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Psionics Hits Unearthed Arcana
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<blockquote data-quote="ceejzz" data-source="post: 7675432" data-attributes="member: 6794245"><p>ignoring multiclass scenarios, the fact that the mystic does not get an extra attack makes their "surge of action" inferior to the fighter's "action surge", imo. at level 5, action surge grants the fighter 4 attacks plus a bonus action, and wizards suggests most traveling days have 2 short rests, iirc, which works out to 3 action surges a day. meanwhile, the immortal's surge of action gives them two attacks five times a day, with no bonus action, and no other resources to expend.</p><p></p><p>of course, from lvl 6-10 (i.e. before fighters get their third attack), the immortal gains more psi points that they can use. at lvl 10, they can get their extra action 12 times per day at the cost of their bonus action. this again comes at the price of all their other powers, though. then, at level 11, i think fighters pull ahead again, as they get three attacks, which gives them 6 attacks on turns they use action surge.</p><p></p><p>once i take all of that into consideration, i don't think that surge of action is greatly better than action surge, especially after level 11 (note that many of the martial classes have better damage than the fighter until level 11, at which point the fighter pulls ahead). the one thing i will concede is that we haven't seen the higher level traits yet - if mystics get extra attack at higher levels, that will make them much stronger.</p><p></p><p></p><p></p><p>i can agree with this on some level - it doesn't seem completely fair that a mystic gets more uses of its strongest abilities than the spellcasters do (although again, there is an opportunity cost here, as i leave myself with very few psi points in a hurry). my only rebuttal would be that the current system helps differentiate mystics from spellcasters in a mechanical sense - if they had "psi slots" like casters have spell slots, then their play styles may feel too similar. </p><p></p><p>if it is too strong, though, then maybe they can keep the system, but scale back the point. hopefully enough people playtest the class to interrogate this idea further.</p></blockquote><p></p>
[QUOTE="ceejzz, post: 7675432, member: 6794245"] ignoring multiclass scenarios, the fact that the mystic does not get an extra attack makes their "surge of action" inferior to the fighter's "action surge", imo. at level 5, action surge grants the fighter 4 attacks plus a bonus action, and wizards suggests most traveling days have 2 short rests, iirc, which works out to 3 action surges a day. meanwhile, the immortal's surge of action gives them two attacks five times a day, with no bonus action, and no other resources to expend. of course, from lvl 6-10 (i.e. before fighters get their third attack), the immortal gains more psi points that they can use. at lvl 10, they can get their extra action 12 times per day at the cost of their bonus action. this again comes at the price of all their other powers, though. then, at level 11, i think fighters pull ahead again, as they get three attacks, which gives them 6 attacks on turns they use action surge. once i take all of that into consideration, i don't think that surge of action is greatly better than action surge, especially after level 11 (note that many of the martial classes have better damage than the fighter until level 11, at which point the fighter pulls ahead). the one thing i will concede is that we haven't seen the higher level traits yet - if mystics get extra attack at higher levels, that will make them much stronger. i can agree with this on some level - it doesn't seem completely fair that a mystic gets more uses of its strongest abilities than the spellcasters do (although again, there is an opportunity cost here, as i leave myself with very few psi points in a hurry). my only rebuttal would be that the current system helps differentiate mystics from spellcasters in a mechanical sense - if they had "psi slots" like casters have spell slots, then their play styles may feel too similar. if it is too strong, though, then maybe they can keep the system, but scale back the point. hopefully enough people playtest the class to interrogate this idea further. [/QUOTE]
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