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Psionics in a low magic world?
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<blockquote data-quote="Alchemist" data-source="post: 731603" data-attributes="member: 6594"><p>No highjacking! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Many of these issues are dealt with, at least to some extent, in Mindscapes. Particularly psionic combat which is now decent, imho. </p><p></p><p>Power scaling helps a bit with the powers knows/powers useable issue and there are feats to allow upgrading through chains.</p><p></p><p>I don't want psions being the front line butt-kickers, so not being the best (or even terribly good) at smooshing the enemy isn't a big deal to me.</p><p></p><p>MAD is always a concern. Monks and Paladins are in there on that one too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit: I guess I should make whatever point I'm trying to make.</p><p></p><p>For those who have more experience than I with Psionics, <em>and taking Mindscapes into account</em>, how much retooling does Psionics require in a low magic world? If Psionics are indeed inherently weaker, they would not need as much as magic but if they are on par or very near to magic then just as much work is required.</p><p></p><p>I'm hoping to avoid the "Psionics Sucks" thread, if at all possible. I've heard many stories of psionics being just as grand as magic when used correctly, so they can't suck that badly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Alchemist, post: 731603, member: 6594"] No highjacking! :) Many of these issues are dealt with, at least to some extent, in Mindscapes. Particularly psionic combat which is now decent, imho. Power scaling helps a bit with the powers knows/powers useable issue and there are feats to allow upgrading through chains. I don't want psions being the front line butt-kickers, so not being the best (or even terribly good) at smooshing the enemy isn't a big deal to me. MAD is always a concern. Monks and Paladins are in there on that one too. :) Edit: I guess I should make whatever point I'm trying to make. For those who have more experience than I with Psionics, [I]and taking Mindscapes into account[/I], how much retooling does Psionics require in a low magic world? If Psionics are indeed inherently weaker, they would not need as much as magic but if they are on par or very near to magic then just as much work is required. I'm hoping to avoid the "Psionics Sucks" thread, if at all possible. I've heard many stories of psionics being just as grand as magic when used correctly, so they can't suck that badly. :) [/QUOTE]
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