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Psionics Hits Unearthed Arcana
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<blockquote data-quote="Li Shenron" data-source="post: 7675509" data-attributes="member: 1465"><p>Even tho I have never been a fan of psionics in D&D, I am interested in what they come up with for 5e... my first random impressions on these draft rules:</p><p></p><p>- "Mystic" doesn't sound like an appropriate class name at all to me, as far I know the word normally has some religious connotation, which doesn't typically come with psionics (it <em>could</em>, but I think it would be a minority option); maybe the name belongs to the attempt at removing the sci-fi colour of psionics but my guess is that WotC will later revert to the usual "Psion"</p><p></p><p>- I am with those who think the Far Realm connection is inappropriate for the class as a whole; it just doesn't cut it because the Far Realm is all about madness while Psionics is pretty much the opposite, it's about awareness and clarity... the two <em>might</em> connect in a very special case, which means there could be one <em>subclass</em> of the Psion that relates to the Far Realm (just like there's a Warlock subclass), but for the whole class is way too restrictive</p><p></p><p>- Psionics mechanics is not spells: this is a key design decision, but I cannot say whether it's right or wrong. Perhaps the main consequence is with multiclassing, because psi points won't merge with spell 'slots'. I am not against this idea, I am not worried about some class combinations such as Psion/Wizard or Psion/Cleric not working well. But I have the feeling that Psion/Monk would make a lot of sense, so how about a (perhaps optional) rule that says psi points and ki points are the same thing? Going even further, sorcery points could also be the same thing as psi/ki points. I think narratively it would make at least some sense (Monks, Psions and Sorcerers all get their power 'from within" while Clerics, Druids, Wizards and Warlocks get them 'from the outside') and it would help the Psion class be less isolated from the others.</p><p></p><p>- All psionics effects require concentration: this is quite restrictive, and I am not sure it's fair, although it's narratively sensible. At least IIUC it still allows multiple effects (because it's the <em>discipline</em> which requires concentration, not the individual effects).</p><p></p><p>- All psionics effects do not have components: this is <em>nailed perfectly</em>.</p><p></p><p>- Intelligence as key ability... I would prefer a different ability (Int, Wis, Cha or Con) depending on <em>discipline</em>.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7675509, member: 1465"] Even tho I have never been a fan of psionics in D&D, I am interested in what they come up with for 5e... my first random impressions on these draft rules: - "Mystic" doesn't sound like an appropriate class name at all to me, as far I know the word normally has some religious connotation, which doesn't typically come with psionics (it [I]could[/I], but I think it would be a minority option); maybe the name belongs to the attempt at removing the sci-fi colour of psionics but my guess is that WotC will later revert to the usual "Psion" - I am with those who think the Far Realm connection is inappropriate for the class as a whole; it just doesn't cut it because the Far Realm is all about madness while Psionics is pretty much the opposite, it's about awareness and clarity... the two [I]might[/I] connect in a very special case, which means there could be one [I]subclass[/I] of the Psion that relates to the Far Realm (just like there's a Warlock subclass), but for the whole class is way too restrictive - Psionics mechanics is not spells: this is a key design decision, but I cannot say whether it's right or wrong. Perhaps the main consequence is with multiclassing, because psi points won't merge with spell 'slots'. I am not against this idea, I am not worried about some class combinations such as Psion/Wizard or Psion/Cleric not working well. But I have the feeling that Psion/Monk would make a lot of sense, so how about a (perhaps optional) rule that says psi points and ki points are the same thing? Going even further, sorcery points could also be the same thing as psi/ki points. I think narratively it would make at least some sense (Monks, Psions and Sorcerers all get their power 'from within" while Clerics, Druids, Wizards and Warlocks get them 'from the outside') and it would help the Psion class be less isolated from the others. - All psionics effects require concentration: this is quite restrictive, and I am not sure it's fair, although it's narratively sensible. At least IIUC it still allows multiple effects (because it's the [I]discipline[/I] which requires concentration, not the individual effects). - All psionics effects do not have components: this is [I]nailed perfectly[/I]. - Intelligence as key ability... I would prefer a different ability (Int, Wis, Cha or Con) depending on [I]discipline[/I]. [/QUOTE]
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