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General Tabletop Discussion
*Dungeons & Dragons
Psionics in a sci-fi D&D
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<blockquote data-quote="Yaarel" data-source="post: 8507498" data-attributes="member: 58172"><p>The 3e Psion (XPH) was successful because it simplified the mechanics of spellcasting. At the time, within the context of 3e, using spell points spontaneously was simpler than the vancian slot preparations.</p><p></p><p>But now in 5e, the spellcasting is spontaneous and simpler for every mage class. There is no longer a need for psionics to use different mechanics for spellcasting. The normal 5e spellcasting mechanics work great for psi themes. Particular the Warlock spellcasting mechanics.</p><p></p><p>I like how 5e is implementing several methods for psi, using normal 5e mechanics.</p><p></p><p>I want to see the 5e Psion as its own class, using the Warlock mechanics. Compare how Wizard, Bard, and Druid, are separate classes but use the same spellcasting chassis.</p><p></p><p>At the same time:</p><p></p><p>The psionic feats in Tashas resemble the 1e psionic tradition.</p><p></p><p>The Psionic subclasses are fun. Psi Knight works fine.</p><p></p><p>I can imagine a Rogue or Monk subclass that uses a skill-check approach to psionic abilities, maybe resembling the 2e psionic tradition.</p><p></p><p>I feel the Sorcerer psionic subclass represents the 3e Psion well enough. Its flavor is too elementalist (also too Aberration!) for my taste, but the 3e Psion was also very elementalist, focusing on the "Fire Starter" "pyrokinesis" and expanding it to the other elements.</p><p></p><p>I feel an Artificer psionic subclass is spot-on to inherit all of the "psionic crystal" flavor.</p><p></p><p>In my eyes, the Bard is already a psionic class (telepathy, psychometabolism, precognition, teleportation). I want the player to be able to choose the "psionic" tag as an option to make all Bard spells be spell-like abilities that eschew any material component, including the spellcasting-focus musical instrument, and even have a method to eschew costly components that cost gp.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8507498, member: 58172"] The 3e Psion (XPH) was successful because it simplified the mechanics of spellcasting. At the time, within the context of 3e, using spell points spontaneously was simpler than the vancian slot preparations. But now in 5e, the spellcasting is spontaneous and simpler for every mage class. There is no longer a need for psionics to use different mechanics for spellcasting. The normal 5e spellcasting mechanics work great for psi themes. Particular the Warlock spellcasting mechanics. I like how 5e is implementing several methods for psi, using normal 5e mechanics. I want to see the 5e Psion as its own class, using the Warlock mechanics. Compare how Wizard, Bard, and Druid, are separate classes but use the same spellcasting chassis. At the same time: The psionic feats in Tashas resemble the 1e psionic tradition. The Psionic subclasses are fun. Psi Knight works fine. I can imagine a Rogue or Monk subclass that uses a skill-check approach to psionic abilities, maybe resembling the 2e psionic tradition. I feel the Sorcerer psionic subclass represents the 3e Psion well enough. Its flavor is too elementalist (also too Aberration!) for my taste, but the 3e Psion was also very elementalist, focusing on the "Fire Starter" "pyrokinesis" and expanding it to the other elements. I feel an Artificer psionic subclass is spot-on to inherit all of the "psionic crystal" flavor. In my eyes, the Bard is already a psionic class (telepathy, psychometabolism, precognition, teleportation). I want the player to be able to choose the "psionic" tag as an option to make all Bard spells be spell-like abilities that eschew any material component, including the spellcasting-focus musical instrument, and even have a method to eschew costly components that cost gp. [/QUOTE]
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