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Psionics Handbook 3.5 Confirmed!
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<blockquote data-quote="Steverooo" data-source="post: 949598" data-attributes="member: 9410"><p>Oh, I don't know... I like to play stealthy, perceptive woodsmen, so I never find perceptions (even extra-sensory ones) out of place... I don't find abilities like <em>Lifesense</em> out of place for a Ranger, for example.</p><p></p><p>There are so many examples of extrasensory perception in the Lord of the Rings books... Thorin talking to Ravens, Gandalf constantly talking to Great Eagles, Legolas hearing rocks lament the departed Elves, and Gimli hearing the "night speech" of plants and stones, Legolas listening to the talk of the Huorns outside Helm's Deep... Unfortunately, Tolkien rarely ever tells us "So he cast a spell..." The word "spell" is used (IIRC) less than 30 times in the three LotR books, and almost exclusively when talking about Sauron, Saruman, Gandalf, and (in "counter-spell") the Balrog. So, we don't know whether Gimli cast spells, or used a racial ability. I think a case can be made for Legolas casting <em>Stonetell</em>, as well as <em>Calm Animals</em> on Arod, to get him to enter the Paths of the Dead.</p><p></p><p>In any case, the point is, I think there's room for psychic powers in 3e (or 3.5e+). The problem is, the game designers need to sit down and figure out who does what, and then give them the powers they need to do those things.</p><p></p><p>ESP is a Psychic's job... Yet Wizards & Sorcerers have a spell to do it. Same with Telekinesis. Same with firestarting... So what to do? Strip the "Psychic" abilities from spellcasters? Make the Psis better at it than them?</p><p></p><p>D&D has always used the former approach for healing. Clerics can do it, Mages can't. Unfortunately, to fix the problem will require D&D 4.0+, not 3.5e! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="Steverooo, post: 949598, member: 9410"] Oh, I don't know... I like to play stealthy, perceptive woodsmen, so I never find perceptions (even extra-sensory ones) out of place... I don't find abilities like [I]Lifesense[/I] out of place for a Ranger, for example. There are so many examples of extrasensory perception in the Lord of the Rings books... Thorin talking to Ravens, Gandalf constantly talking to Great Eagles, Legolas hearing rocks lament the departed Elves, and Gimli hearing the "night speech" of plants and stones, Legolas listening to the talk of the Huorns outside Helm's Deep... Unfortunately, Tolkien rarely ever tells us "So he cast a spell..." The word "spell" is used (IIRC) less than 30 times in the three LotR books, and almost exclusively when talking about Sauron, Saruman, Gandalf, and (in "counter-spell") the Balrog. So, we don't know whether Gimli cast spells, or used a racial ability. I think a case can be made for Legolas casting [I]Stonetell[/I], as well as [I]Calm Animals[/I] on Arod, to get him to enter the Paths of the Dead. In any case, the point is, I think there's room for psychic powers in 3e (or 3.5e+). The problem is, the game designers need to sit down and figure out who does what, and then give them the powers they need to do those things. ESP is a Psychic's job... Yet Wizards & Sorcerers have a spell to do it. Same with Telekinesis. Same with firestarting... So what to do? Strip the "Psychic" abilities from spellcasters? Make the Psis better at it than them? D&D has always used the former approach for healing. Clerics can do it, Mages can't. Unfortunately, to fix the problem will require D&D 4.0+, not 3.5e! :o [/QUOTE]
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