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Psionics Handbook
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<blockquote data-quote="Benben" data-source="post: 1469029" data-attributes="member: 110"><p>I've always loved the concept of psionics, but have never liked what's been published in Core D&D. The 3E system I found to be loads better than the 2nd and 1st ed materials. The 3E system did need a series of patches though, and became much more interesting when Cordell introduced his mindscapes psionic combat system. </p><p> </p><p>Recently I picked up Green Ronin's <a href="http://www.greenronin.com/cgi-bin/product.cgi?prodid=1306" target="_blank">The Psychic's Handbook</a> and fell in love with their feat and skill based system, that works for just about any setting from Mercede Lackey's Valdemar to futuristinc X-Men if you tap into the D20 Modern rules. It could also be easily used for a D20 version of Trinity, White Wolfs psionic sci-fi setting. Bar none the best thing I've purchased since the 3.5 conversion.</p></blockquote><p></p>
[QUOTE="Benben, post: 1469029, member: 110"] I've always loved the concept of psionics, but have never liked what's been published in Core D&D. The 3E system I found to be loads better than the 2nd and 1st ed materials. The 3E system did need a series of patches though, and became much more interesting when Cordell introduced his mindscapes psionic combat system. Recently I picked up Green Ronin's [url="http://www.greenronin.com/cgi-bin/product.cgi?prodid=1306"]The Psychic's Handbook[/url] and fell in love with their feat and skill based system, that works for just about any setting from Mercede Lackey's Valdemar to futuristinc X-Men if you tap into the D20 Modern rules. It could also be easily used for a D20 version of Trinity, White Wolfs psionic sci-fi setting. Bar none the best thing I've purchased since the 3.5 conversion. [/QUOTE]
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