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Psionics Hits Unearthed Arcana
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<blockquote data-quote="Mephista" data-source="post: 7675356" data-attributes="member: 6786252"><p>Thoughts-</p><p></p><p>While interesting, I'm getting a lot of 5-min-work-day potential. There simply is no scaling mechanic involved here. It could just because we have only 5 levels, but neither Mind Thrust power nor Immortal have a way to increase the damage of their attacks without spending power points. That means that the class, as currently designed, favors nova-then-sleep tactics. </p><p></p><p>It also means that, at the higher levels, the only Immortal Discipline you'll be using for the vast majority of the game is Psionic Weapon. Maybe later on we'll see Extra Attack feature and Mind Thrust scaling, but as it is, I'm leery of the damage output. </p><p></p><p></p><p>Immortal also seems to avoid the gish problem by making Concentration on a hit a non-issue here. </p><p></p><p></p><p>Overall, the class currently feels very boring to me at the moment. Awakened can only use the cantrip-like Mind Thrust. Immortal damage scales kinda like the rogue's, and bonus actions are taken up by the Disciplines - as a result, Great Weapon, Polearm, Crossbow, and Sharpshoorter won't be that good of a choice, imho. You're best off to use Finesse or Ranged weapons as a result, and go DEX heavy instead of STR builds. </p><p></p><p></p><p>I do like how we start off with medium armor here. It seems that we've learned the lessons on why the blade warlock is struggling in a lot of places. Actually, Immortal gives me a lot of ideas on how to fix the blade'lock. </p><p></p><p></p><p>I agree with others who've said we should just have one pool of Disciplines. </p><p></p><p></p><p>I'm kind of sad we didn't see a discipline that gave us the power to cast Charm/Dominate/etc Person. </p><p></p><p></p><p>In the end, though? It feels very dull and restrictive at the moment. That may change with the full class and more Disciplines, but I'm just not feeling it.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7675356, member: 6786252"] Thoughts- While interesting, I'm getting a lot of 5-min-work-day potential. There simply is no scaling mechanic involved here. It could just because we have only 5 levels, but neither Mind Thrust power nor Immortal have a way to increase the damage of their attacks without spending power points. That means that the class, as currently designed, favors nova-then-sleep tactics. It also means that, at the higher levels, the only Immortal Discipline you'll be using for the vast majority of the game is Psionic Weapon. Maybe later on we'll see Extra Attack feature and Mind Thrust scaling, but as it is, I'm leery of the damage output. Immortal also seems to avoid the gish problem by making Concentration on a hit a non-issue here. Overall, the class currently feels very boring to me at the moment. Awakened can only use the cantrip-like Mind Thrust. Immortal damage scales kinda like the rogue's, and bonus actions are taken up by the Disciplines - as a result, Great Weapon, Polearm, Crossbow, and Sharpshoorter won't be that good of a choice, imho. You're best off to use Finesse or Ranged weapons as a result, and go DEX heavy instead of STR builds. I do like how we start off with medium armor here. It seems that we've learned the lessons on why the blade warlock is struggling in a lot of places. Actually, Immortal gives me a lot of ideas on how to fix the blade'lock. I agree with others who've said we should just have one pool of Disciplines. I'm kind of sad we didn't see a discipline that gave us the power to cast Charm/Dominate/etc Person. In the end, though? It feels very dull and restrictive at the moment. That may change with the full class and more Disciplines, but I'm just not feeling it. [/QUOTE]
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