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Psionics: great taste or better system?
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<blockquote data-quote="Calico_Jack73" data-source="post: 2788680" data-attributes="member: 14403"><p>Mmmmmmm... psionics.</p><p></p><p>Honestly I've considered ditching the usual magic system altogether and using psionics as THE magic of my game. The only problem is that it seems most players don't want to learn a new magic system (heck... nobody in my Midnight campaign is playing a Channeller because of the different magic system even through the individual spells are the same).</p><p></p><p>Because in most cases only one person out of a gaming group will want to play a psionic character I like to run it as an underground form of magic persecuted by wizards in my homebrew campaign setting. Sorcerers are also persecuted but not as harshly because you basically have to be born a Sorcerer... either you have the arcane potential or you don't. Psionics is a teachable science that threatens the dominance of the wizard guilds because (to butcher a line from the Incredibles) "If everyone is Super then no one is".</p><p></p><p>The funny thing about psionics is that back in the day of 1e and 2e any character regardless of class could make a roll to see if they had psionic abilities. Most people I played with back then would make that roll and actually wanted psionics. What changed besides the fact that you have to take a psionic character class if you want to be psionic?</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 2788680, member: 14403"] Mmmmmmm... psionics. Honestly I've considered ditching the usual magic system altogether and using psionics as THE magic of my game. The only problem is that it seems most players don't want to learn a new magic system (heck... nobody in my Midnight campaign is playing a Channeller because of the different magic system even through the individual spells are the same). Because in most cases only one person out of a gaming group will want to play a psionic character I like to run it as an underground form of magic persecuted by wizards in my homebrew campaign setting. Sorcerers are also persecuted but not as harshly because you basically have to be born a Sorcerer... either you have the arcane potential or you don't. Psionics is a teachable science that threatens the dominance of the wizard guilds because (to butcher a line from the Incredibles) "If everyone is Super then no one is". The funny thing about psionics is that back in the day of 1e and 2e any character regardless of class could make a roll to see if they had psionic abilities. Most people I played with back then would make that roll and actually wanted psionics. What changed besides the fact that you have to take a psionic character class if you want to be psionic? [/QUOTE]
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