a burst [b]Attack: [/b]Strength vs. Fortitude [b]Hit: [/b]4d6 + your strength modifier radiant damage. [b]Miss: [/b]Half damage. [b]Effect: [/b] Undead targets are weakened (save ends). [u]Psychic Pulse[/u] Your weapon resonates with a powerful mental pulse that scars your foes body and mind. [b]Daily[/b] ✦ Psionic, Weapon, Psychic [b]Standard Action[/b] Melee Weapon [b]Target: [/b] One creature [b]Attack: [/b]Strength vs. Will [b]Hit: [/b]2[W] + Strength modifier psychic damage and you mark the target until the end of your next turn. For the rest of the [b]Encounter[/b] if the target is adjacent to you at the start of your turn they take 1d6 + Strength modifier psychic damage and is marked until the start of your next turn. [b]Miss: [/b]Half damage. Until the end of the [b]Encounter[/b] if the target is adjacent to you at the start of your turn it takes 1d6 + your strength modifier psychic damage. [u]Cerebral Cascade[/u] Your mental influence leaps from foe to foe like a virus. [b]Daily[/b] ✦ Psionic, Psychic, Weapon [b]Standard Action[/b] Melee Weapon [b]Target: [/b] One creature [b]Attack: [/b]Charisma vs. AC [b]Effect: [/b] Any creature suffering ongoing psychic damage from this power is marked by you. [b]Hit: [/b]3[W] + Charisma modifier psychic damage and 5 ongoing psychic damage (save ends). [b]Miss: [/b]Half damage and 5 ongoing psychic damage (save ends). [b]Sustain Minor:[/b] You can make a secondary attack as a minor action. [b]Secondary Target: [/b] Each enemy adjacent to a creature suffering ongoing damage from this power. [b]Secondary Attack: [/b]Charisma vs. Will [b]Hit: [/b]1d8 + your charisma modifier psychic damage, and 5 ongoing psychic damage (save ends). [b]Miss: [/b]No effect. [u]Veil of Aversion[/u] [b]Daily[/b] ✦ Psionic, Psychic, Charm, Conjuration, Implement [b]Standard Action[/b] Area Wall 5 within 10 squares [b]Effect: [/b] You create a thin, shimmering veil of psychic energy up to two squares high until the end of the [b]Encounter[/b]. This wall provides concealment and any creature that enters or begins their turn in a square adjacent to it is dealt 2d6 + Charisma psychic damage. As an immediate reaction you can make a Charisma vs. will attack in response to a creature's attempt to move through the wall: on success the target is overcome with a powerful compulsion and must spend their remaining movement to flee in the opposite direction. [SIZE="3"]Level 22 Utility Talents[/SIZE] [u]Catfall[/u] Your body reacts easily to a fall. [b]Encounter[/b] ✦ Psionic [b]Immediate Reaction[/b] Personal [b]Trigger: [/b] You become prone or take falling damage. [b]Effect: [/b] Negate the prone condition, you can make an acrobatics check to reduce falling damage (even if untrained) with a +10 power bonus. [u]Towers of Iron Will[/u] You erect a bastion of psychic defense. [b]Daily[/b] ✦ Psionic, Psychic, Zone [b]Immediate Interrupt[/b] Close Burst 3 [b]Trigger: [/b] An attack targets you or an ally within range. [b]Effect: [/b] You and all allies within the zone gain a +2 power bonus to will defense resist psychic 5. The zone lasts until the end of the [b]Encounter[/b]. [u]Instant Revitalization[/u] Enhanced natural healing allows you to you recover before the effect takes hold [b]Daily[/b] ✦ Psionic, Healing [b]Immediate Reaction[/b] Personal [b]Trigger: [/b] You are affected by an effect a saving throw can end. [b]Effect: [/b] Make a saving throw with a +2 bonus. On success you negate the effect entirely. [SIZE="3"]Level 23 Encounter Talents[/SIZE] [u]Thermal Transfer[/u] You transfer heat across the field, freezing one group of foes while charing another. [b]Encounter[/b] ✦ Psionic, Implement, Cold, Fire [b]Standard Action[/b] Two Area Burst 1s within 10 squares [b]Effect: [/b] One burst deals fire damage, the other deals cold damage. A creature in both bursts is not targeted. [b]Target: [/b] Each creature in exactly one burst [b]Attack: [/b]Strength vs. Reflex [b]Hit: [/b]4d6 + Strength modifier fire or cold damage. [u]Psychic Drain[/u] Your touch saps the mind, enhancing your own. [b]Encounter[/b] ✦ Psionic, Psychic, Healing, Implement [b]Standard Action[/b] Melee Touch [b]Target: [/b] One creature [b]Attack: [/b]Charisma vs. Will [b]Hit: [/b]3d10 + Charisma modifier psychic damage and the target is dazed. You gain 1d10 + Charisma modifier temporary hit points. [u]Incandescent Arc[/u] As you strike you channel a stroke of electricity along your weapon. [b]Encounter[/b] ✦ Psionic, Electricity, Weapon [b]Standard Action[/b] Melee Weapon [b]Target: [/b] One creature [b]Attack: [/b]Strength vs. AC [b]Hit: [/b]2[W] + Strength electricity damage and the target is stunned until the end of your next turn. Make a secondary attack. [b]Secondary Target: [/b] Each enemy adjacent to the primary target [b]Attack: [/b]Strength vs. AC [b]Hit: [/b]1d6 + Intelligence modifier electricity damage and the target dazed until the end of your next turn. [u]Mindbreaker[/u] You land a solid hit that leaves an opponent reeling mentally and physically. [b]Encounter[/b] ✦ Psionic, Psychic [b]Standard Action[/b] Melee Weapon [b]Target: [/b] One creature [b]Attack: [/b]Charisma vs. AC [b]Hit: [/b]4[W] + Charisma modifier psychic damage. The target takes a penalty to attacks equal to your Intelligence modifier until the end of your next turn. [SIZE="3"]Level 25 Daily Talents[/SIZE] [u]Ultrablast[/u] Your psychic scream pierces your foes ears as well as their minds. [b]Daily[/b] ✦ Psionic, Implement, Psychic, Thunder [b]Standard Action[/b] Close Blast 2 [b]Target: [/b] Each creature in blast [b]Effect: [/b] Choose to make a Strength or Charisma attack, then make a secondary attack using the other score. Strength [b]Attack: [/b]Strength vs Fortitude [b]Hit: [/b]5d6 + Strength modifier thunder damage and the target is dazed (save ends). [b]Miss: [/b]Half damage, no daze. Charisma [b]Attack: [/b]Charisma vs Will [b]Hit: [/b]5d6 + Charisma modifier psychic damage, and the target takes ongoing psychic damage 5 and is marked by you (save ends both). [b]Miss: [/b]Half Damage, no ongoing damage [b]Secondary Area[/b] Close Burst 2 [b]Secondary Targets:[/b] Each creature in burst Charisma [b]Attack: [/b]Charisma vs Will [b]Hit: [/b]Charisma modifier psychic damage, you mark the target until the end of your next turn. [b]Miss: [/b]No effect. Strength [b]Attack: [/b]Strength vs Fortitude [b]Hit: [/b]Strength modifier thunder damage, and the target is slowed until the end of your next turn. [b]Miss: [/b]No effect. [u]Telempathic Sympathy[/u] You mentally coerce your opponents to aid you and your allies. [b]Daily[/b] ✦ Psionic, Psychic, Implement, Charm [b]Standard Action[/b] Close Blast 5 [b]Target: [/b] Each enemy in blast [b]Attack: [/b]Charisma vs. Will [b]Hit: [/b]3d8 + Charisma modifier psychic damage. The target provides cover to you and your allies against all attacks for the rest of the [b]Encounter[/b] (save ends). [b]Sustain Standard:[/b] Make a Charisma vs. Will attack against one target that is still affected by this power. If successful you choose the target's action on their next turn: they move up speed and make an aid another attempt as you see fit. The target automatically makes their saving throw at the end of this turn. [u]Catasai[/u] You project a field of mental static that makes effective concentration nearly impossible. [b]Daily[/b] ✦ Psionic, Psychic, Zone [b]Standard Action[/b] Close burst 2 [b]Effect: [/b] Creatures within the zone can only make basic attacks. Creatures that that begin their turn within the zone are dazed. [b]Sustain Standard:[/b] When you spend a [b]Standard Action[/b] to sustain this power you can also make a basic attack as a free action. [u]Interrupt Intellect[/u] Your touch completely shatters the intricate connections between your foe's mind and body and leaves them in shambles, beyond repair. [b]Daily[/b] ✦ Psionic, Psychic [b]Standard Action[/b] Melee Touch [b]Attack: [/b]Strength vs. Fort [b]Hit: [/b]2d10 + Strength psychic damage, and the target is stunned until the end of your next turn. [b]Miss: [/b]Half damage, The target is dazed until the end of your next turn. [b]Effect: [/b] Until the end of the [b]Encounter[/b] you can make a secondary attack as a minor action each round against the target. [b]Secondary Attack: [/b]Strength vs. Fortitude [b]Hit: [/b]1d10 psychic damage. The target is dazed until the end of your next turn. [SIZE="3"]Level 27 Encounter Talents[/SIZE] [u]Gravity Well[/u] You draw your opponents in, then strike them each in turn. [b]Encounter[/b] ✦ Psionic, Force, Weapon [b]Standard Action[/b] Close burst 2 [b]Target: [/b] Each enemy in burst [b]Attack: [/b]Strength vs. Reflex [b]Hit: [/b]2d8 + strength force damage and you pull the target 1 square [b]Secondary Target: [/b] Each enemy in close 1 burst you can see [b]Attack: [/b]Strength vs. AC [b]Hit: [/b]1[W] + your strength modifier force damage. A target hit by both attacks is knocked prone. [u]Energy Oscillation[/u] You convert harmless potential energy about you into a useful form. [b]Encounter[/b] ✦ Psionic, Weapon [b]Standard Action[/b] Melee Weapon [b]Target: [/b] One creature [b]Attack: [/b]Strength vs. AC [b]Effect: [/b] Choose one of the following damage types: cold, fire, force, lightning, radiant, psychic or thunder. This power deals the chosen type of damage and gains the chosen keyword. [b]Hit: [/b]4[W] + Strength modifier damage. [u]Fatal Instinct[/u] If only they knew how wrong they were... [b]Encounter[/b] ✦ Psionic, Psychic [b]Standard Action[/b] Area Burst 2 within 10 squares [b]Target: [/b] Each creature in a burst [b]Attack: [/b]Charisma vs. Will [b]Hit: [/b]4d6 + Charisma modifier psychic damage, and you pull the target 3 + Intelegence modifier squares. Until the end of your next turn the target grants you combat advantage and has vunurability 5 to your attacks. [u]Prognostic Shock[/u] You share a glimpse of the future with your allies even as your opponent somehow finds themselves in the path of a kinetic energy bolt that they believed 'missed'. [b]Encounter[/b] ✦ Psionic, Force [b]Immediate Interrupt[/b] Ranged 10 [b]Trigger: [/b] An ally within range is hit by an attack. [b]Attack: [/b]Charisma +2 vs. Reflex [b]Hit: [/b]2d8 + Charisma modifier force damage and the triggering attack takes a -2 penalty. [b]Effect: [/b] All allies within range gain a +1 power bonus to defenses until the start of your next turn. [SIZE="3"]Level 29 [b]Daily[/b] Powers[/SIZE] [u]Breath of Devastation[/u] You emulate the breath of a white dragon, projecting a wave of numbing cold from your mouth. [b]Daily[/b] ✦ Psionic, Implement, Cold [b]Standard Action[/b] Close Blast 3 [b]Target: [/b] Each creature in blast [b]Attack: [/b]Strength vs. Reflex [b]Hit: [/b]5d6 + Strength modifier damage and the target is slowed and weakened (save ends both). [b]Miss: [/b]Half damage, the target is slowed (save ends). [u]Mental Gale[/u] Your weapon is followed by a silent but powerful psychic assault. [b]Daily[/b] ✦ Psionic, Weapon, Psychic [b]Standard Action[/b] Melee Weapon [b]Target: [/b] One Creature [b]Attack: [/b]Charisma vs. AC [b]Hit: [/b]4[W] + Charisma modifier damage, make a secondary attack. [b]Miss: [/b]Half damage. [b]Secondary Target: [/b] The primary target and each adjacent enemy. [b]Secondary Attack: [/b]Charisma vs. Will [b]Hit: [/b]1d10 + Charisma modifier psychic damage and the target is marked by you until the end of your next turn. If the primary target is hit by both attacks they are marked until the end of the [b]Encounter[/b] (save ends). [u]Deceleration Strike[/u] Your attack traps the target in a lattice of unopposeable force. [b]Daily[/b] ✦ Psionic, Weapon, Force [b]Standard Action[/b] Melee Weapon [b]Target: [/b] One Creature [b]Attack: [/b]Strength vs. AC [b]Hit: [/b]6[W] + Strength modifier force damage and the target is immobilized (save ends). [b]Miss: [/b]Half damage and the target is slowed (save ends). [b]Effect: [/b] Saves against this power are made at a -2 penalty. [u]Veil of Apathy[/u] [b]Daily[/b] ✦ Psionic, Psychic, Charm, Conjuration, Implement [b]Standard Action[/b] Area Wall 5 within 10 squares [b]Effect: [/b] You create a thin, shimmering veil of psychic energy up to two squares high that last for the rest of the [b]Encounter[/b]. The wall provides concealment and any creature that enters or begins their turn in a square adjacent to it is dealt 2d10 + Charisma psychic damage and dazed. Any creature that attempts to move through the wall must make an immediate saving throw, on failure they stop and take no further actions this turn. [SIZE="5"]Paragon Paths[/SIZE] [SIZE="4"]Warrior Savant[/SIZE] [b]Savant's Action (11th level):[/b] When you spend an action point to take an extra action you gain a +4 bonus to attacks until the end of your turn. [b]Feedback Loop (11th level):[/b] When a marked creature deals fire, cold, lightning, force, thunder, psychic or radiant damage to you your next attack against that creature gains a bonus to damage equal to your Intelligence modifier plus half your level and deals damage of the same type in addition to any other damage type. [b]Power Distilization (level 16):[/b] When you take an extended rest choose one of the following: fire, cold, lightning, force, thunder, psychic or radiant. You gain a +2 bonus to damage for powers with the choosen keyword. Your at will powers and basic attacks deal the chosen type in addition to any other damage type and gains the chosen keyword. This effect remains until you choose a new energy type during a later extended rest. [u]Biocurrent[/u] Warrior Savant 11 Encounter An arc of bio-electrical energy forms between you and your foes. [b]Encounter[/b] ✦ Psionic, Implement, Lightning [b]Standard Action[/b] Close Burst 5 [b]Target:[/b] A number of creatures up to your Intelligence modifier [b]Attack:[/b] Strength vs. Reflex [b]Hit:[/b] 1d6 + Strength modifier lightning damage. [b]Sustain Minor:[/b] When you spend a minor action to sustain this power make a new attack against each target you hit last turn. [b]Hit:[/b] 1d6 + Strength modifier lightning damage. [u]Energy Conversion[/u] Warrior Savant 12 Utility You convert harmful energy into whatever form is most advantagious. [b]Daily[/b] ✦ Psionic [b]Standard Action[/b] Close burst 5 [b]Target:[/b] You and all allies in burst [b]Effect:[/b] Choose one of the following: fire, cold, lightning, force, thunder, psychic or radiant. The target's attacks deal the choosen damage type in addition to any other damage type and gain the choosen keyword. The target gains resistance 5 against each damage type listed (not just the choosen type). [u]Breath of Annihilation[/u] Warrior Savant 20 Daily You emulate the breath of a red dragon, letting loose a sheet of white fire that burns away your foes defenses. [b]Daily[/b] ✦ Psionic, Implement, Fire [b]Standard Action [/b] Close Blast 3 [b]Target:[/b] Each creature in blast [b]Attack:[/b] Strength vs. Reflex [b]Hit:[/b] 3d12 + Strength fire damage, and make a secondary attack. [b]Miss:[/b] Half damage. [b]Secondary Attack:[/b] Strength vs. Fortitude [b]Hit:[/b] The target's lowest resistance is reduced by 5 + your Intelegence modifier points (save ends). [SIZE="4"]Enlightened Master[/SIZE] Your mind and your body function as two independent forces. [b]Enlightened Action (11th):[/b] When you spend an action point to gain an additional standard action you gain a move action as well. [b]Dualistic Focus (11th):[/b] When you use a power with the weapon keyword and a power with the implement keyword in the same turn the second power gains a +4 bonus to damage and you gain a +1 bonus to all defenses until the end of your next turn. [b]Subliminal Stance (11th):[/b] You can use powers with a ranged or area effect without provoking an attack of opportunity. [b]Autohypnosis(16th):[/b] You are immune to being dazed. [u]Detached Strike[/u] ✦ Enlightened Master 12 Encounter Your swing is surprisingly good give that your attention appears to lie elsewhere. [b]Encounter[/b] Psionic, Psychic, Weapon [b]Minor Action[/b] Melee Weapon [b]Target:[/b] One Creature [b]Attack:[/b] Charisma vs. AC [b]Hit:[/b] 1[W] + Charisma modifier damage and the target is marked until the end of your next turn. [b]Special:[/b] You can not use this power during a turn you use another power with the weapon keyword. [u]Dualistic Defense[/u] Enlightened Master 12 Utility [b]Encounter [/b]✦ Psionic, Psychic [b]Free Action[/b] Personal [b]Effect:[/b] You make two saving throws against each effect you make a save against this turn. [u]Mental Shockwave[/u] Enlightened Master 20 Daily Your psychic attack comes without interuption to your physical combat. [b]Daily[/b] ✦ Psionic, Psychic, Impelement [b]Minor Action[/b] Ranged 10 [b]Target:[/b] One Creature [b]Attack:[/b] Charisma vs. Will [b]Hit:[/b] 1d6 + Charisma modifier psychic damage. The target is dazed, marked and moves as if in difficult terrain until the end of the encounter (one save ends all three). [b]Miss:[/b] Half damage and the target is dazed until the end of your next turn. [b]Special:[/b] You can not use this power during a turn you use another power with the impelement keyword.[/b] [/QUOTE]
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