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Psionics Hits Unearthed Arcana
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<blockquote data-quote="Sadrik" data-source="post: 7675503" data-attributes="member: 14506"><p>My point was not that if a creative DM looked at an RPG and thought they could change something then they could do it. It was talking about accessibility of change. How easy do you want the interlocking parts of the game to be? How difficult? Do you want to make a bunch of things that look like spells, but are not?</p><p></p><p></p><p>So your point is that psionics inherently have to use different rules than magic. I don't agree with that. Mechanically psionics can use the same rules whether Mearls and co want to actually make the rules different or the same is just a style choice. Not an inherent difference, like you cannot have similar mechanics because they are so different. Example: divine magic and arcane magic could be very different, howerver they use the same mechanics. I feel psionics are similar in this regard, they can bolt on a whole different subsystem, however they could evoke all of the same theme through, all ready established mechanics.</p><p></p><p></p><p>I agree, However they cannot go back and rewrite the DMG. I would say it would be simpler to use slots and then point out that the power points can be incorporated from the DMG. No overlap and no convolution.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 7675503, member: 14506"] My point was not that if a creative DM looked at an RPG and thought they could change something then they could do it. It was talking about accessibility of change. How easy do you want the interlocking parts of the game to be? How difficult? Do you want to make a bunch of things that look like spells, but are not? So your point is that psionics inherently have to use different rules than magic. I don't agree with that. Mechanically psionics can use the same rules whether Mearls and co want to actually make the rules different or the same is just a style choice. Not an inherent difference, like you cannot have similar mechanics because they are so different. Example: divine magic and arcane magic could be very different, howerver they use the same mechanics. I feel psionics are similar in this regard, they can bolt on a whole different subsystem, however they could evoke all of the same theme through, all ready established mechanics. I agree, However they cannot go back and rewrite the DMG. I would say it would be simpler to use slots and then point out that the power points can be incorporated from the DMG. No overlap and no convolution. [/QUOTE]
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Psionics Hits Unearthed Arcana
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