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Psionics Hits Unearthed Arcana
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<blockquote data-quote="fuindordm" data-source="post: 7675286" data-attributes="member: 5435"><p>Overall, not too bad.</p><p></p><p>Disciplines are sort of like cleric domains (always prepared) that you can swap out. I would hope that at higher levels the class gets to maintain more than one domain at a time somehow. The saving throw mechanic is also neat, but I'd expect most PCs to leave it set to Con rather than Dex to improve their Concentration checks.</p><p></p><p>The only thing that I don't like is that they are using the spell point scale from the DMG. I think spell points work better when low-level slots still consume a significant portion of the pool--I don't like to see characters that at high levels can cast hundreds of low-level spells per day.</p><p></p><p>The rule for psi/magic transparency is fine with me. You can say that psi learns how to stimulate a spell in the weave, or that some magic spells imitate psi--either way works. Some refinement of this concept is possible down the line.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 7675286, member: 5435"] Overall, not too bad. Disciplines are sort of like cleric domains (always prepared) that you can swap out. I would hope that at higher levels the class gets to maintain more than one domain at a time somehow. The saving throw mechanic is also neat, but I'd expect most PCs to leave it set to Con rather than Dex to improve their Concentration checks. The only thing that I don't like is that they are using the spell point scale from the DMG. I think spell points work better when low-level slots still consume a significant portion of the pool--I don't like to see characters that at high levels can cast hundreds of low-level spells per day. The rule for psi/magic transparency is fine with me. You can say that psi learns how to stimulate a spell in the weave, or that some magic spells imitate psi--either way works. Some refinement of this concept is possible down the line. [/QUOTE]
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Psionics Hits Unearthed Arcana
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