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Psionics: great taste or better system?
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<blockquote data-quote="Psion" data-source="post: 2788841" data-attributes="member: 172"><p>So, do you want to actually know what I think or have me parrot an answer which does not reflect my view? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I am actually a big fan of the wizard class myself, and consdier the slot-based system a nice compromise between ease of use and flavor. I can't say that I'd be in favor of going to a point-type system for magic for a hypothetical 4e, because I don't think it's "cleaner" as you say. Tracking individual points -- which vary by power level and augmentation -- is more accounting than simply striking off on check box for the spell prepared.</p><p></p><p>Not that I don't like the psionics mechanics, I just consider them more advanced and less accessible to the average player. The are well written (though some individiaul powers need some work), just require more accounting than some players might be comfortable with.</p><p></p><p>I guess to answer your question as desired is I favor the flavor, the image that the psionic characters and powers project in the game. My first long running 3e campaign featured a villainous empire that employed psions as some of its cheif agents. The feel of dread at particularly the telepathy (mind reading, thought control), clairsentience (you can run but you can't hide!) and psychoportation lent a great feel to them as villains.</p></blockquote><p></p>
[QUOTE="Psion, post: 2788841, member: 172"] So, do you want to actually know what I think or have me parrot an answer which does not reflect my view? :) I am actually a big fan of the wizard class myself, and consdier the slot-based system a nice compromise between ease of use and flavor. I can't say that I'd be in favor of going to a point-type system for magic for a hypothetical 4e, because I don't think it's "cleaner" as you say. Tracking individual points -- which vary by power level and augmentation -- is more accounting than simply striking off on check box for the spell prepared. Not that I don't like the psionics mechanics, I just consider them more advanced and less accessible to the average player. The are well written (though some individiaul powers need some work), just require more accounting than some players might be comfortable with. I guess to answer your question as desired is I favor the flavor, the image that the psionic characters and powers project in the game. My first long running 3e campaign featured a villainous empire that employed psions as some of its cheif agents. The feel of dread at particularly the telepathy (mind reading, thought control), clairsentience (you can run but you can't hide!) and psychoportation lent a great feel to them as villains. [/QUOTE]
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