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*Dungeons & Dragons
Psionics Hits Unearthed Arcana
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<blockquote data-quote="TheCosmicKid" data-source="post: 7675311" data-attributes="member: 6683613"><p>The Conquering Mind abilities say, "On a successful save, the target is unaffected and you cannot use this ability on that creature again until you finish a long rest."</p><p></p><p>I'd flip that around: you cannot use the ability on the creature again after a <em>failed</em> save. What's more, if after a successful save you maintain concentration, you can "hold the charge" as it were: on subsequent rounds you can keep trying to use the effect on the same target without spending any more power points (or perhaps spending a token amount). The idea being that it's the still the same instance of psychic manifestation, and you're just spending more than one round pushing at the target's mind.</p><p></p><p>Naturally, the effects themselves would have to be rebalanced. But I like this "try try again" play pattern much more than its reverse. It feels more like a classic psychic battle of wills from film or TV to me: the psion, with his fingers to his temples, bearing down ever harder and harder on his victim's brain. The victim can resist, but only for so long - the only permanent way to thwart the psion is by breaking his concentration. It just doesn't seem right if the psion tries only for six seconds, and then gives up if the victim can resist that first assault. Also, in general, when playing casters I hate that feeling of "He saved, so you just wasted your spell and your turn." If a successful save only means my cool power is deferred rather than lost, effects like this are a lot more satisfying.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7675311, member: 6683613"] The Conquering Mind abilities say, "On a successful save, the target is unaffected and you cannot use this ability on that creature again until you finish a long rest." I'd flip that around: you cannot use the ability on the creature again after a [I]failed[/I] save. What's more, if after a successful save you maintain concentration, you can "hold the charge" as it were: on subsequent rounds you can keep trying to use the effect on the same target without spending any more power points (or perhaps spending a token amount). The idea being that it's the still the same instance of psychic manifestation, and you're just spending more than one round pushing at the target's mind. Naturally, the effects themselves would have to be rebalanced. But I like this "try try again" play pattern much more than its reverse. It feels more like a classic psychic battle of wills from film or TV to me: the psion, with his fingers to his temples, bearing down ever harder and harder on his victim's brain. The victim can resist, but only for so long - the only permanent way to thwart the psion is by breaking his concentration. It just doesn't seem right if the psion tries only for six seconds, and then gives up if the victim can resist that first assault. Also, in general, when playing casters I hate that feeling of "He saved, so you just wasted your spell and your turn." If a successful save only means my cool power is deferred rather than lost, effects like this are a lot more satisfying. [/QUOTE]
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Psionics Hits Unearthed Arcana
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