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General Tabletop Discussion
*Dungeons & Dragons
Psionics in a sci-fi D&D
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<blockquote data-quote="Minigiant" data-source="post: 8508516" data-attributes="member: 63508"><p>Well you can be a generalist. But you'd go crazy from having too much in your head and become an NPC.</p><p>That's the other trope. If you do get a bunch of psionic powers, you go mad, feral, and shutdown.</p><p></p><p></p><p>How hard? Depends.</p><p></p><p>Artificers, warlocks, and sorcerer "worked" by nerfing their spell lists to hell and boosting what's left or what is added. The spells and features they share with the general casters are still about the same power.</p><p></p><p>What do you take away and add with psionics in the spell system without making a broken character? Traditionally psionics has some powerful stuff and you use the psionics system as the limitation. If you port them over wholely, whoever gets them will have very powerfull spells. If you use what exists, you then have to invent what is psionics's gimmick mechancis.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8508516, member: 63508"] Well you can be a generalist. But you'd go crazy from having too much in your head and become an NPC. That's the other trope. If you do get a bunch of psionic powers, you go mad, feral, and shutdown. How hard? Depends. Artificers, warlocks, and sorcerer "worked" by nerfing their spell lists to hell and boosting what's left or what is added. The spells and features they share with the general casters are still about the same power. What do you take away and add with psionics in the spell system without making a broken character? Traditionally psionics has some powerful stuff and you use the psionics system as the limitation. If you port them over wholely, whoever gets them will have very powerfull spells. If you use what exists, you then have to invent what is psionics's gimmick mechancis. [/QUOTE]
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