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Psionics Handbook 3.5 Confirmed!
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<blockquote data-quote="rounser" data-source="post: 948544" data-attributes="member: 1106"><p>I know it's not a problem with 3E psionics. I'm just trying to point out where I think some of the groundswell of support for psionics comes from, and that I suspect that some people's positive associations with it are for reasons just as suss as it's game balance was.</p><p></p><p>Magic is everywhere in D&D, so it loses novelty for some D&Ders, and I think that psionics acts as a sort of out for some players and DMs so they can feel special by comparison. DMs reinvent psionic-heavy worlds whilst patting themselves on the back for being so original, where in truth the idea is about as groundbreaking and continually reinvented as Tucker's Kobolds.</p><p></p><p>That it was arguably messed up again for 3E, only somewhat underpowered this time and with dungeonpunk tatts and pet rocks and awkwardly pretending to be magic to boot for lazy game balance convenience purposes (if you're going to do psionics, make it psionics, not magic in bad makeup and wearing a wig), doesn't endear me to the material any further when the archetype is only marginally swords & sorcery material anyway (setting dependent, of course), and sort of redundant in a world of magic - <em>and</em> introducing of sci-fi-ish overtones - anyhow.</p></blockquote><p></p>
[QUOTE="rounser, post: 948544, member: 1106"] I know it's not a problem with 3E psionics. I'm just trying to point out where I think some of the groundswell of support for psionics comes from, and that I suspect that some people's positive associations with it are for reasons just as suss as it's game balance was. Magic is everywhere in D&D, so it loses novelty for some D&Ders, and I think that psionics acts as a sort of out for some players and DMs so they can feel special by comparison. DMs reinvent psionic-heavy worlds whilst patting themselves on the back for being so original, where in truth the idea is about as groundbreaking and continually reinvented as Tucker's Kobolds. That it was arguably messed up again for 3E, only somewhat underpowered this time and with dungeonpunk tatts and pet rocks and awkwardly pretending to be magic to boot for lazy game balance convenience purposes (if you're going to do psionics, make it psionics, not magic in bad makeup and wearing a wig), doesn't endear me to the material any further when the archetype is only marginally swords & sorcery material anyway (setting dependent, of course), and sort of redundant in a world of magic - [i]and[/i] introducing of sci-fi-ish overtones - anyhow. [/QUOTE]
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