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Psionics Hits Unearthed Arcana
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<blockquote data-quote="Mephista" data-source="post: 7675495" data-attributes="member: 6786252"><p>Sure. Lets start with "its actually on the lower end of the power curve," and move on to "inflexible" and "the 5-min work day is a joke." </p><p></p><p>One of the most important aspects of min-maxing is consistency - being able to reproduce attacks over the course of the adventuring day. While the Mystic can nova really well, that uses up its daily energy source so that its actually lack luster during the rest of the adventuring day. And that's before we start touching on using the points on social or exploration things - utility will be a drain.</p><p></p><p>Lack of AoEs and control effects really hurt the Ascended as a min-max option. Sure, its fun, but we're talking about some pretty limited effects here. Even Charm Person had both social and combat purposes. As it stands, though, until level 5? We only have one (pretty weak) Discipline. That means we're going to be heavily focused on Mind Thrusting. Compared to the Warlock, Mind Thrusts are far and away worse than Eldritch Blasts. 1d8 versus 1d10 isn't a big deal, but with spending PP versus Agonizing and Hex? You'd need to spend one PP per Agonizing Blast to keep up in damage... and you don't get enough PP to last all day with that, plus utility effects. Three PP if we bust out Hex. Going pure warlock is a stronger option for a min-maxer, and Sorlock is even better!</p><p></p><p>On the Immortal side, we effectively have three mutually exclusive options - either you're really fast, really defensive, or hit hard. While you can swap out, only one can be active at once. Compared to the Fighter? We start with access to Heavy Armor, making the Fighter one of the most defensive off the bat. Fighting styles and subclasses get a bit of a damage boost, plus we get Action Surges. While the Fighter isn't as fast as Celerity, its very defensive and hits very hard, and that's before we talk feats. At low levels, a TWF Fighter actually does far more damage than the Immortal can, because bonus action attacks are a thing. And that's assuming the Champion subclass - Battlemaster has control effects the Immortal does not, and Eldritch Knight has some nice tricks. Even if we look at the 5x daily Celerity effect, its stumbling behind manuevers and action surges in terms of damage at level 5. </p><p></p><p>All in all, the current Mystic can't both Nova and consistently deal damage, can't fill in the arcanist niche yet, and the Immortal barely keeps up with the Fighter or Barbarian. </p><p></p><p> Because that would not appease fans of psionics, nor fans of the monk.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7675495, member: 6786252"] Sure. Lets start with "its actually on the lower end of the power curve," and move on to "inflexible" and "the 5-min work day is a joke." One of the most important aspects of min-maxing is consistency - being able to reproduce attacks over the course of the adventuring day. While the Mystic can nova really well, that uses up its daily energy source so that its actually lack luster during the rest of the adventuring day. And that's before we start touching on using the points on social or exploration things - utility will be a drain. Lack of AoEs and control effects really hurt the Ascended as a min-max option. Sure, its fun, but we're talking about some pretty limited effects here. Even Charm Person had both social and combat purposes. As it stands, though, until level 5? We only have one (pretty weak) Discipline. That means we're going to be heavily focused on Mind Thrusting. Compared to the Warlock, Mind Thrusts are far and away worse than Eldritch Blasts. 1d8 versus 1d10 isn't a big deal, but with spending PP versus Agonizing and Hex? You'd need to spend one PP per Agonizing Blast to keep up in damage... and you don't get enough PP to last all day with that, plus utility effects. Three PP if we bust out Hex. Going pure warlock is a stronger option for a min-maxer, and Sorlock is even better! On the Immortal side, we effectively have three mutually exclusive options - either you're really fast, really defensive, or hit hard. While you can swap out, only one can be active at once. Compared to the Fighter? We start with access to Heavy Armor, making the Fighter one of the most defensive off the bat. Fighting styles and subclasses get a bit of a damage boost, plus we get Action Surges. While the Fighter isn't as fast as Celerity, its very defensive and hits very hard, and that's before we talk feats. At low levels, a TWF Fighter actually does far more damage than the Immortal can, because bonus action attacks are a thing. And that's assuming the Champion subclass - Battlemaster has control effects the Immortal does not, and Eldritch Knight has some nice tricks. Even if we look at the 5x daily Celerity effect, its stumbling behind manuevers and action surges in terms of damage at level 5. All in all, the current Mystic can't both Nova and consistently deal damage, can't fill in the arcanist niche yet, and the Immortal barely keeps up with the Fighter or Barbarian. Because that would not appease fans of psionics, nor fans of the monk. [/QUOTE]
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