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Psionics Handbook 3.5 Confirmed!
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<blockquote data-quote="Perun" data-source="post: 952933" data-attributes="member: 6037"><p>We've had a psionic character in our two last campaigns (the current is run by me, and we have a 5th-level egoist, the other campaign is on pause now, and there we have Ftr 1/Psi (savant) 1/PsyWar 6).</p><p></p><p>I can't say whether they're overpowered, or underpowered, or whatever, since they're both played by the same player who is always intent on min/maxin his characters, even though he's only vaguely familiar with the rules. He tends to make sub-optimal choices (taking Inertial Armour feat, and then wearing full plate, for example).</p><p></p><p>However, I can say what slightly annoys me about 3e psionics -- it's item creation and metapsionic feats. The core D&D, meaning the three core rulebooks, have established the "standard" item creation and metamagic feats. These are (sort of) fine (I have some problems with them as well, like rods having their own feat, when they're essentialy stick-shaped wondrous items, but that's for another rant). Most importantly, if you play a multiclass spellcasting character, both the item creation and metamagic feats are available to all your spellcasting classes to use freely (so long as you can pay the cost, of course). If you have Wiz 5/Clr 5 with Scribe Scroll and Empower Spell feats, you can make a scroll of fireball and prepare an empowered cure light wounds one day, and then scribe a scroll of Endurance, and prepare an empowered Melf's acid arrow.</p><p></p><p>When psionics come into the picture, you now have a double set of feats. Ehy do psionics need separate item creation feats? I know that maybe psions brewing potions might seem silly to a number of people, but why simply not say that psionic characters use rules for brewing potions, but instead of brewing an actual potion, they paint a psionically charged tattoo on someone's body, which has the same effects and follows the same rules as standard D&D magic potions? And why not simply say that the metapsionic feats are merely metamagic feats, but instead of taking up higher level slots, they simply add PP cost equal to 2 PP per higher spell level (for example, Empower Spell feat, which psions call Overpower (or whatever) simply adds +4 to the PP cost to manifest an overpowered power).</p><p></p><p>That way a Clr 5/Psi 5 doesn't have to spend his few feats on two diffferent sets of feats that accomplish the same thing. Especially with the default assumption that psionics are same as magic (an idea I otherwise favour over the 1e/2e psionics-are-different thing).</p><p></p><p>Anyways, just IMO.</p></blockquote><p></p>
[QUOTE="Perun, post: 952933, member: 6037"] We've had a psionic character in our two last campaigns (the current is run by me, and we have a 5th-level egoist, the other campaign is on pause now, and there we have Ftr 1/Psi (savant) 1/PsyWar 6). I can't say whether they're overpowered, or underpowered, or whatever, since they're both played by the same player who is always intent on min/maxin his characters, even though he's only vaguely familiar with the rules. He tends to make sub-optimal choices (taking Inertial Armour feat, and then wearing full plate, for example). However, I can say what slightly annoys me about 3e psionics -- it's item creation and metapsionic feats. The core D&D, meaning the three core rulebooks, have established the "standard" item creation and metamagic feats. These are (sort of) fine (I have some problems with them as well, like rods having their own feat, when they're essentialy stick-shaped wondrous items, but that's for another rant). Most importantly, if you play a multiclass spellcasting character, both the item creation and metamagic feats are available to all your spellcasting classes to use freely (so long as you can pay the cost, of course). If you have Wiz 5/Clr 5 with Scribe Scroll and Empower Spell feats, you can make a scroll of fireball and prepare an empowered cure light wounds one day, and then scribe a scroll of Endurance, and prepare an empowered Melf's acid arrow. When psionics come into the picture, you now have a double set of feats. Ehy do psionics need separate item creation feats? I know that maybe psions brewing potions might seem silly to a number of people, but why simply not say that psionic characters use rules for brewing potions, but instead of brewing an actual potion, they paint a psionically charged tattoo on someone's body, which has the same effects and follows the same rules as standard D&D magic potions? And why not simply say that the metapsionic feats are merely metamagic feats, but instead of taking up higher level slots, they simply add PP cost equal to 2 PP per higher spell level (for example, Empower Spell feat, which psions call Overpower (or whatever) simply adds +4 to the PP cost to manifest an overpowered power). That way a Clr 5/Psi 5 doesn't have to spend his few feats on two diffferent sets of feats that accomplish the same thing. Especially with the default assumption that psionics are same as magic (an idea I otherwise favour over the 1e/2e psionics-are-different thing). Anyways, just IMO. [/QUOTE]
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