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*Dungeons & Dragons
Psionics in a sci-fi D&D
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<blockquote data-quote="Scars Unseen" data-source="post: 8510272" data-attributes="member: 10196"><p>So I've seen some people divide their opinion into two stances. Basically if no magic: reskin / if also magic: new. I think I kind of feel the opposite of that. If magic exists in the proposed sci-fi... setting? game? then psionics has to compete with that. If magic isn't a consideration, then you only have to make a new class work alongside martial classes (whether they be the classic D&D classes or new classes e.g. d20 Modern), and that frees you up to be a bit more creative without the baggage of D&D's magic(especially wizard) assumptions. Play a bit closer to fictional tropes like drawbacks, risk and stress. As long as you can make it fun and balance out against a dude in armor shooting a blaster or what have you, the concept is wide open. If they have to exist alongside mister "I do everything anyone else can do because my designers are too creatively bankrupt to conceive of a model of magic that actually has limitations," then it's much harder to make a limited psionics model without it feeling inferior to magic.</p><p></p><p>Of course, you could limit magic <em>and</em> psionics if you're making a 5E based game instead of just doing a Dragonstar and working under the assumption that sci-fi D&D is just D&D in spaaaaaace.</p></blockquote><p></p>
[QUOTE="Scars Unseen, post: 8510272, member: 10196"] So I've seen some people divide their opinion into two stances. Basically if no magic: reskin / if also magic: new. I think I kind of feel the opposite of that. If magic exists in the proposed sci-fi... setting? game? then psionics has to compete with that. If magic isn't a consideration, then you only have to make a new class work alongside martial classes (whether they be the classic D&D classes or new classes e.g. d20 Modern), and that frees you up to be a bit more creative without the baggage of D&D's magic(especially wizard) assumptions. Play a bit closer to fictional tropes like drawbacks, risk and stress. As long as you can make it fun and balance out against a dude in armor shooting a blaster or what have you, the concept is wide open. If they have to exist alongside mister "I do everything anyone else can do because my designers are too creatively bankrupt to conceive of a model of magic that actually has limitations," then it's much harder to make a limited psionics model without it feeling inferior to magic. Of course, you could limit magic [I]and[/I] psionics if you're making a 5E based game instead of just doing a Dragonstar and working under the assumption that sci-fi D&D is just D&D in spaaaaaace. [/QUOTE]
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