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Psionics Handbook 3.5 Confirmed!
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<blockquote data-quote="Amrynn Moonshadow" data-source="post: 950196" data-attributes="member: 382"><p>psionics . . . a guess to sci-fi for some (people who focus on the matrix like stuff, et al.) . . . too new age for others (the whole "chrystal thing" . . . too much like a new paint job on some skills and powers (shudder) stuff (ie. alt. magic system which is point based...)</p><p></p><p>to me it is a big part of the fantastical. it probably does fit in more with a more 'easter (indian?)' setting than the whole knights and castles thing. that's probably why, i guess, i enjoy it. my campaign world (basically the fr setting, but on speed, including mad-@$$ geomancers trying to crash continents against each other, chronomancers trying to go back in time and 'hack' the timestream, and of course, the legit 60+ lvl elminster) isn't just europe.</p><p></p><p>psionics is like the magic of the mind, of untapping powers, latent powers that somehow we kinda all have (though so many of us don't know how to unlock those doors).</p><p></p><p>visit india, see all the ascetic yogi's who can slow their heart rate to technically death like states. (savant, anyone?) or all the fortune telling gypsies accross the globe, who have some clairvoyant powers buffed up by their class skill: bluff. most of the names are all wrong, but heck, my holy books mentions space ships, and missile combat in the same chapter as astral projections and crazy feats.</p><p></p><p>personally i'd like to see some changes, but they aren't going to happen.</p><p></p><p>psionics isn't going to be 'fixed' until it is in the core books. seriously. if it keeps being treated as a "would you want fries with that" item it's not going to be properly balanced with the rest of the stuff.</p><p></p><p>say what? i dont want psi in my game!? well, no one said you have to have monks in your game, and some people play the game w/o wizards / sorc in order to make it more historical. the dm and the players agree to the rules, if you guys don't like some guy making some pc named 'darvinder bhrameshwar' who is a multiclassed psion/cleric/monk who is adventuring to find the meaning of true suffering before he can know true pleasure then say so.</p><p></p><p>the psi-war is a good class, perhaps a bit too good though. that beast does not need to exist. just mutli a psion (or alt.name cereberalist or something..) with something else.</p><p></p><p>then again, my views are kinda strange. i'm all about killing some of the sacred cows. what's the big difference between an evoker and a transmuter? their choice of bonus spell to prepare? something tells me there is little difference between specalist wizards, and that there should be more.</p><p></p><p>an illusionist has dedicated his life to understanding shadows, and perception . . . so much more so than any other magic user, yet he can't even make a better hand shadow animal than a barbarian. i'm thinking at 5th level he should at least be familiar with his life studies enough to know how to turn himself invisible as per his level (5th) for say, 5 mins a day as a spell like ability once a day. but no. of course not. it's a sacred cow to make all wizards basically the same, in mechanics, forget flavor . . .</p><p></p><p>that cleric of a passifist god, up, he's got all those weap. proficiencies and armor abilities, heck, he has a better bab than he should for someone who reads books and prays all day!</p><p></p><p>ok, i'm ranting now, let's not take me to the dark side (gurps) here.</p><p></p><p>psi, as i know it, is something good, which can work in the right fantasy setting. how it is handled requires a bit more thinking than how magic is used (because magic has always been there, in some ways).</p><p></p><p>personally i use it as the psionics is different than magic. the more the merrier in my eyes regarding classes. i also use the talare in my campaign. good stuff from dragon quite a few months ago.</p><p></p><p>the few psionics using people on toril are either a) high level monks / priests from other lands, b) refugees from other parts of the planes.</p><p></p><p>psionics users are feared and misunderstood, and thus, hunted. they better be taking those 'hide power' feats otherwise they'd better get used to being called a 'witch' and chased out of town.</p><p></p><p>priests, their magic comes from the Gods, that's easy to understand. the gods in the fr are real and at times have walked the earth. wizards / sorcs / dragons are magical, and so forth. they have spell books and abilities.</p><p></p><p>but these 'witches' are different. their powers stem from some other alien place. not really sci-fi, but kinda more like the witch hunts meets the x-men in some respects.</p><p></p><p>needless to say playing a psion for me is hard in this world. only one has tried, and he had the party convinced that he was a fighter (think the paladin would want to be adventuring with a 'witch'?), though he was really really bad at fighting. it was either that or have his own 'friends' turn on him.</p><p></p><p>whatever.</p><p></p><p>psionics is fun. if used right. just like powerful assult rifles.</p></blockquote><p></p>
[QUOTE="Amrynn Moonshadow, post: 950196, member: 382"] psionics . . . a guess to sci-fi for some (people who focus on the matrix like stuff, et al.) . . . too new age for others (the whole "chrystal thing" . . . too much like a new paint job on some skills and powers (shudder) stuff (ie. alt. magic system which is point based...) to me it is a big part of the fantastical. it probably does fit in more with a more 'easter (indian?)' setting than the whole knights and castles thing. that's probably why, i guess, i enjoy it. my campaign world (basically the fr setting, but on speed, including mad-@$$ geomancers trying to crash continents against each other, chronomancers trying to go back in time and 'hack' the timestream, and of course, the legit 60+ lvl elminster) isn't just europe. psionics is like the magic of the mind, of untapping powers, latent powers that somehow we kinda all have (though so many of us don't know how to unlock those doors). visit india, see all the ascetic yogi's who can slow their heart rate to technically death like states. (savant, anyone?) or all the fortune telling gypsies accross the globe, who have some clairvoyant powers buffed up by their class skill: bluff. most of the names are all wrong, but heck, my holy books mentions space ships, and missile combat in the same chapter as astral projections and crazy feats. personally i'd like to see some changes, but they aren't going to happen. psionics isn't going to be 'fixed' until it is in the core books. seriously. if it keeps being treated as a "would you want fries with that" item it's not going to be properly balanced with the rest of the stuff. say what? i dont want psi in my game!? well, no one said you have to have monks in your game, and some people play the game w/o wizards / sorc in order to make it more historical. the dm and the players agree to the rules, if you guys don't like some guy making some pc named 'darvinder bhrameshwar' who is a multiclassed psion/cleric/monk who is adventuring to find the meaning of true suffering before he can know true pleasure then say so. the psi-war is a good class, perhaps a bit too good though. that beast does not need to exist. just mutli a psion (or alt.name cereberalist or something..) with something else. then again, my views are kinda strange. i'm all about killing some of the sacred cows. what's the big difference between an evoker and a transmuter? their choice of bonus spell to prepare? something tells me there is little difference between specalist wizards, and that there should be more. an illusionist has dedicated his life to understanding shadows, and perception . . . so much more so than any other magic user, yet he can't even make a better hand shadow animal than a barbarian. i'm thinking at 5th level he should at least be familiar with his life studies enough to know how to turn himself invisible as per his level (5th) for say, 5 mins a day as a spell like ability once a day. but no. of course not. it's a sacred cow to make all wizards basically the same, in mechanics, forget flavor . . . that cleric of a passifist god, up, he's got all those weap. proficiencies and armor abilities, heck, he has a better bab than he should for someone who reads books and prays all day! ok, i'm ranting now, let's not take me to the dark side (gurps) here. psi, as i know it, is something good, which can work in the right fantasy setting. how it is handled requires a bit more thinking than how magic is used (because magic has always been there, in some ways). personally i use it as the psionics is different than magic. the more the merrier in my eyes regarding classes. i also use the talare in my campaign. good stuff from dragon quite a few months ago. the few psionics using people on toril are either a) high level monks / priests from other lands, b) refugees from other parts of the planes. psionics users are feared and misunderstood, and thus, hunted. they better be taking those 'hide power' feats otherwise they'd better get used to being called a 'witch' and chased out of town. priests, their magic comes from the Gods, that's easy to understand. the gods in the fr are real and at times have walked the earth. wizards / sorcs / dragons are magical, and so forth. they have spell books and abilities. but these 'witches' are different. their powers stem from some other alien place. not really sci-fi, but kinda more like the witch hunts meets the x-men in some respects. needless to say playing a psion for me is hard in this world. only one has tried, and he had the party convinced that he was a fighter (think the paladin would want to be adventuring with a 'witch'?), though he was really really bad at fighting. it was either that or have his own 'friends' turn on him. whatever. psionics is fun. if used right. just like powerful assult rifles. [/QUOTE]
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