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*Dungeons & Dragons
Psionics in a sci-fi D&D
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<blockquote data-quote="GreyLord" data-source="post: 8508159" data-attributes="member: 4348"><p>I have felt that 3.x and 4e did Psionics better than AD&D, that they were more integrated into the system and easier to understand.</p><p></p><p>AD&D had them as very different systems that worked in a completely different manner.</p><p></p><p>3e/3.5 had them so that they worked slightly different, but basically very similar to magic. They worked with spell points and such, but also were varied and leveled like magic. </p><p></p><p>4e basically had them work just like the other powers in the system.</p><p></p><p>They were easier for me to understand and run (as a DM) in 3.X and 4e than they were in AD&D. 2e was the hardest for me to integrate (in some instances they were far too underpowered, in others, far too overpowered) with the rest of the game with other players who were not psionicists. </p><p></p><p>AD&D was okay, but it was pretty hard for someone to get psionics, and then all sorts of monsters had to be kept track of by the DM that could do nasty things to that player.</p><p></p><p>As a DM, my preference is something that is a variant of the current magic system or basically a reskinned version of it rather than having to figure out an entirely separate system that may or may not integrate (play well) with the rest of the game rules.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8508159, member: 4348"] I have felt that 3.x and 4e did Psionics better than AD&D, that they were more integrated into the system and easier to understand. AD&D had them as very different systems that worked in a completely different manner. 3e/3.5 had them so that they worked slightly different, but basically very similar to magic. They worked with spell points and such, but also were varied and leveled like magic. 4e basically had them work just like the other powers in the system. They were easier for me to understand and run (as a DM) in 3.X and 4e than they were in AD&D. 2e was the hardest for me to integrate (in some instances they were far too underpowered, in others, far too overpowered) with the rest of the game with other players who were not psionicists. AD&D was okay, but it was pretty hard for someone to get psionics, and then all sorts of monsters had to be kept track of by the DM that could do nasty things to that player. As a DM, my preference is something that is a variant of the current magic system or basically a reskinned version of it rather than having to figure out an entirely separate system that may or may not integrate (play well) with the rest of the game rules. [/QUOTE]
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