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<blockquote data-quote="Felikeries" data-source="post: 1468873" data-attributes="member: 15359"><p>i've found most the psionic materials dissagreeable</p><p></p><p>this is what stands for psionics as i see it</p><p></p><p>The power's are a finite # of players that have won a lucky take and</p><p>the next step should revoke some of their original class etc. powers</p><p></p><p>This should be stable with less is more thoery as for advantagous powers</p><p>so thusly in no way does the magic spell casting worths get cut from their rank on 'weave' powers and battle ability</p><p></p><p>Various campaigns at higher levels may allow certain scenarios that a character may transform their ability with the same idea as that which is taken from their original class</p><p></p><p>The checks that are made should have the same relativity as the players original stats etc,rather than it's own resource,ultimately the variation</p><p>should be used for what it is a simplified way to have some extra spell like powers that does'nt sway the turn of conflict for an entire campaign</p><p></p><p>Some features may have psionic saves,defense,or increased dmg,that are actually for the purpous of plkayers fighting against them,and what the psionics could do as a flavour for that bit in a campaign;however using psionics for greater constructs against 'evil lord' leader's and defying wards etc with greater worth is truelly a minimaly needed element</p><p></p><p>One obvious choice is that the level a psionic player attains a power is the worth of which it can be used for a 'meta' channel for a member of the party's spell casting.This extra is thus abiden in some cases yet could be a powerfull extra at others,despite the spell level itself,in some examples simply the level it was learned,therefore affected with the psionic level adj that the power was taken making a furrysome interaction with a psionic player in the party.</p></blockquote><p></p>
[QUOTE="Felikeries, post: 1468873, member: 15359"] i've found most the psionic materials dissagreeable this is what stands for psionics as i see it The power's are a finite # of players that have won a lucky take and the next step should revoke some of their original class etc. powers This should be stable with less is more thoery as for advantagous powers so thusly in no way does the magic spell casting worths get cut from their rank on 'weave' powers and battle ability Various campaigns at higher levels may allow certain scenarios that a character may transform their ability with the same idea as that which is taken from their original class The checks that are made should have the same relativity as the players original stats etc,rather than it's own resource,ultimately the variation should be used for what it is a simplified way to have some extra spell like powers that does'nt sway the turn of conflict for an entire campaign Some features may have psionic saves,defense,or increased dmg,that are actually for the purpous of plkayers fighting against them,and what the psionics could do as a flavour for that bit in a campaign;however using psionics for greater constructs against 'evil lord' leader's and defying wards etc with greater worth is truelly a minimaly needed element One obvious choice is that the level a psionic player attains a power is the worth of which it can be used for a 'meta' channel for a member of the party's spell casting.This extra is thus abiden in some cases yet could be a powerfull extra at others,despite the spell level itself,in some examples simply the level it was learned,therefore affected with the psionic level adj that the power was taken making a furrysome interaction with a psionic player in the party. [/QUOTE]
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