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Psionics Hits Unearthed Arcana
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<blockquote data-quote="Corpsetaker" data-source="post: 7675605" data-attributes="member: 6776548"><p>I went back and read the Complete Psionics Handbook from 2nd edition and they handled the origins of Psionics perfectly. How Psionics came into being depends on the campaign world. All it hints at is a few people developed the ability to tap into the mind in order to generate unique affects. </p><p></p><p>Now Psionics is described as being able to manipulate energy from with in instead of manipulating outside energy such as Wizards and Clerics. The only problem now is the Sorcerer and Monk fill those two. Extreme discipline through the mind and body easily describes the monk so it seems Wizards has kind of backed themselves into a corner. </p><p></p><p>Psionics needs to be something mechanically different in order for a player to feel the difference. I could actually take the Sorcerer and fluff my way into being a Psion just fine, but that's not what I want to pay money for. I want to pay for a whole different set of rules that don't mimic the magic system and allows me to feel the difference between Psionics and Magic. </p><p></p><p>I would like to see a Psionicist that posses Attack and Defense nodes. I would like to see the Classical Ego Whip, Mind Blast, etc, be attacks while defenses such as Tower of Iron Will be things that would recharge on a short rest, while their other powers would recharge after a long rest. They could use PSP's to augment their attack nodes in order to increase their effectiveness.</p></blockquote><p></p>
[QUOTE="Corpsetaker, post: 7675605, member: 6776548"] I went back and read the Complete Psionics Handbook from 2nd edition and they handled the origins of Psionics perfectly. How Psionics came into being depends on the campaign world. All it hints at is a few people developed the ability to tap into the mind in order to generate unique affects. Now Psionics is described as being able to manipulate energy from with in instead of manipulating outside energy such as Wizards and Clerics. The only problem now is the Sorcerer and Monk fill those two. Extreme discipline through the mind and body easily describes the monk so it seems Wizards has kind of backed themselves into a corner. Psionics needs to be something mechanically different in order for a player to feel the difference. I could actually take the Sorcerer and fluff my way into being a Psion just fine, but that's not what I want to pay money for. I want to pay for a whole different set of rules that don't mimic the magic system and allows me to feel the difference between Psionics and Magic. I would like to see a Psionicist that posses Attack and Defense nodes. I would like to see the Classical Ego Whip, Mind Blast, etc, be attacks while defenses such as Tower of Iron Will be things that would recharge on a short rest, while their other powers would recharge after a long rest. They could use PSP's to augment their attack nodes in order to increase their effectiveness. [/QUOTE]
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Psionics Hits Unearthed Arcana
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