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Psionics Hits Unearthed Arcana
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<blockquote data-quote="The Myopic Sniper" data-source="post: 7675174" data-attributes="member: 55013"><p>I really like it. It is a good start anyway. I don't miss the pseudoscience flavor as much as I thought I might and I will be interested to see how they develop this into a full class. I kind of wish that it was more of a short rest based class and the psi points and psi maximum for powers were reduced accordingly. Perhaps they didn't want to step on the Monk's toes here since the numbers would probably look a lot like Ki points and their maximum's for powers. It might be easily house ruled once we see the whole class. Anyway, it looks like a good start and I am glad to see that they aren't totally adverse to adding new classes to the game.</p></blockquote><p></p>
[QUOTE="The Myopic Sniper, post: 7675174, member: 55013"] I really like it. It is a good start anyway. I don't miss the pseudoscience flavor as much as I thought I might and I will be interested to see how they develop this into a full class. I kind of wish that it was more of a short rest based class and the psi points and psi maximum for powers were reduced accordingly. Perhaps they didn't want to step on the Monk's toes here since the numbers would probably look a lot like Ki points and their maximum's for powers. It might be easily house ruled once we see the whole class. Anyway, it looks like a good start and I am glad to see that they aren't totally adverse to adding new classes to the game. [/QUOTE]
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Psionics Hits Unearthed Arcana
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