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Psionics Hits Unearthed Arcana
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<blockquote data-quote="Yaarel" data-source="post: 7675641" data-attributes="member: 58172"><p>It is important for players to use D&D books as a springboard for imagination. They arent meant for one world, but for *any* worlds. They encourage unlimited imagination, creativity, and experimentation.</p><p></p><p>The Far Realms will probably never exist in any setting I ever play in. If it did, it would be a one-shot.</p><p></p><p>I require the psionic classes to have zero connection with Far Realms - or any other ‘source’ that is external to the mind of the adventurers.</p><p></p><p></p><p></p><p>If the rules-as-written makes naturalistic and transcendent consciousness flavors difficult or confrontational, it isnt the psionics that has to go, but D&D itself that has to go.</p><p></p><p>The intrusion of rules that fixate on setting requirements - including gods, the Great Wheel, and so on - have already turned me off - and causing wandering eye.</p><p></p><p>I am looking at other systems that are good. Between them and using the OGL to invent my own system, there are good options besides D&D.</p><p></p><p>If 5e makes it too difficult to facilitate my own world-building creativity and interests - and my own character concept building - then it will be the end of an era for me.</p><p></p><p>I wont fight and argue about heavy-handed, intrusive, unwanted flavor requirements, baked into the rules-as-written. If they are there, it is the D&D game that will go away.</p><p></p><p>The 5e core books are already way too deep in the quicksand of someone elses setting.</p><p></p><p>For me, Psionics is the last chance to write classes that are open to player creativity.</p><p></p><p></p><p></p><p>Inspire. Dont impose.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7675641, member: 58172"] It is important for players to use D&D books as a springboard for imagination. They arent meant for one world, but for *any* worlds. They encourage unlimited imagination, creativity, and experimentation. The Far Realms will probably never exist in any setting I ever play in. If it did, it would be a one-shot. I require the psionic classes to have zero connection with Far Realms - or any other ‘source’ that is external to the mind of the adventurers. If the rules-as-written makes naturalistic and transcendent consciousness flavors difficult or confrontational, it isnt the psionics that has to go, but D&D itself that has to go. The intrusion of rules that fixate on setting requirements - including gods, the Great Wheel, and so on - have already turned me off - and causing wandering eye. I am looking at other systems that are good. Between them and using the OGL to invent my own system, there are good options besides D&D. If 5e makes it too difficult to facilitate my own world-building creativity and interests - and my own character concept building - then it will be the end of an era for me. I wont fight and argue about heavy-handed, intrusive, unwanted flavor requirements, baked into the rules-as-written. If they are there, it is the D&D game that will go away. The 5e core books are already way too deep in the quicksand of someone elses setting. For me, Psionics is the last chance to write classes that are open to player creativity. Inspire. Dont impose. [/QUOTE]
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