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Psionics in a sci-fi D&D
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<blockquote data-quote="Hussar" data-source="post: 8508582" data-attributes="member: 22779"><p>Was cogitating on this and I do think that the idea that we need unique mechanics gets rather overblown.</p><p></p><p>None of the classes in 5e use unique mechanics. They don't. All the classes use the same basic mechanics just modified in some way. No one complains that the rogue and the fighter use identical mechanics. Does that mean that rogues feel like fighters? No one seems to be making that complaint. Yet, the primary act of both characters - an attack - works exactly the same - roll the attack, roll the damage. Sure, the fighter rolls more attacks in a round and rogue deals more damage with a single attack, but, at the end of the day, there really isn't a whole lot of difference between them. </p><p></p><p>So, why don't we talk about how rogues need to make attacks that don't use the AC system? If we want rogues to be different, and not just another fighter, why aren't they using a class specific combat mechanic?</p><p></p><p>Because, frankly, no one wants that. It's a PITA, and pretty much pointless.</p><p></p><p>So, given that we have a bajillion different kinds of "caster" using the baseline mechanics, why do we need a new casting system just for a single class?</p></blockquote><p></p>
[QUOTE="Hussar, post: 8508582, member: 22779"] Was cogitating on this and I do think that the idea that we need unique mechanics gets rather overblown. None of the classes in 5e use unique mechanics. They don't. All the classes use the same basic mechanics just modified in some way. No one complains that the rogue and the fighter use identical mechanics. Does that mean that rogues feel like fighters? No one seems to be making that complaint. Yet, the primary act of both characters - an attack - works exactly the same - roll the attack, roll the damage. Sure, the fighter rolls more attacks in a round and rogue deals more damage with a single attack, but, at the end of the day, there really isn't a whole lot of difference between them. So, why don't we talk about how rogues need to make attacks that don't use the AC system? If we want rogues to be different, and not just another fighter, why aren't they using a class specific combat mechanic? Because, frankly, no one wants that. It's a PITA, and pretty much pointless. So, given that we have a bajillion different kinds of "caster" using the baseline mechanics, why do we need a new casting system just for a single class? [/QUOTE]
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