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Psionics Handbook 3.5 Confirmed!
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<blockquote data-quote="Staffan" data-source="post: 954079" data-attributes="member: 907"><p><strong>Re: Re</strong></p><p></p><p></p><p></p><p>I'm not Bruce, but I'll try to refute some of these points anyway.</p><p></p><p>The "random DC" is already optional, or rather, there's an optional rule for making it 10+modifiers instead of d20+modifiers. Nothing stopping you from enacting that in your home game.</p><p></p><p>In Mindscapes, by Bruce as well, Mind Blast is changed to only stun for 1d4 rounds instead. In the original version, there was a special note that Mind Flayers and their kin stunned people for 3d4 rounds with it (as per the MM), but when WOTC released the official SRD without mind flayers, that bit was removed.</p><p></p><p>On the other hand, there's a significant chance that the save DC will be so low that you're almost guaranteed to succeed.</p><p></p><p></p><p>No, it isn't. Psionic Blast uses as many PPs as a 5th level power, and has the save DC of a 4th level power. And stunning people for a few rounds might be a pretty powerful effect, but it's not "more powerful than any single friggin wizard spell in the game". With 5th level spells (the equivalent to Mind Blast), the wizard can either kill hordes of wimps, absolutely take control of a single NPC, paralyze almost any opponent, or totally neutralize an opposing spellcaster nigh-permanently. Mind Blast will stun (which is *not* the same as rendering helpless) a few opponents for a few rounds - powerful, sure, but not broken.</p><p></p><p></p><p></p><p>Many, many people feel that psionics are already too close to magic and would like to see more differences.</p><p></p><p>Wail of the Banshee - KILLS several opponents as opposed to stunning them. And psionics in general is quite a lot weaker than wizard spells - compare Whitefire to Fireball, for example.</p><p></p><p>Personally, I think Bruce had the right idea in Mindscapes - totally revamp psionic combat and turn the attack modes into powers instead.</p></blockquote><p></p>
[QUOTE="Staffan, post: 954079, member: 907"] [b]Re: Re[/b] I'm not Bruce, but I'll try to refute some of these points anyway. The "random DC" is already optional, or rather, there's an optional rule for making it 10+modifiers instead of d20+modifiers. Nothing stopping you from enacting that in your home game. In Mindscapes, by Bruce as well, Mind Blast is changed to only stun for 1d4 rounds instead. In the original version, there was a special note that Mind Flayers and their kin stunned people for 3d4 rounds with it (as per the MM), but when WOTC released the official SRD without mind flayers, that bit was removed. On the other hand, there's a significant chance that the save DC will be so low that you're almost guaranteed to succeed. No, it isn't. Psionic Blast uses as many PPs as a 5th level power, and has the save DC of a 4th level power. And stunning people for a few rounds might be a pretty powerful effect, but it's not "more powerful than any single friggin wizard spell in the game". With 5th level spells (the equivalent to Mind Blast), the wizard can either kill hordes of wimps, absolutely take control of a single NPC, paralyze almost any opponent, or totally neutralize an opposing spellcaster nigh-permanently. Mind Blast will stun (which is *not* the same as rendering helpless) a few opponents for a few rounds - powerful, sure, but not broken. Many, many people feel that psionics are already too close to magic and would like to see more differences. Wail of the Banshee - KILLS several opponents as opposed to stunning them. And psionics in general is quite a lot weaker than wizard spells - compare Whitefire to Fireball, for example. Personally, I think Bruce had the right idea in Mindscapes - totally revamp psionic combat and turn the attack modes into powers instead. [/QUOTE]
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