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Psionics Hits Unearthed Arcana
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7675699" data-attributes="member: 6787650"><p>Is it? I thought you were playing in a pirate campaign where usually only one fight happens in a day. Doesn't that mean everyone starts most combats at not merely half but full health?</p><p></p><p>In my campaign, most PC who drop below half health seem to usually (60%?) die messily either that same round or the following round, and it's common to heal any damage taken after combat with Aura of Vitality, so the ability would be more "cool" than "powerful." It would save some SPs and HD, but that's about it.</p><p></p><p><strong>Edit:</strong> but if by "huge" you meant "awesome" as opposed to "overpowered", I agree! It makes me want to play an Immortal Barbearian. Normally I hate melee types because they are all about attrition, but with regen, attrition becomes fun.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7675699, member: 6787650"] Is it? I thought you were playing in a pirate campaign where usually only one fight happens in a day. Doesn't that mean everyone starts most combats at not merely half but full health? In my campaign, most PC who drop below half health seem to usually (60%?) die messily either that same round or the following round, and it's common to heal any damage taken after combat with Aura of Vitality, so the ability would be more "cool" than "powerful." It would save some SPs and HD, but that's about it. [B]Edit:[/B] but if by "huge" you meant "awesome" as opposed to "overpowered", I agree! It makes me want to play an Immortal Barbearian. Normally I hate melee types because they are all about attrition, but with regen, attrition becomes fun. [/QUOTE]
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