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General Tabletop Discussion
*Dungeons & Dragons
Psionics in a sci-fi D&D
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<blockquote data-quote="RangerWickett" data-source="post: 8508099" data-attributes="member: 63"><p>When I write up a psion, it's going to take the warlock chassis and strip away some of the setting assumptions the warlock has. Get to the basics: </p><p></p><ul> <li data-xf-list-type="ul">You can do supernatural stuff.</li> <li data-xf-list-type="ul">Some things you can basically do an unlimited amount of.</li> <li data-xf-list-type="ul">There's a limit to how much powerful stuff you can. You need to rest to regain the ability to do powerful stuff.</li> <li data-xf-list-type="ul">There are a bunch of choices you can make to determine what you're good at.</li> <li data-xf-list-type="ul">Some of those choices alter the flavor of your abilities.</li> </ul><p></p><p>Basically there'd be three choices </p><p></p><ul> <li data-xf-list-type="ul">"harness" (e.g., are you Int-based, Wis-based, or Cha-based -- this will interact with the 'mental focus' ability, detailed below),</li> <li data-xf-list-type="ul">"discipline" (telepath, telekinetic, clairsentient, psychometabolist, metcreative, and psychoportive - this is akin to warlock patron and gives you a few powers as you gain levels),</li> <li data-xf-list-type="ul">"approach" (e.g., can you study to gain new powers, are you a really good warrior, do you create a psychic field around you to affect others, can you potentially manifest new powers as needed albeit at great strain? - this is akin to warlock pact).</li> </ul><p></p><p>You get at-will powers.</p><p></p><p>Then of course you can pick powers from a big list divided into the six disciplines. These things cost power points that replenish with a short rest.</p><p></p><p>You'd also get psionic talents, which are akin to warlock invocations. Most of them are always on boons, what might be called "super powers" if this were a comic book game. </p><p></p><p>Any psion can use an action to gain their mental focus, and various abilities key off whether you have focus or not. Some abilities require you to expend your focus. And based on your harness, you get some perk while you have your focus.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8508099, member: 63"] When I write up a psion, it's going to take the warlock chassis and strip away some of the setting assumptions the warlock has. Get to the basics: [LIST] [*]You can do supernatural stuff. [*]Some things you can basically do an unlimited amount of. [*]There's a limit to how much powerful stuff you can. You need to rest to regain the ability to do powerful stuff. [*]There are a bunch of choices you can make to determine what you're good at. [*]Some of those choices alter the flavor of your abilities. [/LIST] Basically there'd be three choices [LIST] [*]"harness" (e.g., are you Int-based, Wis-based, or Cha-based -- this will interact with the 'mental focus' ability, detailed below), [*]"discipline" (telepath, telekinetic, clairsentient, psychometabolist, metcreative, and psychoportive - this is akin to warlock patron and gives you a few powers as you gain levels), [*]"approach" (e.g., can you study to gain new powers, are you a really good warrior, do you create a psychic field around you to affect others, can you potentially manifest new powers as needed albeit at great strain? - this is akin to warlock pact). [/LIST] You get at-will powers. Then of course you can pick powers from a big list divided into the six disciplines. These things cost power points that replenish with a short rest. You'd also get psionic talents, which are akin to warlock invocations. Most of them are always on boons, what might be called "super powers" if this were a comic book game. Any psion can use an action to gain their mental focus, and various abilities key off whether you have focus or not. Some abilities require you to expend your focus. And based on your harness, you get some perk while you have your focus. [/QUOTE]
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