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General Tabletop Discussion
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Psionics: How does Mind Seed actually work?
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<blockquote data-quote="airwalkrr" data-source="post: 5476883" data-attributes="member: 12460"><p>I am developing some NPCs for my 3.5 Eberron campaign and some of these NPCs are mind seed implants from the Dreaming Dark. After looking at the description of mind seed, in the Expanded Psionic Handbook, I realize they left out a crucial piece of information: how the spell affects the target's existing abilities.</p><p></p><p>Say you are a 15th-level psion and manifest mind seed on a 1st-level elf wizard. The elf wizard fails his save and the mind seed germinates a week later. Does the elf wizard lose his wizard levels and become a 7th-level elf psion? Or does the elf wizard become a 1st-level wizard/7th-level psion?</p><p></p><p>Suppose this happens to an existing character in a game. Suppose that as the GM I have already written up the statistics of a 10th-level human fighter as an NPC for the campaign and a player character 15th-level psion manifests mind seed on the fighter to make him a close ally. Here is how I imagine it ought to be done, but I am honestly not entirely sure.</p><p></p><p>1) Adjust the fighter's mental stats to match those of the player character psion at 7th-level.</p><p>2) Add 7 levels of psion to the fighter, choosing powers known by the player character at 7th-level, making no adjustment otherwise to the fighter's existing stats.</p><p></p><p>This would mean the fighter is already a higher-level character than the player character. Not necessarily a more powerful character, but higher-level nonetheless. It gets a bit trickier if you were to manifest mind seed on an existing psionic character.</p><p></p><p>Another possibility is to take the negative level parenthetical literally. That makes things even messier. A 15th-level character with 8 negative levels involves more calculation than a 7th-level character does. I'd rather not go the negative level route.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5476883, member: 12460"] I am developing some NPCs for my 3.5 Eberron campaign and some of these NPCs are mind seed implants from the Dreaming Dark. After looking at the description of mind seed, in the Expanded Psionic Handbook, I realize they left out a crucial piece of information: how the spell affects the target's existing abilities. Say you are a 15th-level psion and manifest mind seed on a 1st-level elf wizard. The elf wizard fails his save and the mind seed germinates a week later. Does the elf wizard lose his wizard levels and become a 7th-level elf psion? Or does the elf wizard become a 1st-level wizard/7th-level psion? Suppose this happens to an existing character in a game. Suppose that as the GM I have already written up the statistics of a 10th-level human fighter as an NPC for the campaign and a player character 15th-level psion manifests mind seed on the fighter to make him a close ally. Here is how I imagine it ought to be done, but I am honestly not entirely sure. 1) Adjust the fighter's mental stats to match those of the player character psion at 7th-level. 2) Add 7 levels of psion to the fighter, choosing powers known by the player character at 7th-level, making no adjustment otherwise to the fighter's existing stats. This would mean the fighter is already a higher-level character than the player character. Not necessarily a more powerful character, but higher-level nonetheless. It gets a bit trickier if you were to manifest mind seed on an existing psionic character. Another possibility is to take the negative level parenthetical literally. That makes things even messier. A 15th-level character with 8 negative levels involves more calculation than a 7th-level character does. I'd rather not go the negative level route. [/QUOTE]
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