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Psionics Hits Unearthed Arcana
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<blockquote data-quote="Chryssis" data-source="post: 7675554" data-attributes="member: 6787279"><p>okay so i finally made it through all 28 pages of quibbling about once sentence that may or may not mesh well with eberron, and people complaining that the spell point variant system is overpowered (because these mystics just use the DMG variant spell point rules). I wont comment on the eberron thing, however for the spell points I think a major comparison is being missed.</p><p>People are saying Mystics are given too much versatility due to spell points, a spell slot full caster can only cast x spells where a mystic can cast their low level spells all day. That is true! however a wizard has access to 34? first level spells and a dozen cantrips while a mystic has access to 3 and a single pseudo cantrip so while they may be able to do it all day long they can do one very specific thing while a wizard can do several different things during the day. This is the exact same tradeoff you see between wizards > Sorcerer +/- = Bard > warlock > mystic.</p><p></p><p>Based on the given progression of disciplines (2 active 1 passive) and 3 available by 5th level it would seem logical that each tier has 2-3ish disciplines so a max level mystic will have 2-3 options to choose from per equivalent spell level (each discipline has a low mid and top end ability for each tier) that is very restrictive. </p><p></p><p>There has also been a lot of talk of multiclassing, since concentration is required for practically all abilities mystic is only really viable as a multiclass to rogue/fighter unless they get later abilities that trump normal spellcasting concentration classics ala fly, haste, hex and then it is at the cost of bonus actions.</p><p></p><p>overall i quite like it.</p></blockquote><p></p>
[QUOTE="Chryssis, post: 7675554, member: 6787279"] okay so i finally made it through all 28 pages of quibbling about once sentence that may or may not mesh well with eberron, and people complaining that the spell point variant system is overpowered (because these mystics just use the DMG variant spell point rules). I wont comment on the eberron thing, however for the spell points I think a major comparison is being missed. People are saying Mystics are given too much versatility due to spell points, a spell slot full caster can only cast x spells where a mystic can cast their low level spells all day. That is true! however a wizard has access to 34? first level spells and a dozen cantrips while a mystic has access to 3 and a single pseudo cantrip so while they may be able to do it all day long they can do one very specific thing while a wizard can do several different things during the day. This is the exact same tradeoff you see between wizards > Sorcerer +/- = Bard > warlock > mystic. Based on the given progression of disciplines (2 active 1 passive) and 3 available by 5th level it would seem logical that each tier has 2-3ish disciplines so a max level mystic will have 2-3 options to choose from per equivalent spell level (each discipline has a low mid and top end ability for each tier) that is very restrictive. There has also been a lot of talk of multiclassing, since concentration is required for practically all abilities mystic is only really viable as a multiclass to rogue/fighter unless they get later abilities that trump normal spellcasting concentration classics ala fly, haste, hex and then it is at the cost of bonus actions. overall i quite like it. [/QUOTE]
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