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General Tabletop Discussion
*Dungeons & Dragons
Psionics Hits Unearthed Arcana
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<blockquote data-quote="Patrick McGill" data-source="post: 7675238" data-attributes="member: 6749334"><p>The mechanics look interesting and fun, cannot wait to test them out.</p><p></p><p>I do not like the flavor, not one bit. Mysticism and the occult as a concept is magical; "mystics" were often spiritual people trying to get closer to their deity through things like asceticism and meditation. A not small portion of where we get the pop culture ideas for wizards is from medieval and renaissance mystics like alchemists and kabbalists.</p><p></p><p>I thought the reason people liked psionics in the old editions was because of it's sci-fi flavor. It was incredibly unique and brought to mind pulp "sword and planet" fantasy and sci-fi of the era. I mean, come on! Dark Sun is THE psionic setting and that's got a Sword and Planet streak many miles across.</p><p></p><p>In my settings, at least, mysticism and the occult is the modus operandi for wizards, warlocks, and even some clerics. The inner workings of many of the temples and mystery schools are definitely what I would call mystical. The Far Realm itself is closely connected to the mysteries of the world; old tomes of great power mention these unknowable beings. I kinda don't like that being used for psionics, which is completely separate from magic.</p><p></p><p>In the end despite my rant, this is a very tiny minor issue. They're not going to tear up my campaign notebook or force this flavor on me, so don't take this as a wholesale rejection. I just wish, as with many other things in 5e, they would embrace what made people like this in the past, and take a look at where Gygax and co. got the inspiration for those things.</p></blockquote><p></p>
[QUOTE="Patrick McGill, post: 7675238, member: 6749334"] The mechanics look interesting and fun, cannot wait to test them out. I do not like the flavor, not one bit. Mysticism and the occult as a concept is magical; "mystics" were often spiritual people trying to get closer to their deity through things like asceticism and meditation. A not small portion of where we get the pop culture ideas for wizards is from medieval and renaissance mystics like alchemists and kabbalists. I thought the reason people liked psionics in the old editions was because of it's sci-fi flavor. It was incredibly unique and brought to mind pulp "sword and planet" fantasy and sci-fi of the era. I mean, come on! Dark Sun is THE psionic setting and that's got a Sword and Planet streak many miles across. In my settings, at least, mysticism and the occult is the modus operandi for wizards, warlocks, and even some clerics. The inner workings of many of the temples and mystery schools are definitely what I would call mystical. The Far Realm itself is closely connected to the mysteries of the world; old tomes of great power mention these unknowable beings. I kinda don't like that being used for psionics, which is completely separate from magic. In the end despite my rant, this is a very tiny minor issue. They're not going to tear up my campaign notebook or force this flavor on me, so don't take this as a wholesale rejection. I just wish, as with many other things in 5e, they would embrace what made people like this in the past, and take a look at where Gygax and co. got the inspiration for those things. [/QUOTE]
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