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[Psionics] Full support?
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<blockquote data-quote="Dave Turner" data-source="post: 1630548" data-attributes="member: 12329"><p>Good points by all. My primary complaint, however, is precisely the middle-ground approach that we get. Supporters on this thread paint it as a feature ("It's easily removed!"), while I see it as a bug ("It's too thinly-sketched to be of any use!"). </p><p></p><p>In my pique, I didn't give proper shrift to the fact that the XPH is considered a fringe book. The Introductory chapter of the book does explicitly mention that everything <em>in the Player's Handbook, Dungeon Master's Guide, and Monster Manual</em> has a place in Eberron. I concede the "full support" critique. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>However, the cry that psionics is easily integrated into the setting is a double-edged sword, however, since the reverse also applies. More psionic information could have been given, with a simple sidebar encouraging DMs to excise or convert the material if they didn't like psionics. Heck, they already do this in the racial description of the kalashtar, where the <em>mindlink</em> power is described in magical terms for non-XPH games.</p><p></p><p>This is the corebook. If psionics is to have any meaningful impact in the setting, it should be featured there. Relegating development of the psionic material to a supplement just reinforces the second-class status of psionics in the setting. As it is, the material is only sparingly included throughout the 320 pg. book. Much of the heavy-lifting is left to the DM. We have plenty of information to handle arcane and divine aspects of the setting, but too little for the psionic. The shortage of material actually highlights the fact that psionics is meant to be as tangential as ever. This criticism is partly inspired by my biased love for psionics, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>This could have been WotC's big chance to reverse the traditional love-hate approach to psionics that lies at the core of D&D. The release of the XPH is widely considered to be "psionics done right", with innovative mechanics and flavor. The failure to capitalize on the quality of the XPH is frustrating to me.</p></blockquote><p></p>
[QUOTE="Dave Turner, post: 1630548, member: 12329"] Good points by all. My primary complaint, however, is precisely the middle-ground approach that we get. Supporters on this thread paint it as a feature ("It's easily removed!"), while I see it as a bug ("It's too thinly-sketched to be of any use!"). In my pique, I didn't give proper shrift to the fact that the XPH is considered a fringe book. The Introductory chapter of the book does explicitly mention that everything [i]in the Player's Handbook, Dungeon Master's Guide, and Monster Manual[/i] has a place in Eberron. I concede the "full support" critique. :) However, the cry that psionics is easily integrated into the setting is a double-edged sword, however, since the reverse also applies. More psionic information could have been given, with a simple sidebar encouraging DMs to excise or convert the material if they didn't like psionics. Heck, they already do this in the racial description of the kalashtar, where the [i]mindlink[/i] power is described in magical terms for non-XPH games. This is the corebook. If psionics is to have any meaningful impact in the setting, it should be featured there. Relegating development of the psionic material to a supplement just reinforces the second-class status of psionics in the setting. As it is, the material is only sparingly included throughout the 320 pg. book. Much of the heavy-lifting is left to the DM. We have plenty of information to handle arcane and divine aspects of the setting, but too little for the psionic. The shortage of material actually highlights the fact that psionics is meant to be as tangential as ever. This criticism is partly inspired by my biased love for psionics, of course. ;) This could have been WotC's big chance to reverse the traditional love-hate approach to psionics that lies at the core of D&D. The release of the XPH is widely considered to be "psionics done right", with innovative mechanics and flavor. The failure to capitalize on the quality of the XPH is frustrating to me. [/QUOTE]
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