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Psionics Hits Unearthed Arcana
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<blockquote data-quote="Sadrik" data-source="post: 7675583" data-attributes="member: 14506"><p>I think that is interesting. Subclasses is PC glut but a new class with a unique casting method is not.</p><p></p><p>I agree, though that psionics are not a universal campaign setting thing. It makes sense why they are not included in the PHB at least by paying homage to campaign settings... Well that is not quite right though. We have some pretty odd ball races that would not be in some campaign settings (tiefling, dragonborn etc.). They sort of list these as "rare". Then you have some classes that are not viable in some campaign settings - Warlock, and Sorcerer - wild mage. So there are some examples of things that are not viable as classes and races that are not going to automatically be universally accepted like an elf or a fighter. Psion's would certainly fit into that group of not universally accepted.</p><p></p><p>For psion's in the 3.xe era, we wound up banning them. As they were seen as too powerful and were not balanced appropriately. they had a unique mechanic that avoided spell slots and gave them a bunch of new "spells" which were pretty mutable and gave extreme flexibility over the standard classes. We banned it.</p><p></p><p>For 2e era it was just wonky mechanics, great theme but ineffective with the opposed rolls. Throughout that era we played as much 1e as 2e.</p><p></p><p>For 1e era we had a few PCs with psionics. They were highly effective (teleport, domination, invisibility) out the gate. Delving into the attack modes and things when you ran into a mindflayer was nasty. I remember one PC had his powers wiped from him by a mindflayer in one game. That sucked for him. Psionics were in the base game. Heck they were in the most owned book - PHB. Thinking about it this way, I would have much rather had a psion in the base game rather than a Warlock.</p><p></p><p>Something about the 1e psionics that is a problem with this edition is the further unique they go the more difficult the monster manual becomes. Unless, in a future printings they go back in and errata the book and post a free update. The monsters could look quite different. Something that melds with what they did in the MM makes a lot of sense to me. Additionally psionics should have already been worked out by Mearls and co. we should have seen the mechanics already in the MM and simply not had the source book to run them appropriately. This is ball that was dropped.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 7675583, member: 14506"] I think that is interesting. Subclasses is PC glut but a new class with a unique casting method is not. I agree, though that psionics are not a universal campaign setting thing. It makes sense why they are not included in the PHB at least by paying homage to campaign settings... Well that is not quite right though. We have some pretty odd ball races that would not be in some campaign settings (tiefling, dragonborn etc.). They sort of list these as "rare". Then you have some classes that are not viable in some campaign settings - Warlock, and Sorcerer - wild mage. So there are some examples of things that are not viable as classes and races that are not going to automatically be universally accepted like an elf or a fighter. Psion's would certainly fit into that group of not universally accepted. For psion's in the 3.xe era, we wound up banning them. As they were seen as too powerful and were not balanced appropriately. they had a unique mechanic that avoided spell slots and gave them a bunch of new "spells" which were pretty mutable and gave extreme flexibility over the standard classes. We banned it. For 2e era it was just wonky mechanics, great theme but ineffective with the opposed rolls. Throughout that era we played as much 1e as 2e. For 1e era we had a few PCs with psionics. They were highly effective (teleport, domination, invisibility) out the gate. Delving into the attack modes and things when you ran into a mindflayer was nasty. I remember one PC had his powers wiped from him by a mindflayer in one game. That sucked for him. Psionics were in the base game. Heck they were in the most owned book - PHB. Thinking about it this way, I would have much rather had a psion in the base game rather than a Warlock. Something about the 1e psionics that is a problem with this edition is the further unique they go the more difficult the monster manual becomes. Unless, in a future printings they go back in and errata the book and post a free update. The monsters could look quite different. Something that melds with what they did in the MM makes a lot of sense to me. Additionally psionics should have already been worked out by Mearls and co. we should have seen the mechanics already in the MM and simply not had the source book to run them appropriately. This is ball that was dropped. [/QUOTE]
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